OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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The main containing class for a chunk of terrain. More...
#include <OgreTerrain.h>
Classes | |
class | DefaultGpuBufferAllocator |
Standard implementation of a buffer allocator which re-uses buffers. More... | |
class | GpuBufferAllocator |
Interface used to by the Terrain instance to allocate GPU buffers. More... | |
struct | ImportData |
Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More... | |
struct | LayerInstance |
An instance of a layer, with specific texture names. More... | |
Public Types | |
enum | Alignment { ALIGN_X_Z = 0, ALIGN_X_Y = 1, ALIGN_Y_Z = 2 } |
The alignment of the terrain. More... | |
typedef std::vector< LayerInstance > | LayerInstanceList |
enum | NeighbourIndex { NEIGHBOUR_EAST = 0, NEIGHBOUR_NORTHEAST = 1, NEIGHBOUR_NORTH = 2, NEIGHBOUR_NORTHWEST = 3, NEIGHBOUR_WEST = 4, NEIGHBOUR_SOUTHWEST = 5, NEIGHBOUR_SOUTH = 6, NEIGHBOUR_SOUTHEAST = 7, NEIGHBOUR_COUNT = 8 } |
Neighbour index enumeration - indexed anticlockwise from East like angles. More... | |
typedef std::vector< Real > | RealVector |
enum | Space { WORLD_SPACE = 0, LOCAL_SPACE = 1, TERRAIN_SPACE = 2, POINT_SPACE = 3 } |
Enumeration of relative spaces that you might want to use to address the terrain. More... | |
Public Member Functions | |
Terrain (SceneManager *sm) | |
Constructor. More... | |
virtual | ~Terrain () |
void | _dirtyCompositeMapRect (const Rect &rect) |
Mark a region of the terrain composite map as dirty. More... | |
void | _dumpTextures (const String &prefix, const String &suffix) |
Dump textures to files. More... | |
const MaterialPtr & | _getCompositeMapMaterial () const |
Internal getting of material for the terrain composite map. More... | |
const String & | _getDerivedResourceGroup () const |
Get the final resource group to use when loading / saving. More... | |
const MaterialPtr & | _getMaterial () const |
Internal getting of material. More... | |
bool | _getMorphRequired () const |
Get whether LOD morphing is needed. More... | |
SceneNode * | _getRootSceneNode () const |
Get the root scene node for the terrain (internal use only) More... | |
bool | _getUseVertexCompression () const |
Whether we're using vertex compression or not. More... | |
void | _setCompositeMapRequired (bool compositeMap) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide composite map. More... | |
void | _setLightMapRequired (bool lightMap, bool shadowsOnly=false) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map. More... | |
void | _setMorphRequired (bool morph) |
Request internal implementation options for the terrain material to use, in this case vertex morphing information. More... | |
void | _setNormalMapRequired (bool normalMap) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map. More... | |
void | addLayer (Real worldSize=0, const StringVector *textureNames=0) |
Add a new layer to this terrain. More... | |
void | addLayer (uint8 index, Real worldSize=0, const StringVector *textureNames=0) |
Add a new layer to this terrain at a specific index. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
Rect | calculateHeightDeltas (const Rect &rect) |
Calculate (or recalculate) the delta values of heights between a vertex in its recorded position, and the place it will end up in the LOD in which it is removed. More... | |
PixelBox * | calculateLightmap (const Rect &rect, const Rect &extraTargetRect, Rect &outFinalRect) |
Calculate (or recalculate) the terrain lightmap. More... | |
PixelBox * | calculateNormals (const Rect &rect, Rect &outFinalRect) |
Calculate (or recalculate) the normals on the terrain. More... | |
bool | canHandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) |
WorkQueue::RequestHandler override. More... | |
bool | canHandleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) |
WorkQueue::ResponseHandler override. More... | |
void | convertDirection (Space inSpace, const Vector3 &inDir, Space outSpace, Vector3 &outDir) const |
Convert a direction from one space to another with respect to this terrain. More... | |
Vector3 | convertDirection (Space inSpace, const Vector3 &inDir, Space outSpace) const |
Convert a direction from one space to another with respect to this terrain. More... | |
void | convertPosition (Space inSpace, const Vector3 &inPos, Space outSpace, Vector3 &outPos) const |
Convert a position from one space to another with respect to this terrain. More... | |
Vector3 | convertPosition (Space inSpace, const Vector3 &inPos, Space outSpace) const |
Convert a position from one space to another with respect to this terrain. More... | |
void | decreaseLodLevel () |
Removes highest LOD level loaded. More... | |
void | dirty () |
Mark the entire terrain as dirty. More... | |
void | dirtyLightmap () |
Mark a the entire lightmap as dirty. More... | |
void | dirtyLightmapRect (const Rect &rect) |
Mark a region of the lightmap as dirty. More... | |
void | dirtyRect (const Rect &rect) |
Mark a region of the terrain as dirty. More... | |
void | finaliseHeightDeltas (const Rect &rect, bool cpuData) |
Finalise the height deltas. More... | |
void | finaliseLightmap (const Rect &rect, PixelBox *lightmapBox) |
Finalise the lightmap. More... | |
void | finaliseNormals (const Rect &rect, PixelBox *normalsBox) |
Finalise the normals. More... | |
void | freeTemporaryResources () |
Free as many resources as possible for optimal run-time memory use. More... | |
const AxisAlignedBox & | getAABB () const |
Get the AABB (local coords) of the entire terrain. More... | |
Alignment | getAlignment () const |
Get the alignment of the terrain. More... | |
uint8 | getBlendTextureCount () const |
Get the number of blend textures in use. More... | |
uint8 | getBlendTextureCount (uint8 numLayers) const |
Get the number of blend textures needed for a given number of layers. More... | |
uint8 | getBlendTextureIndex (uint8 layerIndex) const |
Get the index of the blend texture that a given layer uses. More... | |
const String & | getBlendTextureName (uint8 textureIndex) const |
Get the name of the packed blend texture at a specific index. More... | |
Real | getBoundingRadius () const |
Get the bounding radius of the entire terrain. More... | |
const TexturePtr & | getCompositeMap () const |
Get access to the composite map, if enabled (as requested by the material generator) More... | |
const MaterialPtr & | getCompositeMapMaterial () const |
Get the material being used for the terrain composite map. More... | |
uint16 | getCompositeMapSize () const |
Get the requested size of composite map for this terrain. More... | |
const float * | getDeltaData () const |
Get a pointer to all the delta data for this terrain. More... | |
const float * | getDeltaData (long x, long y) const |
Get a pointer to the delta data for a given point. More... | |
const TexturePtr & | getGlobalColourMap () const |
Get access to the global colour map, if enabled. More... | |
bool | getGlobalColourMapEnabled () const |
Get whether a global colour map is enabled on this terrain. More... | |
uint16 | getGlobalColourMapSize () const |
Get the size of the global colour map (if used) More... | |
GpuBufferAllocator * | getGpuBufferAllocator () |
Get the current buffer allocator. More... | |
float | getHeightAtPoint (long x, long y) const |
Get the height data for a given terrain point. More... | |
float | getHeightAtTerrainPosition (Real x, Real y) const |
Get the height data for a given terrain position. More... | |
float | getHeightAtWorldPosition (Real x, Real y, Real z) const |
