OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::DefaultZone Class Reference

#include <OgreDefaultZone.h>

+ Inheritance diagram for Ogre::DefaultZone:

Public Types

enum  NODE_LIST_TYPE { HOME_NODE_LIST = 1, VISITOR_NODE_LIST = 2 }
 

Public Member Functions

 DefaultZone (PCZSceneManager *, const String &)
 
 ~DefaultZone ()
 
virtual void _addAntiPortal (AntiPortal *newAntiPortal)
 Add an anti portal to the zone. More...
 
void _addNode (PCZSceneNode *)
 Adds an SceneNode to this Zone. More...
 
virtual void _addPortal (Portal *newPortal)
 Add a portal to the zone. More...
 
void _checkLightAgainstPortals (PCZLight *, unsigned long, PCZFrustum *, Portal *)
 (recursive) check the given light against all portals in the zone More...
 
void _checkNodeAgainstPortals (PCZSceneNode *, Portal *)
 (recursive) check the given node against all portals in the zone More...
 
virtual void _clearNodeLists (short nodeListTypes)
 Remove all nodes from the node reference list and clear it. More...
 
void _findNodes (const AxisAlignedBox &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)
 
void _findNodes (const Sphere &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)
 
void _findNodes (const PlaneBoundedVolume &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)
 
void _findNodes (const Ray &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)
 
virtual void _removeAntiPortal (AntiPortal *removeAntiPortal)
 Remove an anti portal from the zone. More...
 
virtual void _removePortal (Portal *removePortal)
 Remove a portal from the zone. More...
 
virtual void createNodeZoneData (PCZSceneNode *)
 Create zone specific data for a node. More...
 
void dirtyNodeByMovingPortals (void)
 Mark nodes dirty base on moving portals. More...
 
virtual PortalfindMatchingPortal (Portal *)
 Find a matching portal (for connecting portals) More...
 
void findVisibleNodes (PCZCamera *, NodeList &visibleNodeList, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes)
 Find and add visible objects to the render queue. More...
 
virtual void getAABB (AxisAlignedBox &)
 Get the world coordinate aabb of the zone. More...
 
SceneNodegetEnclosureNode (void)
 Get a pointer to the enclosure node for this PCZone. More...
 
unsigned long getLastVisibleFrame (void)
 Get the lastVisibleFrame counter value. More...
 
PCZCameragetLastVisibleFromCamera ()
 Get the lastVisibleFromCamera pointer. More...
 
const StringgetName (void) const
 
bool getPortalsUpdated (void)
 
void * getUserData (void)
 Get & set the user data. More...
 
const StringgetZoneTypeName () const
 
bool hasSky (void)
 
virtual void notifyBeginRenderScene (void)
 Called when a _renderScene is called in the SceneManager. More...
 
void notifyCameraCreated (Camera *c)
 called when the scene manager creates a camera because some zone managers (like TerrainZone) need the camera info. More...
 
virtual void notifyWorldGeometryRenderQueue (uint8 qid)
 Called by PCZSM during setWorldGeometryRenderQueue() More...
 
void removeNode (PCZSceneNode *)
 Removes all references to a SceneNode from this Zone. More...
 
bool requiresZoneSpecificNodeData (void)
 Indicates whether or not this zone requires zone-specific data for each scene node. More...
 
void setEnclosureNode (PCZSceneNode *)
 Set the enclosure node for this Zone. More...
 
void setHasSky (bool yesno)
 If sky should be drawn with this zone. More...
 
void setLastVisibleFrame (unsigned long frameCount)
 Set the lastVisibleFrame counter. More...
 
void setLastVisibleFromCamera (PCZCamera *camera)
 Set the lastVisibleFromCamera pointer. More...
 
bool setOption (const String &, const void *)
 Sets the options for the Zone. More...
 
void setPortalsUpdated (bool updated)
 
void setUserData (void *userData)
 
virtual void setZoneGeometry (const String &filename, PCZSceneNode *parentNode)
 Called by PCZSM during setZoneGeometry() More...
 
PCZoneupdateNodeHomeZone (PCZSceneNode *pczsn, bool allowBackTouces)
 Update a node's home zone. More...
 
void updatePortalsZoneData (void)
 Update the zone data for each portal. More...
 

Public Attributes

AntiPortalList mAntiPortals
 
PCZSceneManagermPCZSM
 Pointer to the pcz scene manager that created this zone. More...
 
PortalList mPortals
 List of Portals which this zone contains (each portal leads to another zone) More...
 

