|
struct | _ConfigOption |
| Packages the details of a configuration option. More...
|
|
class | AbsolutePixelCountLodStrategy |
|
class | AbstractNode |
|
class | Affine3 |
| Transform specialization for 3D Affine - encapsulating a 3x4 Matrix. More...
|
|
struct | AlignedAllocator |
| STL compatible wrapper for AlignedMemory. More...
|
|
class | AlignedMemory |
| Class to provide aligned memory allocate functionality. More...
|
|
class | AllocatedObject |
|
class | AllocPolicy |
|
class | Angle |
| Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...
|
|
class | AnimableObject |
| Defines an interface to classes which have one or more AnimableValue instances to expose. More...
|
|
class | AnimableValue |
| Defines an object property which is animable, i.e. More...
|
|
class | Animation |
| An animation sequence. More...
|
|
class | AnimationContainer |
| An animation container interface, which allows generic access to sibling animations. More...
|
|
class | AnimationControllerFunction |
| Predefined controller function for dealing with animation. More...
|
|
class | AnimationState |
| Represents the state of an animation and the weight of its influence. More...
|
|
class | AnimationStateControllerValue |
| ControllerValue wrapper class for AnimationState. More...
|
|
class | AnimationStateSet |
| Class encapsulating a set of AnimationState objects. More...
|
|
class | AnimationTrack |
| A 'track' in an animation sequence, i.e. More...
|
|
class | AntiPortal |
| AntiPortal datastructure for occlusion culling. More...
|
|
class | AntiPortalFactory |
| Factory object for creating AntiPortal instances. More...
|
|
class | Any |
| Variant type that can hold Any other type. More...
|
|
class | AnyNumeric |
| Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
|
|
class | APKFileSystemArchiveFactory |
|
class | Archive |
| Archive-handling class. More...
|
|
class | ArchiveFactory |
| Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
|
|
class | ArchiveManager |
| This class manages the available ArchiveFactory plugins. More...
|
|
class | AreaEmitter |
| Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). More...
|
|
class | ASTCCodec |
| Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. More...
|
|
class | AtomAbstractNode |
| This is an abstract node which cannot be broken down further. More...
|
|
class | AutoParamDataSource |
| This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
|
|
class | AxisAlignedBox |
| A 3D box aligned with the x/y/z axes. More...
|
|
class | AxisAlignedBoxSceneQuery |
| Specialises the SceneQuery class for querying within an axis aligned box. More...
|
|
struct | BackgroundProcessResult |
| Encapsulates the result of a background queue request. More...
|
|
class | BaseInstanceBatchVTF |
| Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn't need shader constants registers. More...
|
|
class | Billboard |
| A billboard is a primitive which always faces the camera in every frame. More...
|
|
class | BillboardChain |
| Allows the rendering of a chain of connected billboards. More...
|
|
class | BillboardChainFactory |
| Factory object for creating BillboardChain instances. More...
|
|
class | BillboardParticleRenderer |
| Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...
|
|
class | BillboardParticleRendererFactory |
| Factory class for BillboardParticleRenderer. More...
|
|
class | BillboardSet |
| A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
|
|
class | BillboardSetFactory |
| Factory object for creating BillboardSet instances. More...
|
|
class | Bitwise |
| Class for manipulating bit patterns. More...
|
|
class | Bone |
| A bone in a skeleton. More...
|
|
class | BorderPanelOverlayElement |
| A specialisation of the PanelOverlayElement to provide a panel with a border. More...
|
|
class | BorderPanelOverlayElementFactory |
| Factory for creating BorderPanelOverlayElement instances. More...
|
|
class | BorderRenderable |
| Class for rendering the border of a BorderPanelOverlayElement. More...
|
|
struct | Box |
| Structure used to define a box in a 3-D integer space. More...
|
|
class | BoxEmitter |
| Particle emitter which emits particles randomly from points inside a box. More...
|
|
class | BoxEmitterFactory |
| Factory class for particle emitter of type "Box". More...
|
|
class | BspIntersectionSceneQuery |
| BSP specialisation of IntersectionSceneQuery. More...
|
|
class | BspLevel |
| Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More...
|
|
class | BspNode |
| Encapsulates a node in a BSP tree. More...
|
|
class | BspRaySceneQuery |
| BSP specialisation of RaySceneQuery. More...
|
|
class | BspSceneLoader |
| Manages the locating and loading of BSP-based indoor levels. More...
|
|
class | BspSceneManager |
| Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More...
|
|
class | BspSceneManagerFactory |
| Factory for BspSceneManager. More...
|
|
class | BspSceneManagerPlugin |
| Plugin instance for BSPSceneManager. More...
|
|
class | BspSceneNode |
| Specialisation of SceneNode for the BspSceneManager. More...
|
|
class | Camera |
| A viewpoint from which the scene will be rendered. More...
|
|
class | Capsule |
|
class | CgFxScriptLoader |
| Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...
|
|
class | CgPlugin |
| Plugin instance for Cg Program Manager. More...
|
|
class | CgProgram |
| Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. More...
|
|
class | CgProgramFactory |
| Factory class for Cg programs. More...
|
|
class | Codec |
| Abstract class that defines a 'codec'. More...
|
|
struct | ColourBlendState |
| Describes the global blending factors for combining subsequent renders with the existing frame contents. More...
|
|
class | ColourFaderAffector |
| This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...
|
|
class | ColourFaderAffector2 |
| This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...
|
|
class | ColourFaderAffectorFactory |
| Factory class for ColourFaderAffector. More...
|
|
class | ColourFaderAffectorFactory2 |
| Factory class for ColourFaderAffector. More...
|
|
class | ColourImageAffector |
|
class | ColourImageAffectorFactory |
| Factory class for ColourImageAffector. More...
|
|
class | ColourInterpolatorAffector |
|
class | ColourInterpolatorAffectorFactory |
| Factory class for ColourInterpolatorAffector. More...
|
|
class | ColourValue |
| Class representing colour. More...
|
|
class | CompositionPass |
| Object representing one pass or operation in a composition sequence. More...
|
|
class | CompositionTargetPass |
| Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
|
|
class | CompositionTechnique |
| Base composition technique, can be subclassed in plugins. More...
|
|
class | Compositor |
| Class representing a Compositor object. More...
|
|
class | CompositorChain |
| Chain of compositor effects applying to one viewport. More...
|
|
class | CompositorInstance |
| An instance of a Compositor object for one Viewport. More...
|
|
class | CompositorLogic |
| Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically. More...
|
|
class | CompositorManager |
| Class for managing Compositor settings for Ogre. More...
|
|
class | ComPtr |
|
struct | ConcreteNode |
|
class | ConfigDialog |
| Defines the behaviour of an automatic renderer configuration dialog. More...
|
|
class | ConfigFile |
| Class for quickly loading settings from a text file. More...
|
|
class | ConstMapIterator |
| Concrete IteratorWrapper for const access to the underlying key-value container. More...
|
|
class | ConstVectorIterator |
| Concrete IteratorWrapper for const access to the underlying container. More...
|
|
class | Controller |
| Instances of this class 'control' the value of another object in the system. More...
|
|
class | ControllerFunction |
| Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
|
|
class | ControllerManager |
| Class for managing Controller instances. More...
|
|
class | ControllerValue |
| Can either be used as an input or output value. More...
|
|
class | ConvexBody |
| Holds a solid representation of a convex body. More...
|
|
class | CPreprocessor |
| This is a simplistic C/C++-like preprocessor. More...
|
|
class | CreateCompositorScriptCompilerEvent |
|
class | CreateGpuProgramScriptCompilerEvent |
|
class | CreateGpuSharedParametersScriptCompilerEvent |
|
class | CreateHighLevelGpuProgramScriptCompilerEvent |
|
class | CreateMaterialScriptCompilerEvent |
|
class | CreateParticleSystemScriptCompilerEvent |
|
class | CustomCompositionPass |
| Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes. More...
|
|
class | CylinderEmitter |
| Particle emitter which emits particles randomly from points inside a cylinder. More...