Get the height data for a given world position (projecting the point down on to the terrain). More... | |
float | getHeightAtWorldPosition (const Vector3 &pos) const |
float * | getHeightData () const |
Get a pointer to all the height data for this terrain. More... | |
float * | getHeightData (long x, long y) const |
Get a pointer to the height data for a given point. More... | |
int | getHighestLodLoaded () const |
int | getHighestLodPrepared () const |
TerrainLayerBlendMap * | getLayerBlendMap (uint8 layerIndex) |
Retrieve the layer blending map for a given layer, which may be used to edit the blending information for that layer. More... | |
uint16 | getLayerBlendMapSize () const |
Get the requested size of the blend maps used to blend between layers for this terrain. More... | |
const TexturePtr & | getLayerBlendTexture (uint8 index) const |
Get a blend texture with a given index. More... | |
std::pair< uint8, uint8 > | getLayerBlendTextureIndex (uint8 layerIndex) const |
Get the texture index and colour channel of the blend information for a given layer. More... | |
uint8 | getLayerCount () const |
Get the number of layers in this terrain. More... | |
const TerrainLayerDeclaration & | getLayerDeclaration () const |
Get the declaration which describes the layers in this terrain. More... | |
const String & | getLayerTextureName (uint8 layerIndex, uint8 samplerIndex) const |
Get the name of the texture bound to a given index within a given layer. More... | |
Real | getLayerUVMultiplier (uint8 index) const |
Get the layer UV multiplier. More... | |
Real | getLayerWorldSize (uint8 index) const |
How large an area in world space the texture in a terrain layer covers before repeating. More... | |
const TexturePtr & | getLightmap () const |
Get access to the lightmap, if enabled (as requested by the material generator) More... | |
uint16 | getLightmapSize () const |
Get the requested size of lightmap for this terrain. More... | |
uint16 | getLODLevelWhenVertexEliminated (long x, long y) const |
Utility method, get the first LOD Level at which this vertex is no longer included. More... | |
uint16 | getLODLevelWhenVertexEliminated (long rowOrColulmn) const |
Utility method, get the first LOD Level at which this vertex is no longer included. More... | |
const MaterialPtr & | getMaterial () const |
Get the material being used for the terrain. More... | |
const String & | getMaterialName () const |
Get the name of the material being used for the terrain. More... | |
uint16 | getMaxBatchSize () const |
Get the maximum size in vertices along one side of a batch. More... | |
Real | getMaxHeight () const |
Get the maximum height of the terrain. More... | |
uint8 | getMaxLayers () const |
Get the maximum number of layers supported with the current options. More... | |
uint16 | getMinBatchSize () const |
Get the minimum size in vertices along one side of a batch. More... | |
Real | getMinHeight () const |
Get the minimum height of the terrain. More... | |
Terrain * | getNeighbour (NeighbourIndex index) const |
Retrieve the terrain's neighbour, or null if not present. More... | |
uint16 | getNumLodLevels () const |
Get the total number of LOD levels in the terrain. More... | |
uint16 | getNumLodLevelsPerLeaf () const |
Get the number of LOD levels in a leaf of the terrain quadtree. More... | |
void | getPoint (long x, long y, Vector3 *outpos) const |
Get a Vector3 of the world-space point on the terrain, aligned as per options. More... | |
void | getPoint (long x, long y, float height, Vector3 *outpos) const |
Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal). More... | |
void | getPointFromSelfOrNeighbour (long x, long y, Vector3 *outpos) const |
Get a Vector3 of the world-space point on the terrain, aligned as per options. More... | |
void | getPointTransform (Matrix4 *outXform) const |
Get a transform which converts Vector4(xindex, yindex, height, 1) into an object-space position including scalings and alignment. More... | |
void | getPosition (const Vector3 &TSpos, Vector3 *outWSpos) const |
Convert a position from terrain basis space to world space. More... | |
void | getPosition (Real x, Real y, Real z, Vector3 *outWSpos) const |
const Vector3 & | getPosition () const |
Get the world position of the terrain centre. More... | |
void | getPositionAlign (const Vector3 &TSpos, Alignment align, Vector3 *outWSpos) const |
Convert a position from terrain basis space to world space based on a specified alignment. More... | |
void | getPositionAlign (Real x, Real y, Real z, Alignment align, Vector3 *outWSpos) const |
TerrainQuadTreeNode * | getQuadTree () |
Get the top level of the quad tree which is used to divide up the terrain. More... | |
uint32 | getQueryFlags (void) const |
Get the query flags for this terrain. More... | |
uint8 | getRenderQueueGroup (void) const |
Get the render queue group that this terrain will be rendered into. More... | |
uint16 | getResolutionAtLod (uint16 lodLevel) const |
Gets the resolution of the entire terrain (down one edge) at a given LOD level. More... | |
const String & | getResourceGroup () const |
Get the resource group to use when loading / saving. More... | |
SceneManager * | getSceneManager () const |
uint16 | getSize () const |
Get the size of the terrain in vertices along one side. More... | |
Real | getSkirtSize () const |
The default size of 'skirts' used to hide terrain cracks (default 10, set for new Terrain using TerrainGlobalOptions) More... | |
int | getTargetLodLevel () const |
TexturePtr | getTerrainNormalMap () const |
Get the (global) normal map texture. More... | |
void | getTerrainPosition (const Vector3 &WSpos, Vector3 *outTSpos) const |
Convert a position from world space to terrain basis space. More... | |
void | getTerrainPosition (Real x, Real y, Real z, Vector3 *outTSpos) const |
void | getTerrainPositionAlign (const Vector3 &WSpos, Alignment align, Vector3 *outTSpos) const |
Convert a position from world space to terrain basis space based on a specified alignment. More... | |
void | getTerrainPositionAlign (Real x, Real y, Real z, Alignment align, Vector3 *outTSpos) const |
void | getTerrainVector (const Vector3 &inVec, Vector3 *outVec) const |
Translate a vector from world space to local terrain space based on the alignment options. More... | |
void | getTerrainVector (Real x, Real y, Real z, Vector3 *outVec) const |
void | getTerrainVectorAlign (const Vector3 &inVec, Alignment align, Vector3 *outVec) const |
Translate a vector from world space to local terrain space based on a specified alignment. More... | |
void | getTerrainVectorAlign (Real x, Real y, Real z, Alignment align, Vector3 *outVec) const |
void | getVector (const Vector3 &inVec, Vector3 *outVec) const |
Translate a vector into world space based on the alignment options. More... | |
void | getVector (Real x, Real y, Real z, Vector3 *outVec) const |
void | getVectorAlign (const Vector3 &inVec, Alignment align, Vector3 *outVec) const |
Translate a vector into world space based on a specified alignment. More... | |
void | getVectorAlign (Real x, Real y, Real z, Alignment align, Vector3 *outVec) const |
uint32 | getVisibilityFlags (void) const |
Get the visibility flags for this terrain. More... | |
AxisAlignedBox | getWorldAABB () const |
Get the AABB (world coords) of the entire terrain. More... | |
Real | getWorldSize () const |
Get the size of the terrain in world units. More... | |
void | handleGenerateMaterialResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) |
Handler for GenerateMaterial. More... | |
WorkQueue::Response * | handleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) |