Member Enumeration Documentation

◆ NODE_LIST_TYPE

Enumerator
HOME_NODE_LIST 
VISITOR_NODE_LIST 

Constructor & Destructor Documentation

◆ DefaultZone()

Ogre::DefaultZone::DefaultZone ( PCZSceneManager ,
const String  
)

◆ ~DefaultZone()

Ogre::DefaultZone::~DefaultZone ( )

Member Function Documentation

◆ setEnclosureNode()

void Ogre::DefaultZone::setEnclosureNode ( PCZSceneNode )
virtual

Set the enclosure node for this Zone.

Implements Ogre::PCZone.

◆ _addNode()

void Ogre::DefaultZone::_addNode ( PCZSceneNode )
virtual

Adds an SceneNode to this Zone.

Remarks
The PCZSceneManager calls this function to add a node to the zone.

Implements Ogre::PCZone.

◆ removeNode()

void Ogre::DefaultZone::removeNode ( PCZSceneNode )
virtual

Removes all references to a SceneNode from this Zone.

Implements Ogre::PCZone.

◆ requiresZoneSpecificNodeData()

bool Ogre::DefaultZone::requiresZoneSpecificNodeData ( void  )
virtual

Indicates whether or not this zone requires zone-specific data for each scene node.

Implements Ogre::PCZone.

◆ _checkNodeAgainstPortals()

void Ogre::DefaultZone::_checkNodeAgainstPortals ( PCZSceneNode ,
Portal  
)
virtual

(recursive) check the given node against all portals in the zone

Implements Ogre::PCZone.

◆ _checkLightAgainstPortals()

void Ogre::DefaultZone::_checkLightAgainstPortals ( PCZLight ,
unsigned  long,
PCZFrustum ,
Portal  
)
virtual

(recursive) check the given light against all portals in the zone

Implements Ogre::PCZone.

◆ updatePortalsZoneData()

void Ogre::DefaultZone::updatePortalsZoneData ( void  )
virtual

Update the zone data for each portal.

Implements Ogre::PCZone.

◆ dirtyNodeByMovingPortals()

void Ogre::DefaultZone::dirtyNodeByMovingPortals ( void  )
virtual

Mark nodes dirty base on moving portals.

Implements Ogre::PCZone.

◆ updateNodeHomeZone()

PCZone* Ogre::DefaultZone::updateNodeHomeZone ( PCZSceneNode pczsn,
bool  allowBackTouces 
)
virtual

Update a node's home zone.

Implements Ogre::PCZone.

◆ findVisibleNodes()

void Ogre::DefaultZone::findVisibleNodes ( PCZCamera ,
NodeList visibleNodeList,
RenderQueue queue,
VisibleObjectsBoundsInfo visibleBounds,
bool  onlyShadowCasters,
bool  displayNodes,
bool  showBoundingBoxes 
)
virtual

Find and add visible objects to the render queue.

Remarks
Starts with objects in the zone and proceeds through visible portals This is a recursive call (the main call should be to _findVisibleObjects)

Implements Ogre::PCZone.

◆ _findNodes() [1/4]

void Ogre::DefaultZone::_findNodes ( const AxisAlignedBox t,
PCZSceneNodeList list,
PortalList visitedPortals,
bool  includeVisitors,
bool  recurseThruPortals,
PCZSceneNode exclude 
)
virtual

Implements Ogre::PCZone.

◆ _findNodes() [2/4]

void Ogre::DefaultZone::_findNodes ( const Sphere t,
PCZSceneNodeList list,
PortalList visitedPortals,
bool  includeVisitors,
bool  recurseThruPortals,
PCZSceneNode exclude 
)
virtual

Implements Ogre::PCZone.

◆ _findNodes() [3/4]

void Ogre::DefaultZone::_findNodes ( const PlaneBoundedVolume t,
PCZSceneNodeList list,
PortalList visitedPortals,
bool  includeVisitors,
bool  recurseThruPortals,
PCZSceneNode exclude 
)
virtual

Implements Ogre::PCZone.

◆ _findNodes() [4/4]

void Ogre::DefaultZone::_findNodes ( const Ray t,
PCZSceneNodeList list,
PortalList visitedPortals,
bool  includeVisitors,
bool  recurseThruPortals,
PCZSceneNode exclude 
)
virtual

Implements Ogre::PCZone.

◆ setOption()

bool Ogre::DefaultZone::setOption ( const String ,
const void *   
)
virtual

Sets the options for the Zone.

Implements Ogre::PCZone.