|
|
class | CylinderEmitterFactory |
| Factory class for particle emitter of type "Cylinder". More...
|
|
class | D3D11DepthBuffer |
|
class | D3D11Device |
|
class | D3D11DeviceResource |
| Represents a Direct3D rendering resource. More...
|
|
class | D3D11DeviceResourceManager |
| Singleton that is used to propagate device state changed notifications. More...
|
|
class | D3D11Driver |
|
class | D3D11DriverList |
|
class | D3D11GpuProgramManager |
|
class | D3D11HardwareBuffer |
| Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
|
|
class | D3D11HardwareBufferManager |
| Implementation of HardwareBufferManager for D3D11. More...
|
|
class | D3D11HardwareIndexBuffer |
|
class | D3D11HardwareOcclusionQuery |
| This is a class that is the DirectX9 implementation of hardware occlusion testing. More...
|
|
class | D3D11HardwarePixelBuffer |
|
class | D3D11HardwareUniformBuffer |
| Specialisation of HardwareBuffer for D3D11. More...
|
|
class | D3D11HardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for D3D11. More...
|
|
class | D3D11HLSLProgram |
| Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
|
|
class | D3D11HLSLProgramFactory |
| Factory class for D3D11 HLSL programs. More...
|
|
class | D3D11Mappings |
|
class | D3D11MultiRenderTarget |
|
class | D3D11Plugin |
| Plugin instance for D3D11 Manager. More...
|
|
class | D3D11RenderingAPIException |
|
class | D3D11RenderSystem |
| Implementation of DirectX11 as a rendering system. More...
|
|
class | D3D11RenderTexture |
| RenderTexture implementation for D3D11. More...
|
|
class | D3D11RenderToVertexBuffer |
| An object which renders geometry to a vertex. More...
|
|
class | D3D11RenderWindowBase |
|
class | D3D11RenderWindowSwapChainBased |
|
class | D3D11StereoDriverAMD |
| Virtual interface of the stereo driver. More...
|
|
class | D3D11StereoDriverBridge |
| Bridge interface from the render system to the stereo driver. More...
|
|
class | D3D11StereoDriverImpl |
| Virtual interface of the stereo driver. More...
|
|
class | D3D11StereoDriverNVIDIA |
| Interface of the NVIDIA stereo driver. More...
|
|
class | D3D11Texture |
| Specialisation of Texture for D3D11. More...
|
|
class | D3D11TextureManager |
|
class | D3D11VertexDeclaration |
| Specialisation of VertexDeclaration for D3D11. More...
|
|
class | D3D11VideoMode |
|
class | D3D11VideoModeList |
|
class | D3D9DepthBuffer |
|
class | D3D9Device |
| High level interface of Direct3D9 Device. More...
|
|
class | D3D9DeviceManager |
| Device manager interface. More...
|
|
class | D3D9Driver |
|
class | D3D9DriverList |
|
class | D3D9GpuFragmentProgram |
| Direct3D implementation of low-level fragment programs. More...
|
|
class | D3D9GpuProgram |
| Direct3D implementation of a few things common to low-level vertex & fragment programs. More...
|
|
class | D3D9GpuProgramManager |
|
class | D3D9GpuVertexProgram |
| Direct3D implementation of low-level vertex programs. More...
|
|
class | D3D9HardwareBufferManager |
| Implementation of HardwareBufferManager for D3D9. More...
|
|
class | D3D9HardwareIndexBuffer |
|
class | D3D9HardwareOcclusionQuery |
| This is a class that is the DirectX9 implementation of hardware occlusion testing. More...
|
|
class | D3D9HardwarePixelBuffer |
|
class | D3D9HardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for D3D9. More...
|
|
class | D3D9HLSLProgram |
| Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL). More...
|
|
class | D3D9HLSLProgramFactory |
| Factory class for D3D9 HLSL programs. More...
|
|
class | D3D9Mappings |
|
class | D3D9MultiRenderTarget |
|
class | D3D9Plugin |
| Plugin instance for D3D9 Manager. More...
|
|
class | D3D9RenderSystem |
| Implementation of DirectX9 as a rendering system. More...
|
|
class | D3D9RenderTexture |
| RenderTexture implementation for D3D9. More...
|
|
class | D3D9RenderWindow |
|
class | D3D9Resource |
| Represents a Direct3D rendering resource. More...
|
|
class | D3D9ResourceManager |
|
class | D3D9StereoDriverAMD |
| Virtual interface of the stereo driver. More...
|
|
class | D3D9StereoDriverBridge |
| Bridge interface from the render system to the stereo driver. More...
|
|
class | D3D9StereoDriverImpl |
| Virtual interface of the stereo driver. More...
|
|
class | D3D9StereoDriverNVIDIA |
| Interface of the NVIDIA stereo driver. More...
|
|
class | D3D9Texture |
|
class | D3D9TextureManager |
|
class | D3D9VertexDeclaration |
| Specialisation of VertexDeclaration for D3D9. More...
|
|
class | D3D9VideoMode |
|
class | D3D9VideoModeList |
|
class | DataStream |
| General purpose class used for encapsulating the reading and writing of data. More...
|
|
class | DDSCodec |
| Codec specialized in loading DDS (Direct Draw Surface) images. More...
|
|
class | DefaultAxisAlignedBoxSceneQuery |
| Default implementation of AxisAlignedBoxSceneQuery. More...
|
|
class | DefaultHardwareBufferManager |
| DefaultHardwareBufferManager as a Singleton. More...
|
|
class | DefaultHardwareBufferManagerBase |
| Specialisation of HardwareBufferManagerBase to emulate hardware buffers. More...
|
|
class | DefaultHardwareCounterBuffer |
| Specialisation of HardwareCounterBuffer for emulation. More...
|
|
class | DefaultHardwareIndexBuffer |
| Specialisation of HardwareIndexBuffer for emulation. More...
|
|
class | DefaultHardwareUniformBuffer |
| Specialisation of HardwareUniformBuffer for emulation. More...
|
|
class | DefaultHardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for emulation. More...
|
|
class | DefaultIntersectionSceneQuery |
| Default implementation of IntersectionSceneQuery. More...
|
|
class | DefaultPlaneBoundedVolumeListSceneQuery |
| Default implementation of PlaneBoundedVolumeListSceneQuery. More...
|
|
class | DefaultProperties |
|
class | DefaultRaySceneQuery |
| Default implementation of RaySceneQuery. More...
|
|
class | DefaultSceneManager |
| Default scene manager. More...
|
|
class | DefaultSceneManagerFactory |
| Factory for default scene manager. More...
|
|
class | DefaultShadowCameraSetup |
| Implements default shadow camera setup. More...
|
|
class | DefaultSphereSceneQuery |
| Default implementation of SphereSceneQuery. More...
|
|
class | DefaultWorkQueue |
| Implementation of a general purpose request / response style background work queue. More...
|
|
class | DefaultWorkQueueBase |
| Base for a general purpose request / response style background work queue. More...
|
|
class | DefaultZone |
|
class | DefaultZoneFactory |
|
class | DeflateStream |
| Stream which compresses / uncompresses data using the 'deflate' compression algorithm. More...
|
|
class | DeflectorPlaneAffector |
| This class defines a ParticleAffector which deflects particles. More...
|
|
class | DeflectorPlaneAffectorFactory |
| Factory class for DeflectorPlaneAffector. More...
|
|
class | Degree |
| Wrapper class which indicates a given angle value is in Degrees. More...
|
|
class | DepthBuffer |
| An abstract class that contains a depth/stencil buffer. More...
|
|
struct | deque |
|
class | DirectionRandomiserAffector |
| This class defines a ParticleAffector which applies randomness to the movement of the particles. More...
|
|
class | DirectionRandomiserAffectorFactory |
| Factory class for DirectionRandomiserAffector. More...
|
|
class | DistanceLodBoxStrategy |
| Level of detail strategy based on distance from camera to an object's bounding box. More...