WorkQueue::RequestHandler override. More... | |
void | handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) |
WorkQueue::ResponseHandler override. More... | |
void | increaseLodLevel (bool synchronous=false) |
Increase Terrain's LOD level by 1. More... | |
bool | isDerivedDataUpdateInProgress () const |
Query whether a derived data update is in progress or not. More... | |
bool | isHeightDataModified () const |
Returns whether terrain heights have been modified since the terrain was first loaded / defined. More... | |
bool | isLoaded () const |
Return whether the terrain is loaded. More... | |
bool | isModified () const |
Returns whether this terrain has been modified since it was first loaded / defined. More... | |
void | load (const String &filename) |
Prepare and load the terrain in one simple call from a standalone file. More... | |
void | load (StreamSerialiser &stream) |
Prepare and load the terrain in one simple call from a stream. More... | |
void | load (int lodLevel=0, bool synchronous=true) |
Load the terrain based on the data already populated via prepare methods. More... | |
void | neighbourModified (NeighbourIndex index, const Rect &edgerect, const Rect &shadowrect) |
Notify that a neighbour has just finished updating and that this change affects this tile. More... | |
void | notifyNeighbours () |
Tell this instance to notify all neighbours that will be affected by a height change that has taken place. More... | |
OGRE_RW_MUTEX (mNeighbourMutex) | |
virtual void | postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v) |
Called after searching for visible objects in this SceneManager. More... | |
virtual void | postUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called after updating the scene graph in this SceneManager. More... | |
void | preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) |
Overridden from SceneManager::Listener. More... | |
bool | prepare (const String &filename) |
Prepare the terrain from a standalone file. More... | |
bool | prepare (DataStreamPtr &stream) |
Prepare terrain data from saved data. More... | |
bool | prepare (StreamSerialiser &stream) |
Prepare terrain data from saved data. More... | |
bool | prepare (const ImportData &importData) |
Prepare the terrain from some import data rather than loading from native data. More... | |
virtual void | preUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called prior to updating the scene graph in this SceneManager. More... | |
std::pair< bool, Vector3 > | rayIntersects (const Ray &ray, bool cascadeToNeighbours=false, Real distanceLimit=0) |
Test for intersection of a given ray with the terrain. More... | |
Terrain * | raySelectNeighbour (const Ray &ray, Real distanceLimit=0) |
Utility method to pick a neighbour based on a ray. More... | |
void | removeLayer (uint8 index) |
Remove a layer from the terrain. More... | |
void | removeQueryFlags (uint32 flags) |
void | replaceLayer (uint8 index, bool keepBlends, Real worldSize=0, const StringVector *textureNames=0) |
Replace an existing terrain layer, optionally preserving all other layer blend maps. More... | |
void | save (const String &filename) |
Save terrain data in native form to a standalone file. More... | |
void | save (StreamSerialiser &stream) |
Save terrain data in native form to a serializing stream. More... | |
void | sceneManagerDestroyed (SceneManager *source) |
Overridden from SceneManager::Listener. More... | |
void | setGlobalColourMapEnabled (bool enabled, uint16 size=0) |
Set whether a global colour map is enabled. More... | |
void | setGpuBufferAllocator (GpuBufferAllocator *alloc) |
Tell this instance to use the given GpuBufferAllocator. More... | |
void | setHeightAtPoint (long x, long y, float h) |
Set the height data for a given terrain point. More... | |
void | setLayerTextureName (uint8 layerIndex, uint8 samplerIndex, const String &textureName) |
Set the name of the texture bound to a given index within a given layer. More... | |
void | setLayerWorldSize (uint8 index, Real size) |
How large an area in world space the texture in a terrain layer covers before repeating. More... | |
void | setNeighbour (NeighbourIndex index, Terrain *neighbour, bool recalculate=false, bool notifyOther=true) |
Set a terrain's neighbour, or null to detach one. More... | |
void | setPosition (const Vector3 &pos) |
Set the position of the terrain centre in world coordinates. More... | |
void | setQueryFlags (uint32 flags) |
Set the query flags for this terrain. More... | |
void | setRenderQueueGroup (uint8 grp) |
Set the render queue group that this terrain will be rendered into. More... | |
void | setResourceGroup (const String &resGroup) |
Set the resource group to use when loading / saving. More... | |
void | setSize (uint16 newSize) |
Set the size of terrain in vertices along one side. More... | |
void | setVisibilityFlags (uint32 flags) |
Set the visibility flags for this terrain. More... | |
void | setWorldSize (Real newWorldSize) |
Set the world size of terrain. More... | |
virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration) |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture. More... | |
virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum) |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. More... | |
virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures) |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). More... | |
virtual bool | sortLightsAffectingFrustum (LightList &lightList) |
Hook to allow the listener to override the ordering of lights for the entire frustum. More... | |
void | unload () |
Unload the terrain and free GPU resources. More... | |
void | unprepare () |
Free CPU resources created during prepare methods. More... | |
void | update (bool synchronous=false) |
Trigger the update process for the terrain. More... | |
void | updateCompositeMap () |
Performs an update on the terrain composite map based on its dirty region. More... | |
void | updateCompositeMapWithDelay (Real delay=2) |
Performs an update on the terrain composite map based on its dirty region, but only at a maximum frequency. More... | |
void | updateDerivedData (bool synchronous=false, uint8 typeMask=0xFF) |
Updates derived data for the terrain (LOD, lighting) to reflect changed height data, in a separate thread if threading is enabled (OGRE_THREAD_SUPPORT). More... | |
void | updateGeometry () |
Performs an update on the terrain geometry based on the dirty region. More... | |
void | updateGeometryWithoutNotifyNeighbours () |
Performs an update on the terrain geometry based on the dirty region. More... | |
void | widenRectByVector (const Vector3 &vec, const Rect &inRect, Rect &outRect) |
Widen a rectangular area of terrain to take into account an extrusion vector. More... | |
void | widenRectByVector (const Vector3 &vec, const Rect &inRect, Real minHeight, Real maxHeight, Rect &outRect) |
Widen a rectangular area of terrain to take into account an extrusion vector, but specify the min / max heights to extrude manually. More... | |
Static Public Member Functions | |
static uint16 | _calcSkirtVertexIndex (uint16 mainIndex, uint16 vdatasize, bool isCol, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) |
Utility method to calculate the skirt index for a given original vertex index. More... | |
static size_t | _getNumIndexesForBatchSize (uint16 batchSize) |
Utility method to get the number of indexes required to render a given batch. More... | |
static void | _populateIndexBuffer (uint16 *pIndexes, uint16 batchSize, uint16 vdatasize, uint16 vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) |
