|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Portal-Connected Zone datastructure for managing scene nodes. More...
#include <OgrePCZone.h>
 Inheritance diagram for Ogre::PCZone:
 Inheritance diagram for Ogre::PCZone:| Public Types | |
| enum | NODE_LIST_TYPE { HOME_NODE_LIST = 1, VISITOR_NODE_LIST = 2 } | 
| Public Member Functions | |
| PCZone (PCZSceneManager *, const String &) | |
| virtual | ~PCZone () | 
| virtual void | _addAntiPortal (AntiPortal *newAntiPortal) | 
| Add an anti portal to the zone.  More... | |
| virtual void | _addNode (PCZSceneNode *)=0 | 
| Adds an SceneNode to this PCZone.  More... | |
| virtual void | _addPortal (Portal *newPortal) | 
| Add a portal to the zone.  More... | |
| virtual void | _checkLightAgainstPortals (PCZLight *, unsigned long, PCZFrustum *, Portal *)=0 | 
| (recursive) Check the given light against all portals in the zone  More... | |
| virtual void | _checkNodeAgainstPortals (PCZSceneNode *, Portal *)=0 | 
| (recursive) Check the given node against all portals in the zone  More... | |
| virtual void | _clearNodeLists (short nodeListTypes) | 
| Remove all nodes from the node reference list and clear it.  More... | |
| virtual void | _findNodes (const AxisAlignedBox &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 | 
| virtual void | _findNodes (const Sphere &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 | 
| virtual void | _findNodes (const PlaneBoundedVolume &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 | 
| virtual void | _findNodes (const Ray &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 | 
| virtual void | _removeAntiPortal (AntiPortal *removeAntiPortal) | 
| Remove an anti portal from the zone.  More... | |
| virtual void | _removePortal (Portal *removePortal) | 
| Remove a portal from the zone.  More... | |
| virtual void | createNodeZoneData (PCZSceneNode *) | 
| Create zone specific data for a node.  More... | |
| virtual void | dirtyNodeByMovingPortals (void)=0 | 
| Mark nodes dirty base on moving portals.  More... | |
| virtual Portal * | findMatchingPortal (Portal *) | 
| Find a matching portal (for connecting portals)  More... | |
| virtual void | findVisibleNodes (PCZCamera *, NodeList &visibleNodeList, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes)=0 | 
| Find and add visible objects to the render queue.  More... | |
| virtual void | getAABB (AxisAlignedBox &) | 
| Get the world coordinate aabb of the zone.  More... | |
| SceneNode * | getEnclosureNode (void) | 
| Get a pointer to the enclosure node for this PCZone.  More... | |
| unsigned long | getLastVisibleFrame (void) | 
| Get the lastVisibleFrame counter value.  More... | |
| PCZCamera * | getLastVisibleFromCamera () | 
| Get the lastVisibleFromCamera pointer.  More... | |
| const String & | getName (void) const | 
| bool | getPortalsUpdated (void) | 
| void * | getUserData (void) | 
| Get & set the user data.  More... | |
| const String & | getZoneTypeName () const | 
| bool | hasSky (void) | 
| virtual void | notifyBeginRenderScene (void)=0 | 
| Called when a _renderScene is called in the SceneManager.  More... | |
| virtual void | notifyCameraCreated (Camera *c)=0 | 
| Called when the scene manager creates a camera in order to store the first camera created as the primary one, for determining error metrics and the 'home' terrain page.  More... | |
| virtual void | notifyWorldGeometryRenderQueue (uint8 qid)=0 | 
| Called by PCZSM during setWorldGeometryRenderQueue()  More... | |
| virtual void | removeNode (PCZSceneNode *)=0 | 
| Removes all references to a SceneNode from this PCZone.  More... | |
| virtual bool | requiresZoneSpecificNodeData (void)=0 | 
| Indicates whether or not this zone requires zone-specific data for each scene node.  More... | |
| virtual void | setEnclosureNode (PCZSceneNode *)=0 | 
| Set the enclosure node for this PCZone.  More... | |
| void | setHasSky (bool yesno) | 
| If sky should be drawn with this zone.  More... | |
| void | setLastVisibleFrame (unsigned long frameCount) | 
| Set the lastVisibleFrame counter.  More... | |