|
|
class | DistanceLodSphereStrategy |
| Level of detail strategy based on distance from camera to an object's bounding sphere. More...
|
|
class | DistanceLodStrategyBase |
| Level of detail strategy based on distance from camera. More...
|
|
struct | DriverVersion |
| DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More...
|
|
class | DualQuaternion |
| Implementation of a dual quaternion, i.e. More...
|
|
class | DynLib |
| Resource holding data about a dynamic library. More...
|
|
class | DynLibManager |
| Manager for Dynamic-loading Libraries. More...
|
|
class | EdgeData |
| This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...
|
|
class | EdgeListBuilder |
| General utility class for building edge lists for geometry. More...
|
|
class | EllipsoidEmitter |
| Particle emitter which emits particles randomly from points inside an ellipsoid. More...
|
|
class | EllipsoidEmitterFactory |
| Factory class for particle emitter of type "Ellipsoid". More...
|
|
class | EmbeddedZipArchiveFactory |
| Specialisation of ZipArchiveFactory for embedded Zip files. More...
|
|
class | Entity |
| Defines an instance of a discrete, movable object based on a Mesh. More...
|
|
class | EntityFactory |
| Factory object for creating Entity instances. More...
|
|
struct | EntityMaterialLodChangedEvent |
| Struct containing information about a material LOD change event for entities. More...
|
|
struct | EntityMeshLodChangedEvent |
| Struct containing information about a mesh LOD change event for entities. More...
|
|
class | ETCCodec |
| Codec specialized in loading ETC (Ericsson Texture Compression) images. More...
|
|
class | Exception |
| When thrown, provides information about an error that has occurred inside the engine. More...
|
|
class | ExceptionFactory |
| Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
|
|
class | EXRCodec |
|
class | ExternalTextureSource |
| IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from. More...
|
|
class | ExternalTextureSourceManager |
| Singleton Class which handles the registering and control of texture plugins. More...
|
|
class | FactoryObj |
| Abstract factory class. More...
|
|
class | FileHandleDataStream |
| Common subclass of DataStream for handling data from C-style file handles. More...
|
|
struct | FileInfo |
| Information about a file/directory within the archive will be returned using a FileInfo struct. More...
|
|
class | FileNotFoundException |
|
class | FileStreamDataStream |
| Common subclass of DataStream for handling data from std::basic_istream. More...
|
|
class | FileSystemArchiveFactory |
| Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories. More...
|
|
class | FileSystemLayer |
| Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to. More...
|
|
class | FloatGpuParameterControllerValue |
| Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
|
|
class | FocusedShadowCameraSetup |
| Implements the uniform shadow mapping algorithm in focused mode. More...
|
|
class | Font |
| Class representing a font in the system. More...
|
|
class | FontManager |
| Manages Font resources, parsing .fontdef files and generally organising them. More...
|
|
struct | FontTranslator |
| [font_translator] More...
|
|
struct | FrameEvent |
| Struct containing information about a frame event. More...
|
|
class | FrameListener |
| A interface class defining a listener which can be used to receive notifications of frame events. More...
|
|
class | FrameTimeControllerValue |
| Predefined controller value for getting the latest frame time. More...
|
|
class | FreeImageCodec |
| Codec specialized in images loaded using FreeImage. More...
|
|
class | FreeImagePlugin |
|
class | Frustum |
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
|
|
class | GL3PlusDepthBuffer |
|
class | GL3PlusFBOManager |
| Factory for GL Frame Buffer Objects, and related things. More...
|
|
class | GL3PlusFBOMultiRenderTarget |
| MultiRenderTarget for OpenGL. More...
|
|
class | GL3PlusFBORenderTexture |
| RenderTexture for GL FBO. More...
|
|
class | GL3PlusFrameBufferObject |
| Frame Buffer Object abstraction. More...
|
|
class | GL3PlusHardwareBuffer |
|
class | GL3PlusHardwareBufferManager |
| Implementation of HardwareBufferManager for OpenGL. More...
|
|
class | GL3PlusHardwareCounterBuffer |
| Specialisation of HardwareCounterBuffer for OpenGL. More...
|
|
class | GL3PlusHardwareIndexBuffer |
|
class | GL3PlusHardwareOcclusionQuery |
| This is a class that is the base class of the query class for hardware occlusion. More...
|
|
class | GL3PlusHardwarePixelBuffer |
|
class | GL3PlusHardwareShaderStorageBuffer |
| Specialisation of HardwareUniformBuffer for the OpenGL Shader Storage Buffer. More...
|
|
class | GL3PlusHardwareUniformBuffer |
| Specialisation of HardwareUniformBuffer for OpenGL. More...
|
|
class | GL3PlusHardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for OpenGL. More...
|
|
class | GL3PlusPixelUtil |
| Class to do pixel format mapping between GL and OGRE. More...
|
|
class | GL3PlusPlugin |
| Plugin instance for GL3Plus Manager. More...
|
|
class | GL3PlusRenderBuffer |
| Renderbuffer surface. More...
|
|
class | GL3PlusRenderSystem |
| Implementation of GL 3 as a rendering system. More...
|
|
class | GL3PlusRenderToVertexBuffer |
| An object which renders geometry to a vertex. More...
|
|
class | GL3PlusSampler |
|
class | GL3PlusStateCacheManager |
|
class | GL3PlusTexture |
|
class | GL3PlusTextureBuffer |
| Texture surface. More...
|
|
class | GL3PlusTextureManager |
| GL3Plus-specific implementation of a TextureManager. More...
|
|
class | GLArbGpuProgram |
| Specialisation of the GL low-level program for ARB programs. More...
|
|
struct | GLAtomicCounterReference |
| Structure used to keep track of named atomic counter uniforms in the linked program object. More...
|
|
class | GLContext |
| Class that encapsulates an GL context. More...
|
|
class | GLCopyingRenderTexture |
|
class | GLCopyingRTTManager |
| Simple, copying manager/factory for RenderTextures. More...
|
|
class | GLDepthBuffer |
|
class | GLES2DepthBuffer |
|
class | GLES2FBOManager |
| Factory for GL ES 2 Frame Buffer Objects, and related things. More...
|
|
class | GLES2FBOMultiRenderTarget |
| MultiRenderTarget for GL ES 2.x. More...
|
|
class | GLES2FBORenderTexture |
| RenderTexture for GL ES 2 FBO. More...
|
|
class | GLES2FrameBufferObject |
| Frame Buffer Object abstraction. More...
|
|
class | GLES2GpuProgramManager |
|
class | GLES2HardwareBuffer |
|
class | GLES2HardwareBufferManager |
| Implementation of HardwareBufferManager for OpenGL ES. More...
|
|
class | GLES2HardwareIndexBuffer |
|
class | GLES2HardwareOcclusionQuery |
|
class | GLES2HardwarePixelBuffer |
|
class | GLES2HardwareUniformBuffer |
| Specialisation of HardwareUniformBuffer for OpenGL. More...
|
|
class | GLES2HardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for OpenGL ES. More...
|
|
class | GLES2PixelUtil |
| Class to do pixel format mapping between GL and OGRE. More...
|
|
class | GLES2Plugin |
| Plugin instance for GL ES 2 Manager. More...
|
|
class | GLES2RenderBuffer |
| Renderbuffer surface. More...
|
|
class | GLES2RenderSystem |
| Implementation of GL ES 2.x as a rendering system. More...
|
|
class | GLES2RenderToVertexBuffer |
| An object which renders geometry to a vertex. More...
|
|
class | GLES2StateCacheManager |
|
class | GLES2Texture |
|
class | GLES2TextureBuffer |
| Texture surface. More...
|
|
class | GLES2TextureManager |
| GL ES-specific implementation of a TextureManager. More...
|
|
class | GLFBOManager |
| Factory for GL Frame Buffer Objects, and related things. More...
|
|
class | GLFBOMultiRenderTarget |
| MultiRenderTarget for GL. More...