Utility method to populate a (locked) index buffer. More... | |
static void | convertTerrainToWorldAxes (Alignment align, const Vector3 &terrainVec, Vector3 *worldVec) |
Utility method to convert axes from terrain space (xy terrain, z up) tp world space. More... | |
static void | convertWorldToTerrainAxes (Alignment align, const Vector3 &worldVec, Vector3 *terrainVec) |
Utility method to convert axes from world space to terrain space (xy terrain, z up) More... | |
static NeighbourIndex | getNeighbourIndex (long offsetx, long offsety) |
Get the neighbour enum for a given offset in a grid (signed). More... | |
static NeighbourIndex | getOppositeNeighbour (NeighbourIndex index) |
Get the opposite neighbour relationship (useful for finding the neighbour index from the perspective of the tile the other side of the boundary). More... | |
static bool | readLayerDeclaration (StreamSerialiser &ser, TerrainLayerDeclaration &targetdecl) |
Utility method to read a layer declaration from a stream. More... | |
static bool | readLayerInstanceList (StreamSerialiser &ser, size_t numSamplers, Terrain::LayerInstanceList &targetlst) |
Utility method to read a layer instance list from a stream. More... | |
static void | writeLayerDeclaration (const TerrainLayerDeclaration &decl, StreamSerialiser &ser) |
Utility method to write a layer declaration to a stream. More... | |
static void | writeLayerInstanceList (const Terrain::LayerInstanceList &lst, StreamSerialiser &ser) |
Utility method to write a layer instance list to a stream. More... | |
Friends | |
class | TerrainLodManager |
The main containing class for a chunk of terrain.
Name | Type | Description |
Terrain orientation | uint8 | The orientation of the terrain; XZ = 0, XY = 1, YZ = 2 |
Terrain size | uint16 | The number of vertices along one side of the terrain |
Terrain world size | Real | The world size of one side of the terrain |
Max batch size | uint16 | The maximum batch size in vertices along one side |
Min batch size | uint16 | The minimum batch size in vertices along one side |
Position | Vector3 | The location of the centre of the terrain |
Height data | float[size*size] | List of floating point heights |
LayerDeclaration | LayerDeclaration* | The layer declaration for this terrain (see below) |
Layer count | uint8 | The number of layers in this terrain |
LayerInstance list | LayerInstance* | A number of LayerInstance definitions based on layer count (see below) |
Layer blend map size | uint16 | The size of the layer blend maps as stored in this file |
Packed blend texture data | uint8* | layerCount-1 sets of blend texture data interleaved as either RGB or RGBA depending on layer count |
Optional derived map data | TerrainDerivedMap list | 0 or more sets of map data derived from the original terrain |
Delta data | float[size*size] | At each vertex, delta information for the LOD at which this vertex disappears |
Quadtree delta data | float[quadtrees*lods] | At each quadtree node, for each lod a record of the max delta value in the region |
Name | Type | Description |
TerrainLayerSampler Count | uint8 | Number of samplers in this declaration |
TerrainLayerSampler List | TerrainLayerSampler* | List of TerrainLayerSampler structures |
Sampler Element Count | uint8 | Number of sampler elements in this declaration |
TerrainLayerSamplerElement List | TerrainLayerSamplerElement* | List of TerrainLayerSamplerElement structures |
Name | Type | Description |
Alias | String | Alias name of this sampler |
Format | uint8 | Desired pixel format |
Name | Type | Description |
Source | uint8 | Sampler source index |
Semantic | uint8 | Semantic interpretation of this element |
Element start | uint8 | Start of this element in the sampler |
Element count | uint8 | Number of elements in the sampler used by this entry |
Name | Type | Description |
World size | Real | The world size of this layer (determines UV scaling) |
Texture list | String* | List of texture names corresponding to the number of samplers in the layer declaration |
Name | Type | Description |
Derived data type name | String | Name of the derived data type ('normalmap', 'lightmap', 'colourmap', 'compositemap') |
Size | uint16 | Size of the data along one edge |
Data | varies based on type | The data |
typedef std::vector<Real> Ogre::Terrain::RealVector |
typedef std::vector<LayerInstance> Ogre::Terrain::LayerInstanceList |
enum Ogre::Terrain::Space |
Enumeration of relative spaces that you might want to use to address the terrain.
Ogre::Terrain::Terrain | ( | SceneManager * | sm | ) |
Constructor.
sm | The SceneManager to use. |
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virtual |
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inline |
void Ogre::Terrain::setGpuBufferAllocator | ( | GpuBufferAllocator * | alloc | ) |
Tell this instance to use the given GpuBufferAllocator.
GpuBufferAllocator* Ogre::Terrain::getGpuBufferAllocator | ( | ) |
Get the current buffer allocator.
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static |
Utility method to get the number of indexes required to render a given batch.
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static |
Utility method to populate a (locked) index buffer.
pIndexes | Pointer to an index buffer to populate |
batchSize | The number of vertices down one side of the batch |
vdatasize | The number of vertices down one side of the vertex data being referenced |
vertexIncrement | The number of vertices to increment for each new indexed row / column |
xoffset | The x offset from the start of the vertex data being referenced |
yoffset | The y offset from the start of the vertex data being referenced |
numSkirtRowsCols | Number of rows and columns of skirts |
skirtRowColSkip | The number of rows / cols to skip in between skirts |
|
static |
Utility method to calculate the skirt index for a given original vertex index.
void Ogre::Terrain::convertPosition | ( | Space | inSpace, |
const Vector3 & | inPos, | ||
Space | outSpace, | ||
Vector3 & | outPos | ||
) | const |
Convert a position from one space to another with respect to this terrain.
inSpace | The space that inPos is expressed as |
inPos | The incoming position |
outSpace | The space which outPos should be expressed as |
outPos | The output position to be populated |
Vector3 Ogre::Terrain::convertPosition | ( | Space | inSpace, |
const Vector3 & | inPos, | ||
Space | outSpace | ||
) | const |
Convert a position from one space to another with respect to this terrain.
inSpace | The space that inPos is expressed as |
inPos | The incoming position |
outSpace | The space which outPos should be expressed as |
void Ogre::Terrain::convertDirection | ( | Space | inSpace, |
const Vector3 & | inDir, | ||
Space | outSpace, | ||
Vector3 & | outDir | ||
) | const |
Convert a direction from one space to another with respect to this terrain.
inSpace | The space that inDir is expressed as |
inDir | The incoming direction |
outSpace | The space which outDir should be expressed as |
outDir | The output direction to be populated |
Vector3 Ogre::Terrain::convertDirection | ( | Space | inSpace, |
const Vector3 & | inDir, | ||
Space | outSpace | ||
) | const |
Convert a direction from one space to another with respect to this terrain.
inSpace | The space that inDir is expressed as |
inDir | The incoming direction |
outSpace | The space which outDir should be expressed as |
|
inline |
Set the resource group to use when loading / saving.
resGroup | Resource group name - you can set this to blank to use the default in TerrainGlobalOptions. |
|
inline |
Get the resource group to use when loading / saving.
