OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
|
Portal datastructure for connecting zones. More...
#include <OgrePortal.h>
Public Types | |
enum | PORTAL_TYPE { PORTAL_TYPE_QUAD, PORTAL_TYPE_AABB, PORTAL_TYPE_SPHERE } |
enum | PortalIntersectResult { NO_INTERSECT, INTERSECT_NO_CROSS, INTERSECT_BACK_NO_CROSS, INTERSECT_CROSS } |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
Portal (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) | |
virtual | ~Portal () |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) More... | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) More... | |
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. More... | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Called when attached to a scene node. More... | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) More... | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. More... | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
void | _notifyMoved () |
Called when scene node moved. More... | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. More... | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. More... | |
void | _updateRenderQueue (RenderQueue *queue) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | adjustNodeToMatch (SceneNode *node) |
Adjust the portal so that it is centered and oriented on the given node. More... | |
void | calcDirectionAndRadius () const |
Calculate the local direction and radius of the portal. More... | |
bool | closeTo (const PortalBase *otherPortal) |
Check if portal touches another portal. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
bool | crossedPortal (const PortalBase *otherPortal) |
Check if portal crossed over portal. More... | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. More... | |
const AxisAlignedBox & | getAAB () |
Returns an updated AAB of the portal for intersection test. More... | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. More... | |
const AxisAlignedBox & | getBoundingBox () const |
Retrieves the local axis-aligned bounding box for this object. More... | |
Real | getBoundingRadius () const |
Retrieves the radius of the origin-centered bounding sphere for this object. More... | |
const Capsule & | getCapsule () const |
Returns an updated capsule of the portal for intersection test. More... | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. More... | |
const Vector3 & | getCorner (int index) const |
Get the coordinates of one of the portal corners in local space. More... | |
PCZone * | getCurrentHomeZone () |
Get the Zone the Portal is currently "in". More... | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. More... | |
const Vector3 & | getDerivedCorner (int index) const |
Get the derived (world) coordinates of one of the portal corners. More... | |
const Vector3 & | getDerivedCP () const |
Get the position (centerpoint) of the portal in world coordinates. More... | |
const Vector3 & | getDerivedDirection () const |
Get the direction of the portal in world coordinates. More... | |
const Plane & | getDerivedPlane () const |
Get the portal plane in world coordinates. More... | |
const Sphere & | getDerivedSphere () const |
Get the sphere centered on the derived CP of the portal in world coordinates. More... | |
const Vector3 & | getDirection () const |
Get the direction vector of the portal in local space. More... | |
EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. More... | |
bool | getEnabled () const |
Check if portal is enabled. More... | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. More... | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
Listener * | getListener (void) const |
Gets the current listener for this object. More... | |
const String & | getMovableType () const |
Returns the type name of this object. More... | |
const String & | getName (void) const |
Returns the name of this object. More... | |
PCZone * | getNewHomeZone () |
Get the Zone the Portal should be moved to. More... | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. More... | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. More... | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. More... | |
const Vector3 & | getPrevDerivedCP () const |
Get the previous position (centerpoint) of the portal in world coordinates. More... | |
const Plane & | getPrevDerivedPlane () const |
Get the previous portal plane in world coordinates. More... | |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. More... | |
Real | getRadius () const |
Retrieve the radius of the portal (calculates if necessary for quad portals) More... | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More... | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. More... | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. More... | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
Portal * | getTargetPortal () |
Get the connected portal (if any) More... | |
PCZone * | getTargetZone () |
Get the Zone the Portal connects to. More... | |
PORTAL_TYPE | getType () const |
Get the type of portal. More... | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. More... | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. More... | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. More... | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. More... | |
bool | hasEdgeList (void) |
Returns whether the object has a valid edge list. More... | |
bool | intersects (const AxisAlignedBox &aab) |
Check if portal intersects an aab. More... | |
