OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Singleton wrapper for hardware buffer manager. More...
#include <OgreHardwareBufferManager.h>
Public Types | |
enum | BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE } |
Public Member Functions | |
HardwareBufferManager () | |
~HardwareBufferManager () | |
void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _freeUnusedBufferCopies (void) |
Free all unused vertex buffer copies. More... | |
void | _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf) |
Notification that at hardware counter buffer has been destroyed. More... | |
void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
Notification that a hardware index buffer has been destroyed. More... | |
void | _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf) |
Notification that at hardware uniform buffer has been destroyed. More... | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. More... | |
void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More... | |
HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. More... | |
virtual HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")=0 |
Create counter buffer. More... | |
virtual HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
Create a hardware index buffer. More... | |
virtual RenderToVertexBufferSharedPtr | createRenderToVertexBuffer ()=0 |
Create a render to vertex buffer. More... | |
virtual HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")=0 |
Create uniform buffer. More... | |
virtual HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
Create a hardware vertex buffer. More... | |
VertexBufferBinding * | createVertexBufferBinding (void) |
Creates a new VertexBufferBinding. More... | |
VertexDeclaration * | createVertexDeclaration (void) |
Creates a new vertex declaration. More... | |
void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. More... | |
void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. More... | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. More... | |
void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. More... | |
void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. More... | |
Static Public Member Functions | |
static HardwareBufferManager & | getSingleton (void) |
Get the singleton instance. More... | |
static HardwareBufferManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Singleton wrapper for hardware buffer manager.
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inherited |
Ogre::HardwareBufferManager::HardwareBufferManager | ( | ) |
Ogre::HardwareBufferManager::~HardwareBufferManager | ( | ) |
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static |
Get the singleton instance.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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static |
Get the singleton instance.
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pure virtualinherited |
Create a hardware vertex buffer.
vertexSize | The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with. |
numVerts | The number of vertices in this buffer. |
usage | One or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implemented in Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::GLES2HardwareBufferManager, Ogre::D3D11HardwareBufferManager, and Ogre::D3D9HardwareBufferManager.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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pure virtualinherited |
Create a hardware index buffer.
itype | The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address |
numIndexes | The number of indexes in the buffer |
usage | One or more members of the HardwareBuffer::Usage enumeration. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implemented in Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::GL3PlusHardwareBufferManager, Ogre::D3D11HardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::GLES2HardwareBufferManager, and Ogre::D3D9HardwareBufferManager.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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pure virtualinherited |
Create a render to vertex buffer.
Implemented in Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::D3D11HardwareBufferManager, Ogre::GLES2HardwareBufferManager, and Ogre::D3D9HardwareBufferManager.
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pure virtualinherited |
Create uniform buffer.
This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty
Implemented in Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::D3D11HardwareBufferManager, Ogre::GLES2HardwareBufferManager, and Ogre::D3D9HardwareBufferManager.
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pure virtualinherited |
Create counter buffer.
The update shall be triggered by GpuProgramParameters, if is dirty
Implemented in Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::GL3PlusHardwareBufferManager, Ogre::D3D11HardwareBufferManager, Ogre::GLES2HardwareBufferManager, Ogre::GLHardwareBufferManager, and Ogre::D3D9HardwareBufferManager.
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inherited |
Creates a new vertex declaration.
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inherited |
Destroys a vertex declaration.
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inherited |
Creates a new VertexBufferBinding.
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inherited |
Destroys a VertexBufferBinding.
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virtualinherited |
Registers a vertex buffer as a copy of another.
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inherited |
Allocates a copy of a given vertex buffer.
sourceBuffer | The source buffer to use as a copy. |
licenseType | The type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew. |
licensee | Pointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires. |
copyData | If true , the current data is copied as well as the structure of the buffer/ |
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inherited |
Manually release a vertex buffer copy for others to subsequently use.
bufferCopy | The buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer. |
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inherited |
Tell engine that the vertex buffer copy intent to reuse.
bufferCopy | The buffer copy. The caller is expected to keep this buffer copy for use. |
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inherited |
Free all unused vertex buffer copies.
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inherited |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
forceFreeUnused | If true , free all unused temporary buffers. If false , auto detect and free all unused temporary buffers based on temporary buffers utilization. |
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inherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted. |
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inherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a pointer. Any buffer copies created from the source buffer are deleted. |
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inherited |
Notification that a hardware vertex buffer has been destroyed.
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inherited |
Notification that a hardware index buffer has been destroyed.
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inherited |
Notification that at hardware uniform buffer has been destroyed.
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inherited |
Notification that at hardware counter buffer has been destroyed.