If this is blank, the default in TerrainGlobalOptions will be used.
const String& Ogre::Terrain::_getDerivedResourceGroup | ( | ) | const |
Get the final resource group to use when loading / saving.
void Ogre::Terrain::save | ( | const String & | filename | ) |
Save terrain data in native form to a standalone file.
filename | The name of the file to save to. If this is a filename with no path elements, then it is saved in the first writeable location available in the resource group you have chosen to use for this terrain. If the filename includes path specifiers then it is saved directly instead (but note that it may not be reloadable via the resource system if the location is not on the path). |
void Ogre::Terrain::save | ( | StreamSerialiser & | stream | ) |
Save terrain data in native form to a serializing stream.
bool Ogre::Terrain::prepare | ( | const String & | filename | ) |
Prepare the terrain from a standalone file.
bool Ogre::Terrain::prepare | ( | DataStreamPtr & | stream | ) |
Prepare terrain data from saved data.
bool Ogre::Terrain::prepare | ( | StreamSerialiser & | stream | ) |
Prepare terrain data from saved data.
bool Ogre::Terrain::prepare | ( | const ImportData & | importData | ) |
Prepare the terrain from some import data rather than loading from native data.
void Ogre::Terrain::load | ( | const String & | filename | ) |
Prepare and load the terrain in one simple call from a standalone file.
void Ogre::Terrain::load | ( | StreamSerialiser & | stream | ) |
Prepare and load the terrain in one simple call from a stream.
void Ogre::Terrain::load | ( | int | lodLevel = 0 , |
bool | synchronous = true |
||
) |
Load the terrain based on the data already populated via prepare methods.
lodLevel | Load the specified LOD level |
synchronous | Load type |
|
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Return whether the terrain is loaded.
|
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Returns whether this terrain has been modified since it was first loaded / defined.
|
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Returns whether terrain heights have been modified since the terrain was first loaded / defined.
void Ogre::Terrain::unload | ( | ) |
Unload the terrain and free GPU resources.
void Ogre::Terrain::unprepare | ( | ) |
Free CPU resources created during prepare methods.
float* Ogre::Terrain::getHeightData | ( | ) | const |
Get a pointer to all the height data for this terrain.
float* Ogre::Terrain::getHeightData | ( | long | x, |
long | y | ||
) | const |
Get a pointer to the height data for a given point.
float Ogre::Terrain::getHeightAtPoint | ( | long | x, |
long | y | ||
) | const |
Get the height data for a given terrain point.
x,y | Discrete coordinates in terrain vertices, values from 0 to size-1, left/right bottom/top |
void Ogre::Terrain::setHeightAtPoint | ( | long | x, |
long | y, | ||
float | h | ||
) |
Set the height data for a given terrain point.
x,y | Discrete coordinates in terrain vertices, values from 0 to size-1, left/right bottom/top |
h | The new height |
Get the height data for a given terrain position.
x,y | Position in terrain space, values from 0 to 1 left/right bottom/top |
Get the height data for a given world position (projecting the point down on to the terrain).
x,y,z | Position in world space. Positions will be clamped to the edge of the terrain |
float Ogre::Terrain::getHeightAtWorldPosition | ( | const Vector3 & | pos | ) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const float* Ogre::Terrain::getDeltaData | ( | ) | const |
Get a pointer to all the delta data for this terrain.
const float* Ogre::Terrain::getDeltaData | ( | long | x, |
long | y | ||
) | const |
Get a pointer to the delta data for a given point.
void Ogre::Terrain::getPoint | ( | long | x, |
long | y, | ||
Vector3 * | outpos | ||
) | const |
Get a Vector3 of the world-space point on the terrain, aligned as per options.
void Ogre::Terrain::getPointFromSelfOrNeighbour | ( | long | x, |
long | y, | ||
Vector3 * | outpos | ||
) | const |
Get a Vector3 of the world-space point on the terrain, aligned as per options.
Cascades into neighbours if out of bounds.
void Ogre::Terrain::getPoint | ( | long | x, |
long | y, | ||
float | height, | ||
Vector3 * | outpos | ||
) | const |
Get a Vector3 of the world-space point on the terrain, supplying the height data manually (can be more optimal).
void Ogre::Terrain::getPointTransform | ( | Matrix4 * | outXform | ) | const |
Get a transform which converts Vector4(xindex, yindex, height, 1) into an object-space position including scalings and alignment.
Translate a vector from world space to local terrain space based on the alignment options.
inVec | The vector in basis space, where x/y represents the terrain plane and z represents the up vector | |
[out] | outVec |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Terrain::getTerrainVectorAlign | ( | const Vector3 & | inVec, |
Alignment | align, | ||
Vector3 * | outVec | ||
) | const |
Translate a vector from world space to local terrain space based on a specified alignment.
inVec | The vector in basis space, where x/y represents the terrain plane and z represents the up vector | |
[out] | outVec | |
align | The alignment of the terrain |
void Ogre::Terrain::getTerrainVectorAlign | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Alignment | align, | ||
Vector3 * | outVec | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Translate a vector into world space based on the alignment options.
inVec | The vector in basis space, where x/y represents the terrain plane and z represents the up vector | |
[out] | outVec |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Terrain::getVectorAlign | ( | const Vector3 & | inVec, |
Alignment | align, | ||
Vector3 * | outVec | ||
) | const |
Translate a vector into world space based on a specified alignment.
inVec | The vector in basis space, where x/y represents the terrain plane and z represents the up vector | |
[out] | outVec | |
align | The alignment of the terrain |
void Ogre::Terrain::getVectorAlign | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Alignment | align, | ||
Vector3 * | outVec | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Convert a position from terrain basis space to world space.
TSpos | Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units. |
outWSpos | World space output position (setup according to current alignment). |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Convert a position from world space to terrain basis space.
WSpos | World space position (setup according to current alignment). |
outTSpos | Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units. |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Terrain::getPositionAlign | ( | const Vector3 & | TSpos, |
Alignment | align, | ||
Vector3 * | outWSpos | ||
) | const |
Convert a position from terrain basis space to world space based on a specified alignment.