bool | intersects (const Sphere &sphere) |
Check if portal intersects an sphere. More... | |
bool | intersects (const PlaneBoundedVolume &pbv) |
Check if portal intersects a plane bounded volume. More... | |
bool | intersects (const Ray &ray) |
Check if portal intersects a ray. More... | |
PortalIntersectResult | intersects (PCZSceneNode *sn) |
Check for intersection between portal & scenenode (also determines if scenenode crosses over portal. More... | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. More... | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. More... | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More... | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) More... | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. More... | |
bool | needUpdate () |
Returns true if portal needs update. More... | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setCorner (int index, const Vector3 &point) |
Set the local coordinates of one of the portal corners. More... | |
void | setCorners (const Vector3 *corners) |
Set the local coordinates of all of the portal corners. More... | |
void | setCurrentHomeZone (PCZone *zone) |
Set the current home zone of the portal. More... | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. More... | |
void | setDirection (const Vector3 &d) |
Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in". More... | |
void | setEnabled (bool value) |
enable the portal More... | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
void | setNewHomeZone (PCZone *zone) |
Set the zone this portal should be moved to. More... | |
void | setNode (SceneNode *sn) |
Set the SceneNode the Portal is associated with. More... | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. More... | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. More... | |
void | setTargetPortal (Portal *portal) |
Set the target portal pointer. More... | |
void | setTargetZone (PCZone *zone) |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
void | updateDerivedValues () const |
Update the derived values. More... | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More... | |
Static Public Member Functions | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. More... | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
Portal datastructure for connecting zones.
|
inherited |
|
inherited |
|
inherited |
|
inherited |
Ogre::Portal::Portal | ( | const String & | name, |
const PORTAL_TYPE | type = PORTAL_TYPE_QUAD |
||
) |
|
virtual |
void Ogre::Portal::setTargetZone | ( | PCZone * | zone | ) |
void Ogre::Portal::setTargetPortal | ( | Portal * | portal | ) |
Set the target portal pointer.
|
inline |
Get the connected portal (if any)
|
virtual |
Returns the type name of this object.
Implements Ogre::MovableObject.
|
virtualinherited |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Reimplemented from Ogre::MovableObject.
|
virtualinherited |
Retrieves the worldspace bounding sphere for this object.
Reimplemented from Ogre::MovableObject.
|
inherited |
|
inherited |
Set the current home zone of the portal.
|
inherited |
Set the zone this portal should be moved to.
|
inherited |
Set the local coordinates of one of the portal corners.
|
inherited |
Set the local coordinates of all of the portal corners.
|
inlineinherited |
Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in".
References Ogre::Exception::ERR_INVALIDPARAMS, and OGRE_EXCEPT.
|
inherited |
Calculate the local direction and radius of the portal.
|
inlineinherited |
Get the type of portal.
|
inherited |
Retrieve the radius of the portal (calculates if necessary for quad portals)
|
inlineinherited |
Get the Zone the Portal is currently "in".
|
inlineinherited |
Get the Zone the Portal should be moved to.
|
inlineinherited |
Get the coordinates of one of the portal corners in local space.
|
inlineinherited |
Get the direction vector of the portal in local space.
|
inlineinherited |
Get the derived (world) coordinates of one of the portal corners.
|
inlineinherited |
Get the direction of the portal in world coordinates.
|
inlineinherited |
Get the position (centerpoint) of the portal in world coordinates.
|
inlineinherited |
Get the sphere centered on the derived CP of the portal in world coordinates.
|
inlineinherited |
Get the portal plane in world coordinates.
|
inlineinherited |
Get the previous position (centerpoint) of the portal in world coordinates.
|
inlineinherited |
Get the previous portal plane in world coordinates.
|
inherited |
Update the derived values.
|
inherited |
Adjust the portal so that it is centered and oriented on the given node.
|
inlineinherited |
enable the portal
|
inlineinherited |
Check if portal is enabled.
|
inherited |
Check if portal intersects an aab.
|
inherited |
Check if portal intersects an sphere.
|
inherited |
Check if portal intersects a plane bounded volume.
|
inherited |
Check if portal intersects a ray.
|
inherited |
Check for intersection between portal & scenenode (also determines if scenenode crosses over portal.
|
inherited |
Check if portal crossed over portal.
|
inherited |
Check if portal touches another portal.
|
virtualinherited |
Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject.
|
inlinevirtualinherited |
Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject.
|
inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject.
|
inlinevirtualinherited |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
|
inlinevirtualinherited |
Called when scene node moved.