| void | setLastVisibleFromCamera (PCZCamera *camera) | 
| Set the lastVisibleFromCamera pointer.  More... | |
| virtual bool | setOption (const String &, const void *)=0 | 
| Sets the options for the Zone.  More... | |
| void | setPortalsUpdated (bool updated) | 
| void | setUserData (void *userData) | 
| virtual void | setZoneGeometry (const String &filename, PCZSceneNode *parentNode)=0 | 
| Called by PCZSM during setZoneGeometry()  More... | |
| virtual PCZone * | updateNodeHomeZone (PCZSceneNode *pczsn, bool allowBackTouces)=0 | 
| Update a node's home zone.  More... | |
| virtual void | updatePortalsZoneData (void)=0 | 
| Update the zone data for each portal.  More... | |
| Public Attributes | |
| AntiPortalList | mAntiPortals | 
| PCZSceneManager * | mPCZSM | 
| Pointer to the pcz scene manager that created this zone.  More... | |
| PortalList | mPortals | 
| List of Portals which this zone contains (each portal leads to another zone)  More... | |
Portal-Connected Zone datastructure for managing scene nodes.
| Ogre::PCZone::PCZone | ( | PCZSceneManager * | , | 
| const String & | |||
| ) | 
| 
 | virtual | 
| 
 | inline | 
| 
 | inline | 
| 
 | inline | 
Get a pointer to the enclosure node for this PCZone.
| 
 | inline | 
If sky should be drawn with this zone.
| 
 | inline | 
| 
 | inline | 
Set the lastVisibleFrame counter.
| 
 | inline | 
Get the lastVisibleFrame counter value.
| 
 | inline | 
Set the lastVisibleFromCamera pointer.
| 
 | inline | 
Get the lastVisibleFromCamera pointer.
| 
 | pure virtual | 
Set the enclosure node for this PCZone.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Adds an SceneNode to this PCZone.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Removes all references to a SceneNode from this PCZone.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | virtual | 
Remove all nodes from the node reference list and clear it.
Reimplemented in Ogre::OctreeZone.
| 
 | pure virtual | 
Indicates whether or not this zone requires zone-specific data for each scene node.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | virtual | 
Create zone specific data for a node.
Reimplemented in Ogre::OctreeZone.
Find a matching portal (for connecting portals)
| 
 | virtual | 
Add a portal to the zone.
| 
 | virtual | 
Remove a portal from the zone.
| 
 | virtual | 
Add an anti portal to the zone.
| 
 | virtual | 
Remove an anti portal from the zone.
| 
 | pure virtual | 
(recursive) Check the given node against all portals in the zone
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
(recursive) Check the given light against all portals in the zone
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Update the zone data for each portal.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Mark nodes dirty base on moving portals.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Update a node's home zone.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Find and add visible objects to the render queue.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Sets the options for the Zone.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Called when the scene manager creates a camera in order to store the first camera created as the primary one, for determining error metrics and the 'home' terrain page.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Called by PCZSM during setWorldGeometryRenderQueue()
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Called when a _renderScene is called in the SceneManager.
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | pure virtual | 
Called by PCZSM during setZoneGeometry()
Implemented in Ogre::OctreeZone, and Ogre::DefaultZone.
| 
 | virtual | 
Get the world coordinate aabb of the zone.
Reimplemented in Ogre::OctreeZone.
| 
 | inline | 
| 
 | inline | 
| 
 | inline | 
Get & set the user data.
| 
 | inline | 
| PortalList Ogre::PCZone::mPortals | 
List of Portals which this zone contains (each portal leads to another zone)
| AntiPortalList Ogre::PCZone::mAntiPortals | 
| PCZSceneManager* Ogre::PCZone::mPCZSM | 
Pointer to the pcz scene manager that created this zone.