TSpos | Terrain space position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units. |
outWSpos | World space output position (setup according to alignment). |
align | The alignment of the terrain |
void Ogre::Terrain::getPositionAlign | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Alignment | align, | ||
Vector3 * | outWSpos | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Terrain::getTerrainPositionAlign | ( | const Vector3 & | WSpos, |
Alignment | align, | ||
Vector3 * | outTSpos | ||
) | const |
Convert a position from world space to terrain basis space based on a specified alignment.
WSpos | World space position (setup according to alignment). |
outTSpos | Terrain space output position, where (0,0) is the bottom-left of the terrain, and (1,1) is the top-right. The Z coordinate is in absolute height units. |
align | The alignment of the terrain |
void Ogre::Terrain::getTerrainPositionAlign | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Alignment | align, | ||
Vector3 * | outTSpos | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Alignment Ogre::Terrain::getAlignment | ( | ) | const |
Get the alignment of the terrain.
uint16 Ogre::Terrain::getSize | ( | ) | const |
Get the size of the terrain in vertices along one side.
void Ogre::Terrain::setSize | ( | uint16 | newSize | ) |
Set the size of terrain in vertices along one side.
newSize | the new size of the terrain |
uint16 Ogre::Terrain::getMaxBatchSize | ( | ) | const |
Get the maximum size in vertices along one side of a batch.
uint16 Ogre::Terrain::getMinBatchSize | ( | ) | const |
Get the minimum size in vertices along one side of a batch.
Real Ogre::Terrain::getWorldSize | ( | ) | const |
Get the size of the terrain in world units.
void Ogre::Terrain::setWorldSize | ( | Real | newWorldSize | ) |
Set the world size of terrain.
newWorldSize | the new world size of the terrain |
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Get the number of layers in this terrain.
|
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Get the declaration which describes the layers in this terrain.
void Ogre::Terrain::addLayer | ( | Real | worldSize = 0 , |
const StringVector * | textureNames = 0 |
||
) |
Add a new layer to this terrain.
worldSize | The size of the texture in this layer in world units. Default to zero to use the default |
textureNames | A list of textures to assign to the samplers in this layer. Leave blank to provide these later. |
void Ogre::Terrain::addLayer | ( | uint8 | index, |
Real | worldSize = 0 , |
||
const StringVector * | textureNames = 0 |
||
) |
Add a new layer to this terrain at a specific index.
index | The index at which to insert this layer (existing layers are shifted forwards) |
worldSize | The size of the texture in this layer in world units. Default to zero to use the default |
textureNames | A list of textures to assign to the samplers in this layer. Leave blank to provide these later. |
void Ogre::Terrain::removeLayer | ( | uint8 | index | ) |
Remove a layer from the terrain.
void Ogre::Terrain::replaceLayer | ( | uint8 | index, |
bool | keepBlends, | ||
Real | worldSize = 0 , |
||
const StringVector * | textureNames = 0 |
||
) |
Replace an existing terrain layer, optionally preserving all other layer blend maps.
index | The 0 based index of the terrain layer to replace |
keepBlends | True to keep using the existing blend maps. False to reset the blend map for the layer. Irrelevant if index == 0 |
worldSize | The size of the texture in this layer in world units. Default to zero to use the default |
textureNames | A list of textures to assign to the samplers in this layer. Leave blank to provide these later. |
uint8 Ogre::Terrain::getMaxLayers | ( | ) | const |
Get the maximum number of layers supported with the current options.
How large an area in world space the texture in a terrain layer covers before repeating.
index | The layer index. |
How large an area in world space the texture in a terrain layer covers before repeating.
index | The layer index. |
size | The world size of the texture before repeating |
Get the layer UV multiplier.
index | The layer index. |
Get the name of the texture bound to a given index within a given layer.
See the LayerDeclaration for a list of sampelrs within a layer.
layerIndex | The layer index. |
samplerIndex | The sampler index within a layer |
void Ogre::Terrain::setLayerTextureName | ( | uint8 | layerIndex, |
uint8 | samplerIndex, | ||
const String & | textureName | ||
) |
Set the name of the texture bound to a given index within a given layer.
See the LayerDeclaration for a list of sampelrs within a layer.
layerIndex | The layer index. |
samplerIndex | The sampler index within a layer |
textureName | The name of the texture to use |
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Get the requested size of the blend maps used to blend between layers for this terrain.
Note that where hardware limits this, the actual blend maps may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.
|
inline |
Get the requested size of lightmap for this terrain.
Note that where hardware limits this, the actual lightmap may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.
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Get access to the lightmap, if enabled (as requested by the material generator)
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inline |
Get the requested size of composite map for this terrain.
Note that where hardware limits this, the actual texture may be lower resolution. This option is derived from TerrainGlobalOptions when the terrain is created.
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Get access to the composite map, if enabled (as requested by the material generator)
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inline |
Get the world position of the terrain centre.
void Ogre::Terrain::setPosition | ( | const Vector3 & | pos | ) |
Set the position of the terrain centre in world coordinates.
SceneNode* Ogre::Terrain::_getRootSceneNode | ( | ) | const |
Get the root scene node for the terrain (internal use only)
void Ogre::Terrain::dirty | ( | ) |
Mark the entire terrain as dirty.
By marking a section of the terrain as dirty, you are stating that you have changed the height data within this rectangle. This rectangle will be merged with any existing outstanding changes. To finalise the changes, you must call update(), updateGeometry(), or updateDerivedData().
void Ogre::Terrain::dirtyRect | ( | const Rect & | rect | ) |
Mark a region of the terrain as dirty.
By marking a section of the terrain as dirty, you are stating that you have changed the height data within this rectangle. This rectangle will be merged with any existing outstanding changes. To finalise the changes, you must call update(), updateGeometry(), or updateDerivedData().
rect | A rectangle expressed in vertices describing the dirty region; left < right, top < bottom, left & top are inclusive, right & bottom exclusive |
void Ogre::Terrain::_dirtyCompositeMapRect | ( | const Rect & | rect | ) |
Mark a region of the terrain composite map as dirty.
void Ogre::Terrain::dirtyLightmapRect | ( | const Rect & | rect | ) |
Mark a region of the lightmap as dirty.
void Ogre::Terrain::dirtyLightmap | ( | ) |
Mark a the entire lightmap as dirty.
void Ogre::Terrain::update | ( | bool | synchronous = false | ) |
Trigger the update process for the terrain.
You can also separate the timing of updating the geometry, LOD and the lighting information if you want, by calling updateGeometry() and updateDerivedData() separately.
synchronous | If true, all updates will happen immediately and not in a separate thread. |
void Ogre::Terrain::updateGeometry | ( | ) |
Performs an update on the terrain geometry based on the dirty region.
void Ogre::Terrain::updateGeometryWithoutNotifyNeighbours | ( | ) |
Performs an update on the terrain geometry based on the dirty region.
void Ogre::Terrain::updateDerivedData | ( | bool | synchronous = false , |
uint8 | typeMask = 0xFF |
||
) |
Updates derived data for the terrain (LOD, lighting) to reflect changed height data, in a separate thread if threading is enabled (OGRE_THREAD_SUPPORT).