Reimplemented from Ogre::MovableObject.
|
inlinevirtualinherited |
Called when attached to a scene node.
Reimplemented from Ogre::MovableObject.
References Ogre::MovableObject::_notifyAttached().
|
inherited |
Returns true if portal needs update.
|
inherited |
Returns an updated capsule of the portal for intersection test.
|
inherited |
Returns an updated AAB of the portal for intersection test.
|
inlinevirtualinherited |
Notify the object of it's creator (internal use only)
|
inlineinherited |
Get the creator of this object, if any (internal use only)
|
inlinevirtualinherited |
Notify the object of it's manager (internal use only)
|
inlineinherited |
Get the manager of this object, if any (internal use only)
|
inlinevirtualinherited |
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::BillboardSet, Ogre::StaticGeometry::Region, Ogre::Entity, and Ogre::ManualObject.
|
inlinevirtualinherited |
Notifies the movable object that hardware resources should be restored.
Reimplemented in Ogre::StaticGeometry::Region, and Ogre::Entity.
|
inlineinherited |
Returns the name of this object.
|
inlineinherited |
Returns the node to which this object is attached.
|
inherited |
Returns the scene node to which this object is attached.
|
inlineinherited |
|
inlineinherited |
|
inherited |
|
virtualinherited |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
|
virtualinherited |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardSet, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::SimpleRenderable, and Ogre::MovablePlane.
|
inlineinherited |
Tells this object whether to be visible or not, if it has a renderable component.
Referenced by Ogre::Light::setVisible().
|
inlineinherited |
Gets this object whether to be visible or not, if it has a renderable component.
|
virtualinherited |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::StaticGeometry::Region.
Referenced by Ogre::Frustum::isCustomProjectionMatrixEnabled().
|
inlineinherited |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
|
inlineinherited |
Gets the distance at which batches are no longer rendered.
|
inlineinherited |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
|
inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
inlineinherited |
Sets any kind of user value on this object.
|
inlineinherited |
Retrieves the custom user value associated with this object.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
virtualinherited |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
|
virtualinherited |
Sets the render queue group and group priority this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
priority | The priority within a group to use. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
|
inlineinherited |
Gets the queue group for this entity.
|
virtualinherited |
Return the full transformation of the parent sceneNode or the attachingPoint node.
Reimplemented in Ogre::InstancedEntity.
|
inlineinherited |
Sets the query flags for this object.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
Returns the query flags relevant for this object.
|
inlinestaticinherited |
Set the default query flags for all future MovableObject instances.
|
inlinestaticinherited |
Get the default query flags for all future MovableObject instances.
|
inlineinherited |
Sets the visibility flags for this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
Returns the visibility flags relevant for this object.
|
inlinestaticinherited |
Set the default visibility flags for all future MovableObject instances.
|
inlinestaticinherited |
Get the default visibility flags for all future MovableObject instances.
|
inlineinherited |
Sets a listener for this object.
|
inlineinherited |
Gets the current listener for this object.
|
inherited |
Gets a list of lights, ordered relative to how close they are to this movable object.
|
inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
|
inherited |
Set a bitwise mask which will filter the lights affecting this object.
|
inlineinherited |
Returns a pointer to the current list of lights for this object.
|
inlinevirtualinherited |
Returns details of the edges which might be used to determine a silhouette.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
inlinevirtualinherited |
Returns whether the object has a valid edge list.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
virtualinherited |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
|
virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
|
inlineinherited |
Sets whether or not this object will cast shadows.
|
inlinevirtualinherited |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
|
inherited |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
|
virtualinherited |
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.
|
inlineinherited |
Sets whether or not the debug display of this object is enabled.
|
inlineinherited |
Gets whether debug display of this object is enabled.
|
staticinherited |
Common implementation of releasing shadow renderables.
|
staticinherited |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light. |
extrudeDist | The distance to extrude. |
|
inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.