|
|
class | GLFBORenderTexture |
| RenderTexture for GL FBO. More...
|
|
class | GLFrameBufferObject |
| Frame Buffer Object abstraction. More...
|
|
class | GLFrameBufferObjectCommon |
| Frame Buffer Object abstraction. More...
|
|
class | GLGpuNvparseProgram |
|
class | GLGpuProgram |
| Generalised low-level GL program, can be applied to multiple types (eg ARB and NV) More...
|
|
class | GLGpuProgramManager |
|
class | GLHardwareBufferManager |
| Implementation of HardwareBufferManager for OpenGL. More...
|
|
class | GLHardwareIndexBuffer |
|
class | GLHardwareOcclusionQuery |
| This is a class that is the base class of the query class for hardware occlusion. More...
|
|
class | GLHardwarePixelBuffer |
|
class | GLHardwarePixelBufferCommon |
|
class | GLHardwareVertexBuffer |
| Specialisation of HardwareVertexBuffer for OpenGL. More...
|
|
class | GLNativeSupport |
|
class | GLPBRenderTexture |
|
class | GLPBRTTManager |
| Manager for rendertextures and PBuffers (offscreen rendering contexts) More...
|
|
class | GLPBuffer |
| An off-screen rendering context. More...
|
|
class | GLPixelUtil |
| Class to do pixel format mapping between GL and OGRE. More...
|
|
class | GLPlugin |
| Plugin instance for GL Manager. More...
|
|
class | GLRenderBuffer |
| Renderbuffer surface. More...
|
|
class | GLRenderSystem |
| Implementation of GL as a rendering system. More...
|
|
class | GLRenderSystemCommon |
|
class | GLRenderTarget |
|
class | GLRenderTexture |
| Base class for GL Render Textures. More...
|
|
class | GLRenderToVertexBuffer |
| An object which renders geometry to a vertex. More...
|
|
class | GLRTTManager |
| Manager/factory for RenderTextures. More...
|
|
class | GLSLESCgProgram |
| Specialisation of HighLevelGpuProgram to provide support for CG. More...
|
|
class | GLSLESCgProgramFactory |
| Factory class for GLSL ES programs. More...
|
|
class | GLSLESLinkProgram |
| C++ encapsulation of GLSL ES Program Object. More...
|
|
class | GLSLESProgram |
| Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More...
|
|
class | GLSLESProgramCommon |
| C++ encapsulation of GLSL ES Program Object. More...
|
|
class | GLSLESProgramFactory |
| Factory class for GLSL ES programs. More...
|
|
class | GLSLESProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
|
|
class | GLSLESProgramPipeline |
| Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More...
|
|
class | GLSLMonolithicProgram |
| Model of OpenGL program object created using the glLinkProgram method of linking. More...
|
|
class | GLSLProgram |
| C++ encapsulation of GLSL program object. More...
|
|
class | GLSLProgramCommon |
|
class | GLSLProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
|
|
class | GLSLProgramManagerCommon |
| Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More...
|
|
class | GLSLSeparableProgram |
| Specialisation of GLSLProgram to provide support for separable programs via the OpenGL program pipeline. More...
|
|
class | GLSLShader |
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More...
|
|
class | GLSLShaderCommon |
| Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More...
|
|
class | GLSLShaderFactory |
| Factory class for GLSL shaders. More...
|
|
class | GLSLShaderManager |
|
class | GLStateCacheManager |
|
class | GLStateCacheManagerCommon |
| An in memory cache of the OpenGL state. More...
|
|
struct | GLSurfaceDesc |
| GL surface descriptor. More...
|
|
class | GLTexture |
|
class | GLTextureBuffer |
| Texture surface. More...
|
|
class | GLTextureCommon |
|
class | GLTextureManager |
| GL-specific implementation of a TextureManager. More...
|
|
class | GLUniformCache |
| An in memory cache of the OpenGL uniforms. More...
|
|
struct | GLUniformReference |
| Structure used to keep track of named uniforms in the linked program object. More...
|
|
class | GLVertexArrayObject |
| Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage. More...
|
|
struct | GpuConstantDefinition |
| Information about predefined program constants. More...
|
|
struct | GpuLogicalBufferStruct |
| Container struct to allow params to safely & update shared list of logical buffer assignments. More...
|
|
struct | GpuLogicalIndexUse |
| Structure recording the use of a physical buffer by a logical parameter index. More...
|
|
struct | GpuNamedConstants |
| Struct collecting together the information for named constants. More...
|
|
class | GpuNamedConstantsSerializer |
| Simple class for loading / saving GpuNamedConstants. More...
|
|
class | GpuProgram |
| Defines a program which runs on the GPU such as a vertex or fragment program. More...
|
|
class | GpuProgramManager |
|
class | GpuProgramParameters |
| Collects together the program parameters used for a GpuProgram. More...
|
|
class | GpuProgramUsage |
| This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
|
|
class | GpuSharedParameters |
| A group of manually updated parameters that are shared between many parameter sets. More...
|
|
class | GpuSharedParametersUsage |
| This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters. More...
|
|
class | Grid2DPageStrategy |
| Page strategy which loads new pages based on a regular 2D grid. More...
|
|
class | Grid2DPageStrategyData |
| Specialisation of PageStrategyData for Grid2DPageStrategy. More...
|
|
class | Grid3DPageStrategy |
| Page strategy which loads new pages based on a regular 3D grid. More...
|
|
class | Grid3DPageStrategyData |
| Specialisation of PageStrategyData for Grid3DPageStrategy. More...
|
|
class | HardwareBuffer |
| Abstract class defining common features of hardware buffers. More...
|
|
class | HardwareBufferLicensee |
| Abstract interface representing a 'licensee' of a hardware buffer copy. More...
|
|
struct | HardwareBufferLockGuard |
| Locking helper. More...
|
|
class | HardwareBufferManager |
| Singleton wrapper for hardware buffer manager. More...
|
|
class | HardwareBufferManagerBase |
| Base definition of a hardware buffer manager. More...
|
|
class | HardwareCounterBuffer |
| Specialisation of HardwareBuffer for a counter buffer. More...
|
|
class | HardwareIndexBuffer |
| Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...
|
|
class | HardwareOcclusionQuery |
| This is a abstract class that that provides the interface for the query class for hardware occlusion. More...
|
|
class | HardwarePixelBuffer |
| Specialisation of HardwareBuffer for a pixel buffer. More...
|
|
class | HardwareUniformBuffer |
| Specialisation of HardwareBuffer for a uniform buffer. More...
|
|
class | HardwareVertexBuffer |
| Specialisation of HardwareBuffer for a vertex buffer. More...
|
|
class | HashedVector |
| A hashed vector. More...
|
|
class | HighLevelGpuProgram |
| Abstract base class representing a high-level program (a vertex or fragment program). More...
|
|
class | HighLevelGpuProgramFactory |
| Interface definition for factories of HighLevelGpuProgram. More...
|
|
class | HighLevelGpuProgramManager |
| This ResourceManager manages high-level vertex and fragment programs. More...
|
|
class | HlmsDatablock |
|
class | HlmsManager |
|
class | HlmsMaterialBase |
|
class | HollowEllipsoidEmitter |
| Particle emitter which emits particles randomly from points inside a hollow ellipsoid. More...
|
|
class | HollowEllipsoidEmitterFactory |
| Factory class for particle emitter of type "HollowEllipsoid". More...
|
|
class | Id |
| Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ) More...
|
|
class | IdObject |
|
struct | IdString |
| Hashed string. More...
|
|
struct | IlluminationPass |
| Struct recording a pass which can be used for a specific illumination stage. More...
|
|
class | Image |
| Class representing an image file. More...
|
|
class | ImageCodec |
| Codec specialized in images. More...
|
|
class | ImportAbstractNode |
| This abstract node represents an import statement. More...
|
|
class | IndexData |
| Summary class collecting together index data source information. More...
|
|
class | InstanceBatch |
| InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques (. More...