If threading is enabled, on return from this method the derived data will not necessarily be updated immediately, the calculation may be done in the background. Only one update will run in the background at once. This derived data can typically survive being out of sync for a few frames which is why it is not done synchronously
synchronous | If true, the update will happen immediately and not in a separate thread. |
typeMask | Mask indicating the types of data we should generate |
void Ogre::Terrain::updateCompositeMap | ( | ) |
Performs an update on the terrain composite map based on its dirty region.
void Ogre::Terrain::updateCompositeMapWithDelay | ( | Real | delay = 2 | ) |
Performs an update on the terrain composite map based on its dirty region, but only at a maximum frequency.
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The default size of 'skirts' used to hide terrain cracks (default 10, set for new Terrain using TerrainGlobalOptions)
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Get the total number of LOD levels in the terrain.
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Get the number of LOD levels in a leaf of the terrain quadtree.
Calculate (or recalculate) the delta values of heights between a vertex in its recorded position, and the place it will end up in the LOD in which it is removed.
rect | Rectangle describing the area in which heights have altered |
void Ogre::Terrain::finaliseHeightDeltas | ( | const Rect & | rect, |
bool | cpuData | ||
) |
Finalise the height deltas.
Calculated height deltas are kept in a separate calculation field to make them safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.
rect | Rectangle describing the area to finalise |
cpuData | When updating vertex data, update the CPU copy (background) |
Calculate (or recalculate) the normals on the terrain.
rect | Rectangle describing the area of heights that were changed |
outFinalRect | Output rectangle describing the area updated |
Finalise the normals.
Calculated normals are kept in a separate calculation area to make them safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.
rect | Rectangle describing the area to finalise |
normalsBox | Pointer to a PixelBox full of normals |
PixelBox* Ogre::Terrain::calculateLightmap | ( | const Rect & | rect, |
const Rect & | extraTargetRect, | ||
Rect & | outFinalRect | ||
) |
Calculate (or recalculate) the terrain lightmap.
rect | Rectangle describing the area of heights that were changed |
extraTargetRect | Rectangle describing a target area of the terrain that needs to be calculated additionally (e.g. from a neighbour) |
outFinalRect | Output rectangle describing the area updated in the lightmap |
Finalise the lightmap.
Calculating lightmaps is kept in a separate calculation area to make it safe to perform in a background thread. This call promotes those calculations to the runtime values, and must be called in the main thread.
rect | Rectangle describing the area to finalise |
lightmapBox | Pointer to a PixelBox full of normals |
Gets the resolution of the entire terrain (down one edge) at a given LOD level.
std::pair<bool, Vector3> Ogre::Terrain::rayIntersects | ( | const Ray & | ray, |
bool | cascadeToNeighbours = false , |
||
Real | distanceLimit = 0 |
||
) |
Test for intersection of a given ray with the terrain.
If the ray hits the terrain, the point of intersection is returned.
ray | The ray to test for intersection |
cascadeToNeighbours | Whether the ray will be projected onto neighbours if no intersection is found |
distanceLimit | The distance from the ray origin at which we will stop looking, 0 indicates no limit |
const AxisAlignedBox& Ogre::Terrain::getAABB | ( | ) | const |
Get the AABB (local coords) of the entire terrain.
AxisAlignedBox Ogre::Terrain::getWorldAABB | ( | ) | const |
Get the AABB (world coords) of the entire terrain.
Real Ogre::Terrain::getMinHeight | ( | ) | const |
Get the minimum height of the terrain.
Real Ogre::Terrain::getMaxHeight | ( | ) | const |
Get the maximum height of the terrain.
Real Ogre::Terrain::getBoundingRadius | ( | ) | const |
Get the bounding radius of the entire terrain.
const MaterialPtr& Ogre::Terrain::getMaterial | ( | ) | const |
Get the material being used for the terrain.
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Internal getting of material.
const MaterialPtr& Ogre::Terrain::getCompositeMapMaterial | ( | ) | const |
Get the material being used for the terrain composite map.
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Internal getting of material for the terrain composite map.
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Get the name of the material being used for the terrain.
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Overridden from SceneManager::Listener.
Reimplemented from Ogre::SceneManager::Listener.
|
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Overridden from SceneManager::Listener.
Reimplemented from Ogre::SceneManager::Listener.
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Get the render queue group that this terrain will be rendered into.
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Set the render queue group that this terrain will be rendered into.
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Get the visibility flags for this terrain.
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Set the visibility flags for this terrain.
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Get the query flags for this terrain.
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Set the query flags for this terrain.
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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TerrainLayerBlendMap* Ogre::Terrain::getLayerBlendMap | ( | uint8 | layerIndex | ) |
Retrieve the layer blending map for a given layer, which may be used to edit the blending information for that layer.
layerIndex | The layer index, which should be 1 or higher (since the bottom layer has no blending). |
Get the index of the blend texture that a given layer uses.
layerIndex | The layer index, must be >= 1 and less than the number of layers |
uint8 Ogre::Terrain::getBlendTextureCount | ( | ) | const |
Get the number of blend textures in use.
Get the number of blend textures needed for a given number of layers.
Get the name of the packed blend texture at a specific index.
textureIndex | This is the blend texture index, not the layer index (multiple layers will share a blend texture) |
void Ogre::Terrain::setGlobalColourMapEnabled | ( | bool | enabled, |
uint16 | size = 0 |
||
) |
Set whether a global colour map is enabled.
enabled | Whether the global colour map is enabled or not |
size | The resolution of the colour map. A value of zero means 'no change' and the default is set in TerrainGlobalOptions. |
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Get whether a global colour map is enabled on this terrain.
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Get the size of the global colour map (if used)
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Get access to the global colour map, if enabled.
Widen a rectangular area of terrain to take into account an extrusion vector.
vec | A vector in world space |
inRect | Input rectangle |
outRect | Output rectangle |
void Ogre::Terrain::widenRectByVector | ( | const Vector3 & | vec, |
const Rect & | inRect, | ||
Real | minHeight, | ||
Real | maxHeight, | ||
Rect & | outRect | ||
) |
Widen a rectangular area of terrain to take into account an extrusion vector, but specify the min / max heights to extrude manually.
vec | A vector in world space |
inRect | Input rectangle |
minHeight,maxHeight | The extents of the height to extrude |
outRect | Output rectangle |
void Ogre::Terrain::freeTemporaryResources | ( | ) |
Free as many resources as possible for optimal run-time memory use.
const TexturePtr& Ogre::Terrain::getLayerBlendTexture | ( | uint8 | index | ) | const |
Get a blend texture with a given index.
index | The blend texture index (note: not layer index; derive the texture index from getLayerBlendTextureIndex) |
Get the texture index and colour channel of the blend information for a given layer.
layerIndex | The index of the layer (1 or higher, layer 0 has no blend data) |
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Request internal implementation options for the terrain material to use, in this case vertex morphing information.
