OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Abstract class defining a movable object in a scene. More...
#include <OgreMovableObject.h>
Classes | |
class | Listener |
Listener which gets called back on MovableObject events. More... | |
Public Types | |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
MovableObject () | |
Constructor. More... | |
MovableObject (const String &name) | |
Named constructor. More... | |
virtual | ~MovableObject () |
Virtual destructor - read Scott Meyers if you don't know why this is needed. More... | |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) More... | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) More... | |
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. More... | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. More... | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) More... | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. More... | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
virtual void | _notifyMoved (void) |
Internal method called to notify the object that it has been moved. More... | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. More... | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. More... | |
virtual void | _updateRenderQueue (RenderQueue *queue)=0 |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. More... | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. More... | |
virtual const AxisAlignedBox & | getBoundingBox (void) const =0 |
Retrieves the local axis-aligned bounding box for this object. More... | |
virtual Real | getBoundingRadius (void) const =0 |
Retrieves the radius of the origin-centered bounding sphere for this object. More... | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. More... | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. More... | |
EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. More... | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. More... | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
Listener * | getListener (void) const |
Gets the current listener for this object. More... | |
virtual const String & | getMovableType (void) const =0 |
Returns the type name of this object. More... | |
const String & | getName (void) const |
Returns the name of this object. More... | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. More... | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. More... | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. More... | |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. More... | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More... | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. More... | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. More... | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. More... | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. More... | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. More... | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. More... | |
bool | hasEdgeList (void) |
Returns whether the object has a valid edge list. More... | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. More... | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. More... | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More... | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) More... | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. More... | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. More... | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. More... | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. More... | |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
virtual void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)=0 |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More... | |
Static Public Member Functions | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. More... | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
Abstract class defining a movable object in a scene.
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inherited |
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inherited |
Ogre::MovableObject::MovableObject | ( | ) |
Constructor.
Ogre::MovableObject::MovableObject | ( | const String & | name | ) |
Named constructor.
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virtual |
Virtual destructor - read Scott Meyers if you don't know why this is needed.
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inlinevirtual |
Notify the object of it's creator (internal use only)
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inline |
Get the creator of this object, if any (internal use only)
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inlinevirtual |
Notify the object of it's manager (internal use only)
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inline |
Get the manager of this object, if any (internal use only)
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inlinevirtual |
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::BillboardSet, Ogre::StaticGeometry::Region, Ogre::Entity, and Ogre::ManualObject.
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inlinevirtual |
Notifies the movable object that hardware resources should be restored.
Reimplemented in Ogre::StaticGeometry::Region, and Ogre::Entity.
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inline |
Returns the name of this object.
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pure virtual |
Returns the type name of this object.
Implemented in Ogre::BillboardSet, Ogre::Frustum, Ogre::ParticleSystem, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::Camera, Ogre::ManualObject, Ogre::InstanceBatch, Ogre::Volume::Chunk, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::RibbonTrail, Ogre::SimpleRenderable, Ogre::MovablePlane, Ogre::PCZLight, Ogre::Portal, and Ogre::AntiPortal.
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Returns the node to which this object is attached.
SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const |
Returns the scene node to which this object is attached.
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inline |
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::ParticleSystem, Ogre::Light, Ogre::PortalBase, and Ogre::InstancedEntity.
Referenced by Ogre::PortalBase::_notifyAttached().
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void Ogre::MovableObject::detachFromParent | ( | void | ) |
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
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virtual |
Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light, Ogre::PortalBase, Ogre::InstancedEntity, and Ogre::PCZLight.
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virtual |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardSet, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::SimpleRenderable, and Ogre::MovablePlane.
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pure virtual |
Retrieves the local axis-aligned bounding box for this object.
Implemented in Ogre::BillboardSet, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ManualObject, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::PortalBase, Ogre::SimpleRenderable, Ogre::MovablePlane, and Ogre::PCZCamera.
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pure virtual |
Retrieves the radius of the origin-centered bounding sphere for this object.
Implemented in Ogre::Entity, Ogre::BillboardSet, Ogre::Camera, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::ParticleSystem, Ogre::ManualObject, Ogre::InstanceBatch, Ogre::Volume::Chunk, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::PortalBase, Ogre::Rectangle2D, Ogre::MovablePlane, and Ogre::WireBoundingBox.
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virtual |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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virtual |
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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pure virtual |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implemented in Ogre::BillboardSet, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::ManualObject, Ogre::InstanceBatch, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::PortalBase, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchHW_VTF, Ogre::InstanceBatchHW, Ogre::SimpleRenderable, and Ogre::MovablePlane.
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inline |
Tells this object whether to be visible or not, if it has a renderable component.
Referenced by Ogre::Light::setVisible().
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inline |
Gets this object whether to be visible or not, if it has a renderable component.
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virtual |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::StaticGeometry::Region.
Referenced by Ogre::Frustum::isCustomProjectionMatrixEnabled().
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inline |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
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inline |
Gets the distance at which batches are no longer rendered.
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inline |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
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Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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inline |
Sets any kind of user value on this object.
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inline |
Retrieves the custom user value associated with this object.
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inline |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inline |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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virtual |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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virtual |
Sets the render queue group and group priority this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
priority | The priority within a group to use. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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inline |
Gets the queue group for this entity.
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Return the full transformation of the parent sceneNode or the attachingPoint node.
Reimplemented in Ogre::InstancedEntity.
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inline |
Sets the query flags for this object.
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inline |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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inline |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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inline |
Returns the query flags relevant for this object.
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inlinestatic |
Set the default query flags for all future MovableObject instances.
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inlinestatic |
Get the default query flags for all future MovableObject instances.
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inline |
Sets the visibility flags for this object.
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inline |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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inline |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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inline |
Returns the visibility flags relevant for this object.
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inlinestatic |
Set the default visibility flags for all future MovableObject instances.
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inlinestatic |
Get the default visibility flags for all future MovableObject instances.
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inline |
Sets a listener for this object.
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inline |
Gets the current listener for this object.
const LightList& Ogre::MovableObject::queryLights | ( | void | ) | const |
Gets a list of lights, ordered relative to how close they are to this movable object.
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inline |
Get a bitwise mask which will filter the lights affecting this object.
void Ogre::MovableObject::setLightMask | ( | uint32 | lightMask | ) |
Set a bitwise mask which will filter the lights affecting this object.
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inline |
Returns a pointer to the current list of lights for this object.
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inlinevirtual |
Returns details of the edges which might be used to determine a silhouette.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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inlinevirtual |
Returns whether the object has a valid edge list.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
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inline |
Sets whether or not this object will cast shadows.
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inlinevirtual |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
bool Ogre::MovableObject::getReceivesShadows | ( | ) |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
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virtual |
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.
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pure virtual |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implemented in Ogre::Entity, Ogre::BillboardSet, Ogre::Frustum, Ogre::ManualObject, Ogre::StaticGeometry::Region, Ogre::ParticleSystem, Ogre::Light, Ogre::InstanceBatch, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::PortalBase, Ogre::SimpleRenderable, and Ogre::MovablePlane.
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inline |
Sets whether or not the debug display of this object is enabled.
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inline |
Gets whether debug display of this object is enabled.
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staticinherited |
Common implementation of releasing shadow renderables.
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staticinherited |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light. |
extrudeDist | The distance to extrude. |
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inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.