|
|
class | InstanceBatchHW |
| This is technique requires true instancing hardware support. More...
|
|
class | InstanceBatchHW_VTF |
| Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instancing. More...
|
|
class | InstanceBatchShader |
| This is the same technique the old "InstancedGeometry" implementation used (with improvements). More...
|
|
class | InstanceBatchVTF |
|
class | InstancedEntity |
|
class | InstanceManager |
| This is the main starting point for the new instancing system. More...
|
|
class | InternalErrorException |
|
class | IntersectionSceneQuery |
| Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...
|
|
class | IntersectionSceneQueryListener |
| Alternative listener class for dealing with IntersectionSceneQuery. More...
|
|
struct | IntersectionSceneQueryResult |
| Holds the results of an intersection scene query (pair values). More...
|
|
class | InvalidCallException |
|
class | InvalidParametersException |
|
class | InvalidStateException |
|
class | IOException |
|
struct | isPodLike |
|
struct | isPodLike< bool > |
|
struct | isPodLike< char > |
|
struct | isPodLike< double > |
|
struct | isPodLike< float > |
|
struct | isPodLike< int > |
|
struct | isPodLike< long > |
|
struct | isPodLike< short > |
|
struct | isPodLike< signed char > |
|
struct | isPodLike< std::pair< T, U > > |
|
struct | isPodLike< T * > |
|
struct | isPodLike< unsigned > |
|
struct | isPodLike< unsigned char > |
|
struct | isPodLike< unsigned long > |
|
struct | isPodLike< unsigned short > |
|
class | ItemIdentityException |
|
class | IteratorWrapper |
| Basefunctionality for IteratorWrappers. More...
|
|
class | KeyFrame |
| A key frame in an animation sequence defined by an AnimationTrack. More...
|
|
class | LayerBlendModeEx |
| Class which manages blending of both colour and alpha components. More...
|
|
class | Light |
| Representation of a dynamic light source in the scene. More...
|
|
class | LightFactory |
| Factory object for creating Light instances. More...
|
|
class | LinearControllerFunction |
| Predefined controller function based on linear function interpolation. More...
|
|
class | LinearForceAffector |
| This class defines a ParticleAffector which applies a linear force to particles in a system. More...
|
|
class | LinearForceAffectorFactory |
| Factory class for LinearForceAffector. More...
|
|
struct | LinkedSkeletonAnimationSource |
| Link to another skeleton to share animations. More...
|
|
class | LiSPSMShadowCameraSetup |
| Implements the Light Space Perspective Shadow Mapping Algorithm. More...
|
|
struct | list |
|
class | Lod0Stripifier |
|
class | LodCollapseCost |
|
class | LodCollapseCostCurvature |
|
class | LodCollapseCostOutside |
|
class | LodCollapseCostProfiler |
|
class | LodCollapseCostQuadric |
|
class | LodCollapser |
|
struct | LodConfig |
|
class | LodConfigSerializer |
|
struct | LodData |
|
struct | LodIndexBuffer |
| Thread-safe buffer for storing Hardware index buffer. More...
|
|
struct | LodInputBuffer |
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...
|
|
class | LodInputProvider |
|
class | LodInputProviderBuffer |
|
class | LodInputProviderMesh |
|
struct | LodLevel |
| Structure for automatic Lod configuration. More...
|
|
class | LodListener |
| A interface class defining a listener which can be used to receive notifications of LOD events. More...
|
|
struct | LodOutputBuffer |
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More...
|
|
class | LodOutputProvider |
|
class | LodOutputProviderBuffer |
|
class | LodOutputProviderCompressedBuffer |
|
class | LodOutputProviderCompressedMesh |
|
class | LodOutputProviderMesh |
|
class | LodOutsideMarker |
| This class will mark vertices of a mesh, which are visible from far away (from outside). More...
|
|
class | LodStrategy |
| Strategy for determining level of detail. More...
|
|
class | LodStrategyManager |
| Manager for LOD strategies. More...
|
|
struct | LodVertexBuffer |
| Thread-safe buffer for storing Hardware vertex buffer. More...
|
|
class | LodWorkQueueInjector |
| Injects the output of a request to the mesh in a thread safe way. More...
|
|
class | LodWorkQueueInjectorListener |
|
struct | LodWorkQueueRequest |
|
class | LodWorkQueueWorker |
| Processes requests. More...
|
|
class | Log |
|
class | LogListener |
|
class | LogManager |
| The log manager handles the creation and retrieval of logs for the application. More...
|
|
class | ManualObject |
| Class providing a much simplified interface to generating manual objects with custom geometry. More...
|
|
class | ManualObjectFactory |
| Factory object for creating ManualObject instances. More...
|
|
class | ManualResourceLoader |
| Interface describing a manual resource loader. More...
|
|
struct | map |
|
class | MapIterator |
| Concrete IteratorWrapper for nonconst access to the underlying key-value container. More...
|
|
class | MapIteratorWrapper |
| Prepared IteratorWrapper for key-value container. More...
|
|
class | Material |
| Class encapsulates rendering properties of an object. More...
|
|
class | MaterialManager |
| Class for managing Material settings for Ogre. More...
|
|
class | MaterialSerializer |
| Class for serializing Materials to a .material script. More...
|
|
class | Math |
| Class to provide access to common mathematical functions. More...
|
|
class | Matrix3 |
| A 3x3 matrix which can represent rotations around axes. More...
|
|
class | Matrix4 |
| Transform specialization for projective - encapsulating a 4x4 Matrix. More...
|
|
class | MemoryDataStream |
| Common subclass of DataStream for handling data from chunks of memory. More...
|
|
class | Mesh |
| Resource holding data about 3D mesh. More...
|
|
class | MeshLodGenerator |
|
struct | MeshLodUsage |
| A way of recording the way each LODs is recorded this Mesh. More...
|
|
class | MeshManager |
| Handles the management of mesh resources. More...
|
|
class | MeshSerializer |
| Class for serialising mesh data to/from an OGRE .mesh file. More...
|
|
class | MeshSerializerListener |
|
class | MovableObject |
| Abstract class defining a movable object in a scene. More...
|
|
class | MovableObjectFactory |
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
|
|
struct | MovableObjectLodChangedEvent |
| Struct containing information about a LOD change event for movable objects. More...
|
|
class | MovablePlane |
| Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
|
|
struct | multimap |
|
class | MultiRenderTarget |
| This class represents a render target that renders to multiple RenderTextures at once. More...
|
|
class | NameGenerator |
| Utility class to generate a sequentially numbered series of names. More...
|
|
class | NoAddRefRelease |
|
class | Node |
| Class representing a general-purpose node an articulated scene graph. More...
|
|
class | NodeAnimationTrack |
| Specialised AnimationTrack for dealing with node transforms. More...
|
|
class | NumericAnimationTrack |
| Specialised AnimationTrack for dealing with generic animable values. More...
|
|
class | NumericKeyFrame |
| Specialised KeyFrame which stores any numeric value. More...
|
|
class | NumericSolver |
| Provides numeric solvers for Ogre. More...
|
|
class | ObjectAbstractNode |
| This specific abstract node represents a script object. More...
|
|
class | Octree |
| Octree datastructure for managing scene nodes. More...
|
|
class | OctreeAxisAlignedBoxSceneQuery |
| Octree implementation of AxisAlignedBoxSceneQuery. More...
|
|
class | OctreeCamera |
| Specialized viewpoint from which an Octree can be rendered. More...
|
|
class | OctreeIntersectionSceneQuery |
| Octree implementation of IntersectionSceneQuery. More...
|
|
class | OctreeNode |
| Specialized SceneNode that is customized for working within an Octree. More...
|
|
class | OctreePlaneBoundedVolumeListSceneQuery |
| Octree implementation of PlaneBoundedVolumeListSceneQuery. More...
|
|
class | OctreePlugin |
| Plugin instance for Octree Manager. More...
|
|
class | OctreeRaySceneQuery |
| Octree implementation of RaySceneQuery. More...