The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example som maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.
morph | Whether LOD morphing information is required to be calculated |
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Get whether LOD morphing is needed.
void Ogre::Terrain::_setNormalMapRequired | ( | bool | normalMap | ) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.
The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.
normalMap | Whether a terrain-wide normal map is requested. This is usually mutually exclusive with the lightmap option. |
void Ogre::Terrain::_setLightMapRequired | ( | bool | lightMap, |
bool | shadowsOnly = false |
||
) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide normal map.
The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.
lightMap | Whether a terrain-wide lightmap including precalculated lighting is required (light direction in TerrainGlobalOptions) |
shadowsOnly | If true, the lightmap contains only shadows, no directional lighting intensity |
void Ogre::Terrain::_setCompositeMapRequired | ( | bool | compositeMap | ) |
Request internal implementation options for the terrain material to use, in this case a terrain-wide composite map.
The TerrainMaterialGenerator should call this method to specify the options it would like to use when creating a material. Not all the data is guaranteed to be up to date on return from this method - for example some maps may be generated in the background. However, on return from this method all the features that are requested will be referenceable by materials, the data may just take a few frames to be fully populated.
compositeMap | Whether a terrain-wide composite map is needed. A composite map is a texture with all of the blending and lighting baked in, such that at distance this texture can be used as an approximation of the multi-layer blended material. It is actually up to the material generator to render this composite map, because obviously precisely what it looks like depends on what the main material looks like. For this reason, the composite map is one piece of derived terrain data that is always calculated in the render thread, and usually on the GPU. It is expected that if this option is requested, the material generator will use it to construct distant LOD techniques. |
bool Ogre::Terrain::_getUseVertexCompression | ( | ) | const |
Whether we're using vertex compression or not.
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WorkQueue::RequestHandler override.
Reimplemented from Ogre::WorkQueue::RequestHandler.
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WorkQueue::RequestHandler override.
Implements Ogre::WorkQueue::RequestHandler.
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WorkQueue::ResponseHandler override.
Reimplemented from Ogre::WorkQueue::ResponseHandler.
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WorkQueue::ResponseHandler override.
Implements Ogre::WorkQueue::ResponseHandler.
void Ogre::Terrain::handleGenerateMaterialResponse | ( | const WorkQueue::Response * | res, |
const WorkQueue * | srcQ | ||
) |
Handler for GenerateMaterial.
uint16 Ogre::Terrain::getLODLevelWhenVertexEliminated | ( | long | x, |
long | y | ||
) | const |
Utility method, get the first LOD Level at which this vertex is no longer included.
uint16 Ogre::Terrain::getLODLevelWhenVertexEliminated | ( | long | rowOrColulmn | ) | const |
Utility method, get the first LOD Level at which this vertex is no longer included.
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Get the top level of the quad tree which is used to divide up the terrain.
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Get the (global) normal map texture.
Terrain* Ogre::Terrain::getNeighbour | ( | NeighbourIndex | index | ) | const |
Retrieve the terrain's neighbour, or null if not present.
index | The index of the neighbour |
void Ogre::Terrain::setNeighbour | ( | NeighbourIndex | index, |
Terrain * | neighbour, | ||
bool | recalculate = false , |
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bool | notifyOther = true |
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) |
Set a terrain's neighbour, or null to detach one.
index | The index of the neighbour |
neighbour | The terrain instance to become the neighbour, or null to reset. |
recalculate | If true, this terrain instance will recalculate elements that could be affected by the connection of this tile (e.g. matching heights, calcaulting normals, calculating shadows crossing the boundary). If false, this terrain's state is assumed to be up to date already (e.g. was calculated with this tile present before and the state saved). |
notifyOther | Whether the neighbour should also be notified (recommended to leave this at the default so relationships are up to date before background updates are triggered) |
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Get the opposite neighbour relationship (useful for finding the neighbour index from the perspective of the tile the other side of the boundary).
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Get the neighbour enum for a given offset in a grid (signed).
void Ogre::Terrain::notifyNeighbours | ( | ) |
Tell this instance to notify all neighbours that will be affected by a height change that has taken place.
void Ogre::Terrain::neighbourModified | ( | NeighbourIndex | index, |
const Rect & | edgerect, | ||
const Rect & | shadowrect | ||
) |
Notify that a neighbour has just finished updating and that this change affects this tile.
index | The neighbour index (from this tile's perspective) |
edgerect | The area at the edge of this tile that needs height / normal recalculation (may be null) |
shadowrect | The area on this tile where shadows need recalculating (may be null) |
Utility method to pick a neighbour based on a ray.
ray | The ray in world space |
distanceLimit | Limit beyond which we want to ignore neighbours (0 for infinite) |
Dump textures to files.
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Query whether a derived data update is in progress or not.
References _OgreTerrainExport, OGRE_RW_MUTEX, and Ogre::operator<<().
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Utility method to convert axes from world space to terrain space (xy terrain, z up)
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Utility method to convert axes from terrain space (xy terrain, z up) tp world space.
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Utility method to write a layer declaration to a stream.
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Utility method to read a layer declaration from a stream.
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Utility method to write a layer instance list to a stream.
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Utility method to read a layer instance list from a stream.
Ogre::Terrain::OGRE_RW_MUTEX | ( | mNeighbourMutex | ) |
void Ogre::Terrain::increaseLodLevel | ( | bool | synchronous = false | ) |
Increase Terrain's LOD level by 1.
synchronous | Run synchronously |
void Ogre::Terrain::decreaseLodLevel | ( | ) |
Removes highest LOD level loaded.
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References Ogre::TerrainLodManager::getHighestLodPrepared().
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References Ogre::TerrainLodManager::getHighestLodLoaded().
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References Ogre::TerrainLodManager::getTargetLodLevel().
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Called prior to updating the scene graph in this SceneManager.
source | The SceneManager instance raising this event. |
camera | The camera being updated. |
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Called after updating the scene graph in this SceneManager.
source | The SceneManager instance raising this event. |
camera | The camera being updated. |
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Called after searching for visible objects in this SceneManager.
source | The SceneManager instance raising this event. |
irs | The stage of illumination being dealt with. IRS_NONE for a regular render, IRS_RENDER_TO_TEXTURE for a shadow caster render. |
v | The viewport being updated. You can get the camera from here. |
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Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
numberOfShadowTextures | The number of shadow textures in use |
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This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
light | Pointer to the light for which shadows are being rendered |
camera | Pointer to the camera being used to render |
iteration | For lights that use multiple shadow textures, the iteration number |
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This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
light | Pointer to the light for which shadows are being rendered |
frustum | Pointer to the projection frustum being used to project the shadow texture |
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Hook to allow the listener to override the ordering of lights for the entire frustum.
lightList | The list of lights within range of the frustum which you may sort. |
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