|
|
class | OctreeSceneManager |
| Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial queries. More...
|
|
class | OctreeSceneManagerFactory |
| Factory for OctreeSceneManager. More...
|
|
class | OctreeSphereSceneQuery |
| Octree implementation of SphereSceneQuery. More...
|
|
class | OctreeZone |
|
class | OctreeZoneData |
|
class | OctreeZoneFactory |
| Factory for OctreeZone. More...
|
|
class | OctreeZonePlugin |
| Plugin instance for OctreeZone. More...
|
|
class | OptimisedUtil |
| Utility class for provides optimised functions. More...
|
|
class | Overlay |
| Represents a layer which is rendered on top of the 'normal' scene contents. More...
|
|
class | OverlayContainer |
| A 2D element which contains other OverlayElement instances. More...
|
|
class | OverlayElement |
| Abstract definition of a 2D element to be displayed in an Overlay. More...
|
|
class | OverlayElementFactory |
| Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...
|
|
class | OverlayManager |
| Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...
|
|
class | OverlayProfileSessionListener |
| Concrete impl. More...
|
|
class | OverlaySystem |
| This class simplify initialization / finalization of the overlay system. More...
|
|
class | OverlayTranslatorManager |
| [font_translator] More...
|
|
class | Page |
| Page class. More...
|
|
class | PageContent |
| Interface definition for a unit of content within a page. More...
|
|
class | PageContentCollection |
| Definition of the interface for a collection of PageContent instances. More...
|
|
class | PageContentCollectionFactory |
| Define the interface to a factory class that will create subclasses of PageContentCollection. More...
|
|
class | PageContentFactory |
| Define the interface to a factory class that will create subclasses of PageContent. More...
|
|
class | PagedWorld |
| This class represents a collection of pages which make up a world. More...
|
|
class | PagedWorldSection |
| Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances. More...
|
|
class | PagedWorldSectionFactory |
| A factory class for creating types of world section. More...
|
|
class | PageManager |
| The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour. More...
|
|
class | PageProvider |
| Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing. More...
|
|
class | PageStrategy |
| Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system. More...
|
|
class | PageStrategyData |
| Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy. More...
|
|
class | PanelOverlayElement |
| OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...
|
|
class | PanelOverlayElementFactory |
| Factory for creating PanelOverlayElement instances. More...
|
|
class | ParamCommand |
| Abstract class which is command object which gets/sets parameters. More...
|
|
class | ParamDictionary |
| Class to hold a dictionary of parameters for a single class. More...
|
|
class | ParameterDef |
| Definition of a parameter supported by a StringInterface class, for introspection. More...
|
|
class | Particle |
| Class representing a single particle instance. More...
|
|
class | ParticleAffector |
| Abstract class defining the interface to be implemented by particle affectors. More...
|
|
class | ParticleAffectorFactory |
| Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...
|
|
class | ParticleEmitter |
| Abstract class defining the interface to be implemented by particle emitters. More...
|
|
class | ParticleEmitterFactory |
| Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...
|
|
class | ParticleFXPlugin |
| Plugin instance for ParticleFX Manager. More...
|
|
class | ParticleIterator |
| Convenience class to make it easy to step through all particles in a ParticleSystem. More...
|
|
class | ParticleSystem |
| Class defining particle system based special effects. More...
|
|
class | ParticleSystemFactory |
| Factory object for creating ParticleSystem instances. More...
|
|
class | ParticleSystemManager |
| Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
|
|
class | ParticleSystemRenderer |
| Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...
|
|
class | ParticleSystemRendererFactory |
| Abstract class definition of a factory object for ParticleSystemRenderer. More...
|
|
class | ParticleVisualData |
| Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...
|
|
class | Pass |
| Class defining a single pass of a Technique (of a Material), i.e. More...
|
|
class | PassthroughControllerFunction |
| Predefined controller function which just passes through the original source directly to dest. More...
|
|
class | PatchMesh |
| Patch specialisation of Mesh. More...
|
|
class | PatchSurface |
| A surface which is defined by curves of some kind to form a patch, e.g. More...
|
|
class | PbsMaterial |
|
class | PCPlane |
|
class | PCZAxisAlignedBoxSceneQuery |
| PCZ implementation of AxisAlignedBoxSceneQuery. More...
|
|
class | PCZCamera |
| Specialized viewpoint from which an PCZone Scene can be rendered. More...
|
|
class | PCZFrustum |
| Specialized frustum shaped culling volume that has culling planes created from portals. More...
|
|
class | PCZIntersectionSceneQuery |
| PCZ implementation of IntersectionSceneQuery. More...
|
|
class | PCZLight |
| Specialized version of Ogre::Light which caches which zones the light affects. More...
|
|
class | PCZLightFactory |
| Factory object for creating PCZLight instances. More...
|
|
class | PCZone |
| Portal-Connected Zone datastructure for managing scene nodes. More...
|
|
class | PCZoneFactory |
| Factory for PCZones. More...
|
|
class | PCZoneFactoryManager |
|
class | PCZPlaneBoundedVolumeListSceneQuery |
| PCZ implementation of PlaneBoundedVolumeListSceneQuery. More...
|
|
class | PCZPlugin |
| Plugin instance for PCZ Manager. More...
|
|
class | PCZRaySceneQuery |
| PCZ implementation of RaySceneQuery. More...
|
|
class | PCZSceneManager |
| Specialized SceneManager that uses Portal-Connected-Zones to divide the scene spatially. More...
|
|
class | PCZSceneManagerFactory |
| Factory for PCZSceneManager. More...
|
|
class | PCZSceneNode |
|
class | PCZSphereSceneQuery |
| PCZ implementation of SphereSceneQuery. More...
|
|
class | PixelBox |
| A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
|
|
class | PixelCountLodStrategyBase |
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
|
|
class | PixelUtil |
| Some utility functions for packing and unpacking pixel data. More...
|
|
class | Plane |
| Defines a plane in 3D space. More...
|
|
class | PlaneBoundedVolume |
| Represents a convex volume bounded by planes. More...
|
|
class | PlaneBoundedVolumeListSceneQuery |
| Specialises the SceneQuery class for querying within a plane-bounded volume. More...
|
|
class | PlaneOptimalShadowCameraSetup |
| Implements the plane optimal shadow camera algorithm. More...
|
|
class | PlatformInformation |
| Class which provides the run-time platform information Ogre runs on. More...
|
|
class | Plugin |
| Class defining a generic OGRE plugin. More...
|
|
class | PointEmitter |
| Particle emitter which emits particles from a single point. More...
|
|
class | PointEmitterFactory |
| Factory class for particle emitter of type "Point". More...
|
|
class | Polygon |
| The class represents a polygon in 3D space. More...
|
|
class | Pool |
| Template class describing a simple pool of items. More...
|
|
class | Portal |
| Portal datastructure for connecting zones. More...
|
|
class | PortalBase |
| PortalBase - Base class to Portal and AntiPortal classes. More...
|
|
class | PortalBaseFactory |
| Factory object for creating Portal instances. More...
|
|
class | PortalFactory |
| Factory object for creating Portal instances. More...
|
|
class | Pose |
| A pose is a linked set of vertex offsets applying to one set of vertex data. More...
|
|
class | PreApplyTextureAliasesScriptCompilerEvent |
|
class | PrefabFactory |
| A factory class that can create various mesh prefabs. More...
|
|
class | ProcessNameExclusionScriptCompilerEvent |
|
class | ProcessResourceNameScriptCompilerEvent |
|
class | Profile |
| An individual profile that will be processed by the Profiler. More...
|
|
struct | ProfiledEdge |
|
struct | ProfileFrame |
| Represents the total timing information of a profile since profiles can be called more than once each frame. More...
|
|
struct | ProfileHistory |
| Represents a history of each profile during the duration of the app. More...
|
|
class | ProfileInstance |
| Represents an individual profile call. More...
|
|
class | Profiler |
| The profiler allows you to measure the performance of your code. More...
|
|
class | ProfileSessionListener |
| ProfileSessionListener should be used to visualize profile results. More...
|
|
class | Property |
| Property instance with passthrough calls to a given object. More...
|
|
class | PropertyAbstractNode |
| This abstract node represents a script property. More...
|
|
class | PropertyBase |
| Base interface for an instance of a property. More...
|
|
class | PropertyDef |
| Definition of a property of an object. More...
|
|
class | PropertyMap |
|
class | PropertySet |
| Defines a complete set of properties for a single object instance. More...
|
|
struct | PropertyValue |
| A simple structure designed just as a holder of property values between the instances of objects they might target. More...
|
|
class | PSSMShadowCameraSetup |
| Parallel Split Shadow Map (PSSM) shadow camera setup. More...
|
|
class | PVRTCCodec |
| Codec specialized in loading PVRTC (PowerVR) images. More...
|
|
class | Quake3Level |
| Support for loading and extracting data from a Quake3 level file. More...
|
|
class | Quake3Shader |
| Class for recording Quake3 shaders. More...
|
|
class | Quake3ShaderManager |
| Class for managing Quake3 custom shaders. More...
|
|
class | Quaternion |
| Implementation of a Quaternion, i.e. More...
|
|
class | QueuedRenderableCollection |
| Lowest level collection of renderables. More...
|
|
class | QueuedRenderableVisitor |
| Visitor interface for items in a QueuedRenderableCollection. More...
|
|
class | Radian |
| Wrapper class which indicates a given angle value is in Radians. More...
|
|
class | RadixSort |
| Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
|
|
class | Ray |
| Representation of a ray in space, i.e. More...
|
|
class | RaySceneQuery |
| Specialises the SceneQuery class for querying along a ray. More...
|
|
class | RaySceneQueryListener |
| Alternative listener class for dealing with RaySceneQuery. More...
|
|
struct | RaySceneQueryResultEntry |
| This struct allows a single comparison of result data no matter what the type. More...
|
|
class | Rectangle2D |
| Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...
|
|
class | RegionSceneQuery |
| Abstract class defining a query which returns single results from a region. More...
|
|
class | Renderable |
| Abstract class defining the interface all renderable objects must implement. More...
|
|
struct | RenderablePass |
| Struct associating a single Pass with a single Renderable. More...
|
|
class | RenderingAPIException |
|
class | RenderObjectListener |
| Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered. More...
|
|
class | RenderOperation |
| 'New' rendering operation using vertex buffers. More...
|
|
class | RenderPriorityGroup |
| Collection of renderables by priority. More...
|
|
class | RenderQueue |
| Class to manage the scene object rendering queue. More...
|
|
class | RenderQueueGroup |
| A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...
|
|
class | RenderQueueInvocation |
| Class representing the invocation of queue groups in a RenderQueue. More...
|
|
class | RenderQueueInvocationSequence |
| Class to hold a linear sequence of RenderQueueInvocation objects. More...
|
|
class | RenderQueueListener |
| Abstract interface which classes must implement if they wish to receive events from the render queue. More...
|
|
class | RenderSystem |
| Defines the functionality of a 3D API. More...
|
|
class | RenderSystemCapabilities |
| This class stores the capabilities of the graphics card. More...
|
|
class | RenderSystemCapabilitiesManager |
| Class for managing RenderSystemCapabilities database for Ogre. More...
|
|
class | RenderSystemCapabilitiesSerializer |
| Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More...
|
|
class | RenderTarget |
| A 'canvas' which can receive the results of a rendering operation. More...
|
|
struct | RenderTargetEvent |
| Struct containing information about a RenderTarget event. More...
|
|
class | RenderTargetListener |
| A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...
|
|
struct | RenderTargetViewportEvent |
| Struct containing information about a RenderTarget Viewport-specific event. More...
|
|
class | RenderTexture |
| This class represents a RenderTarget that renders to a Texture. More...
|
|
class | RenderToVertexBuffer |
| An object which renders geometry to a vertex. More...
|
|
class | RenderWindow |
| Manages the target rendering window. More...
|
|
struct | RenderWindowDescription |
| Render window creation parameters. More...
|
|
class | Resource |
| Abstract class representing a loadable resource. More...
|
|
class | ResourceBackgroundQueue |
| This class is used to perform Resource operations in a background thread. More...
|
|
class | ResourceGroupListener |
| This class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
|
|
class | ResourceGroupManager |
| This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
|
|
class | ResourceLoadingListener |
| This class allows users to override resource loading behavior. More...
|
|
class | ResourceManager |
| Defines a generic resource handler. More...
|
|
class | RibbonTrail |
| Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...
|
|
class | RibbonTrailFactory |
| Factory object for creating RibbonTrail instances. More...
|
|
class | RingEmitter |
| Particle emitter which emits particles randomly from points inside a ring (e.g. More...
|
|
class | RingEmitterFactory |
| Factory class for particle emitter of type "Ring". More...
|
|
class | Root |
| The root class of the Ogre system. More...
|
|
class | RotationAffector |
| This plugin subclass of ParticleAffector allows you to alter the rotation of particles. More...
|
|
class | RotationAffectorFactory |
| Factory class for RotationAffector. More...
|
|
class | RotationalSpline |
| This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...
|
|
class | RuntimeAssertionException |
|
class | Sampler |
| Class which determines how a TextureUnitState accesses data from a Texture. More...
|
|
class | ScaleAffector |
| This plugin subclass of ParticleAffector allows you to alter the scale of particles. More...
|
|
class | ScaleAffectorFactory |
| Factory class for ScaleAffector. More...
|
|
class | ScaleControllerFunction |
| Predefined controller function which simply scales an input to an output value. More...
|
|
class | SceneLoader |
| Abstract class for loading scenes from a file (DataStream). More...
|
|
class | SceneLoaderManager |
| This class defines an interface for registering and using SceneLoaders. More...
|
|
class | SceneManager |
| Manages the organisation and rendering of a 'scene' i.e. More...
|
|
class | SceneManagerEnumerator |
| Enumerates the SceneManager classes available to applications. More...
|
|
class | SceneManagerFactory |
| Class which will create instances of a given SceneManager. More...
|
|
struct | SceneManagerMetaData |
| Structure containing information about a scene manager. More...
|
|
class | SceneNode |
| Class representing a node in the scene graph. More...
|
|
class | SceneQuery |
| A class for performing queries on a scene. More...
|
|
class | SceneQueryListener |
| This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
|
|
struct | SceneQueryResult |
| Holds the results of a scene query. More...
|
|
class | ScreenRatioPixelCountLodStrategy |
|
class | ScriptCompiler |
| This is the main class for the compiler. More...
|
|
class | ScriptCompilerEvent |
| This struct is a base class for events which can be thrown by the compilers and caught by subscribers. More...
|
|
class | ScriptCompilerListener |
| This is a listener for the compiler. More...
|
|
class | ScriptCompilerManager |
| Manages threaded compilation of scripts. More...
|
|
class | ScriptLoader |
| Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
|
|
class | ScriptTranslator |
| This class translates script AST (abstract syntax tree) into Ogre resources. More...
|
|
class | ScriptTranslatorManager |
| The ScriptTranslatorManager manages the lifetime and access to script translators. More...
|
|
class | Segment |
|
class | Serializer |
| Generic class for serialising data to / from binary stream-based files. More...
|
|
struct | set |
|
class | ShaderGenerator |
|
class | ShaderHelper |
| Interface definition for helper class to generate shaders. More...
|
|
class | ShaderHelperCg |
| Utility class to help with generating shaders for Cg / HLSL. More...
|
|
class | ShaderHelperGLSL |
| Utility class to help with generating shaders for GLSL. More...
|
|
class | ShaderManager |
|
class | ShaderPiecesManager |
|
class | ShaderTemplate |
|
class | ShadowCameraSetup |
| This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
|
|
class | ShadowCaster |
| This class defines the interface that must be implemented by shadow casters. More...
|
|
class | ShadowRenderable |
| Class which represents the renderable aspects of a set of shadow volume faces. More...
|
|
struct | ShadowTextureConfig |
| Structure containing the configuration for one shadow texture. More...
|
|
class | ShadowTextureManager |
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
|
|
class | SharedPtr |
|
class | SimplePageContentCollection |
| Specialisation of PageContentCollection which just provides a simple list of PageContent instances. More...
|
|
class | SimplePageContentCollectionFactory |
| Factory class for SimplePageContentCollection. More...
|
|
class | SimpleRenderable |
| Simple implementation of MovableObject and Renderable for single-part custom objects. More...
|
|
class | SimpleSpline |
| A very simple spline class which implements the Catmull-Rom class of splines. More...
|
|
class | Singleton |
| Template class for creating single-instance global classes. More...
|
|
class | Skeleton |
| A collection of Bone objects used to animate a skinned mesh. More...
|
|
class | SkeletonInstance |
| A SkeletonInstance is a single instance of a Skeleton used by a world object. More...
|
|
class | SkeletonManager |
| Handles the management of skeleton resources. More...
|
|
class | SkeletonSerializer |
| Class for serialising skeleton data to/from an OGRE .skeleton file. More...
|
|
class | SmallVector |
| SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small. More...
|
|
class | SmallVector< T, 0 > |
| Specialize SmallVector at N=0. More...
|
|
class | SmallVectorBase |
| SmallVectorBase - This is all the non-templated stuff common to all SmallVectors. More...
|
|
class | SmallVectorImpl |
| SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter. More...
|
|
class | SmallVectorTemplateBase |
| SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's. More...
|
|
class | SmallVectorTemplateBase< T, true > |
| SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's. More...
|
|
class | SmallVectorTemplateCommon |
|
struct | SPFMDeleteT |
|
struct | SPFMNone |
|
class | Sphere |
| A sphere primitive, mostly used for bounds checking. More...
|
|
class | SphereSceneQuery |
| Specialises the SceneQuery class for querying within a sphere. More...
|
|
class | StaticCache |
| Template version of cache based on static array. More...
|
|
struct | StaticFaceGroup |
| Collects a group of static i.e. More...
|
|
class | StaticGeometry |
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
|
|
class | STBIImageCodec |
|
class | STBIPlugin |
|
class | StreamSerialiser |
| Utility class providing helper methods for reading / writing structured data held in a DataStream. More...
|
|
class | StringConverter |
| Class for converting the core Ogre data types to/from Strings. More...
|
|
class | StringInterface |
| Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
|
|
class | StringUtil |
| Utility class for manipulating Strings. More...
|
|
class | SubEntity |
| Utility class which defines the sub-parts of an Entity. More...
|
|
class | SubMesh |
| Defines a part of a complete mesh. More...
|
|
class | TagPoint |
| A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...
|
|
class | TangentSpaceCalc |
| Class for calculating a tangent space basis. More...
|
|
class | Technique |
| Class representing an approach to rendering this particular Material. More...
|
|
class | TempBlendedBufferInfo |
| Structure for recording the use of temporary blend buffers. More...
|
|
class | Terrain |
| The main containing class for a chunk of terrain. More...
|
|
class | TerrainAutoUpdateLod |
| Terrain automatic LOD loading. More...
|
|
class | TerrainAutoUpdateLodByDistance |
| Class implementing TerrainAutoUpdateLod interface. More...
|
|
class | TerrainAutoUpdateLodFactory |
|
class | TerrainGlobalOptions |
| Options class which just stores default options for the terrain. More...
|
|
class | TerrainGroup |
| Helper class to assist you in managing multiple terrain instances that are connected to each other. More...
|
|
class | TerrainLayerBlendMap |
| Class exposing an interface to a blend map for a given layer. More...
|
|
struct | TerrainLayerDeclaration |
| The definition of the information each layer will contain in this terrain. More...
|
|
struct | TerrainLayerSampler |
| Description of a sampler that will be used with each layer. More...
|
|
struct | TerrainLayerSamplerElement |
| Information about one element of a sampler / texture within a layer. More...
|
|
class | TerrainLodManager |
| Terrain LOD data manager. More...
|
|
class | TerrainMaterialGenerator |
| Class that provides functionality to generate materials for use with a terrain. More...
|
|
class | TerrainMaterialGeneratorA |
| A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
|
|
class | TerrainPagedWorldSection |
| A world section which includes paged terrain. More...
|
|
class | TerrainPaging |
| This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required. More...
|
|
class | TerrainQuadTreeNode |
| A node in a quad tree used to store a patch of terrain. More...
|
|
class | TexCoordModifierControllerValue |
| Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
|
|
class | TextAreaOverlayElement |
| This class implements an overlay element which contains simple unformatted text. More...
|
|
class | TextAreaOverlayElementFactory |
| Factory for creating TextAreaOverlayElement instances. More...
|
|
class | Texture |
| Abstract class representing a Texture resource. More...
|
|
class | TextureFrameControllerValue |
| Predefined controller value for getting / setting the frame number of a texture layer. More...
|
|
class | TextureManager |
| Class for loading & managing textures. More...
|
|
class | TextureUnitState |
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
|
|
class | TimeIndex |
| Time index object used to search keyframe at the given position. More...
|
|
class | Timer |
| Timer class. More...
|
|
class | TransformBase |
| Class encapsulating a standard 4x4 homogeneous matrix. More...
|
|
class | TransformKeyFrame |
| Specialised KeyFrame which stores a full transform. More...
|
|
struct | TRect |
|
class | UnifiedHighLevelGpuProgram |
| Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
|
|
class | UnifiedHighLevelGpuProgramFactory |
| Factory class for Unified programs. More...
|
|
class | UnimplementedException |
| Template struct which creates a distinct type for each exception code. More...
|
|
class | UserObjectBindings |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
|
|
class | VariableAccessAbstractNode |
| This abstract node represents a variable assignment. More...
|
|
class | Vector |
| Standard N-dimensional vector. More...
|
|
struct | vector |
|
struct | VectorBase |
| helper class to implement legacy API. Notably x, y, z access More...
|
|
struct | VectorBase< 2, Real > |
|
struct | VectorBase< 3, Real > |
|
struct | VectorBase< 4, Real > |
|
class | VectorIterator |
| Concrete IteratorWrapper for nonconst access to the underlying container. More...
|
|
class | VectorIteratorWrapper |
| Prepared IteratorWrapper for container like std::vector. More...
|
|
struct | VectorSet |
| VectorSet is basically a helper to use a vector as a small set container. More...
|
|
class | VertexAnimationTrack |
| Specialised AnimationTrack for dealing with changing vertex position information. More...
|
|
struct | VertexBoneAssignment_s |
| Records the assignment of a single vertex to a single bone with the corresponding weight. More...
|
|
class | VertexBufferBinding |
| Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...
|
|
class | VertexCacheProfiler |
| Vertex cache profiler. More...
|
|
class | VertexData |
| Summary class collecting together vertex source information. More...
|
|
class | VertexDeclaration |
| This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
|
|
class | VertexElement |
| This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
|
|
class | VertexMorphKeyFrame |
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
|
|
class | VertexPoseKeyFrame |
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
|
|
struct | ViewPoint |
| Structure for holding a position & orientation pair. More...
|
|
class | Viewport |
| An abstraction of a viewport, i.e. More...
|
|
struct | VisibleObjectsBoundsInfo |
| Structure collecting together information about the visible objects that have been discovered in a scene. More...
|
|
class | WaveformControllerFunction |
| Predefined controller function based on a waveform. More...
|
|
class | WireBoundingBox |
| Allows the rendering of a wireframe bounding box. More...
|
|
class | WorkQueue |
| Interface to a general purpose request / response style background work queue. More...
|
|
class | ZipArchiveFactory |
| Specialisation to allow reading of files from a zip format source archive. More...
|
|
class | ZoneData |
|