◆ notifyCameraCreated()

void Ogre::DefaultZone::notifyCameraCreated ( Camera c)
virtual

called when the scene manager creates a camera because some zone managers (like TerrainZone) need the camera info.

Implements Ogre::PCZone.

◆ notifyWorldGeometryRenderQueue()

virtual void Ogre::DefaultZone::notifyWorldGeometryRenderQueue ( uint8  qid)
virtual

Called by PCZSM during setWorldGeometryRenderQueue()

Implements Ogre::PCZone.

◆ notifyBeginRenderScene()

virtual void Ogre::DefaultZone::notifyBeginRenderScene ( void  )
virtual

Called when a _renderScene is called in the SceneManager.

Implements Ogre::PCZone.

◆ setZoneGeometry()

virtual void Ogre::DefaultZone::setZoneGeometry ( const String filename,
PCZSceneNode parentNode 
)
virtual

Called by PCZSM during setZoneGeometry()

Implements Ogre::PCZone.

◆ getZoneTypeName()

const String& Ogre::PCZone::getZoneTypeName ( ) const
inlineinherited
Returns
The zone type name (ex: "ZoneType_Terrain")

◆ getName()

const String& Ogre::PCZone::getName ( void  ) const
inlineinherited
Returns
the name of the zone

◆ getEnclosureNode()

SceneNode* Ogre::PCZone::getEnclosureNode ( void  )
inlineinherited

Get a pointer to the enclosure node for this PCZone.

◆ setHasSky()

void Ogre::PCZone::setHasSky ( bool  yesno)
inlineinherited

If sky should be drawn with this zone.

◆ hasSky()

bool Ogre::PCZone::hasSky ( void  )
inlineinherited
Returns
Whether or not this zone has sky

◆ setLastVisibleFrame()

void Ogre::PCZone::setLastVisibleFrame ( unsigned long  frameCount)
inlineinherited

Set the lastVisibleFrame counter.

◆ getLastVisibleFrame()

unsigned long Ogre::PCZone::getLastVisibleFrame ( void  )
inlineinherited

Get the lastVisibleFrame counter value.

◆ setLastVisibleFromCamera()

void Ogre::PCZone::setLastVisibleFromCamera ( PCZCamera camera)
inlineinherited

Set the lastVisibleFromCamera pointer.

◆ getLastVisibleFromCamera()

PCZCamera* Ogre::PCZone::getLastVisibleFromCamera ( )
inlineinherited

Get the lastVisibleFromCamera pointer.

◆ _clearNodeLists()

virtual void Ogre::PCZone::_clearNodeLists ( short  nodeListTypes)
virtualinherited

Remove all nodes from the node reference list and clear it.

Reimplemented in Ogre::OctreeZone.

◆ createNodeZoneData()

virtual void Ogre::PCZone::createNodeZoneData ( PCZSceneNode )
virtualinherited

Create zone specific data for a node.

Reimplemented in Ogre::OctreeZone.

◆ findMatchingPortal()

virtual Portal* Ogre::PCZone::findMatchingPortal ( Portal )
virtualinherited

Find a matching portal (for connecting portals)

◆ _addPortal()

virtual void Ogre::PCZone::_addPortal ( Portal newPortal)
virtualinherited

Add a portal to the zone.

◆ _removePortal()

virtual void Ogre::PCZone::_removePortal ( Portal removePortal)
virtualinherited

Remove a portal from the zone.

◆ _addAntiPortal()

virtual void Ogre::PCZone::_addAntiPortal ( AntiPortal newAntiPortal)
virtualinherited

Add an anti portal to the zone.

◆ _removeAntiPortal()

virtual void Ogre::PCZone::_removeAntiPortal ( AntiPortal removeAntiPortal)
virtualinherited

Remove an anti portal from the zone.

◆ getAABB()

virtual void Ogre::PCZone::getAABB ( AxisAlignedBox )
virtualinherited

Get the world coordinate aabb of the zone.

Reimplemented in Ogre::OctreeZone.

◆ setPortalsUpdated()

void Ogre::PCZone::setPortalsUpdated ( bool  updated)
inlineinherited

◆ getPortalsUpdated()

bool Ogre::PCZone::getPortalsUpdated ( void  )
inlineinherited

◆ getUserData()

void* Ogre::PCZone::getUserData ( void  )
inlineinherited

Get & set the user data.

◆ setUserData()

void Ogre::PCZone::setUserData ( void *  userData)
inlineinherited

Member Data Documentation

◆ mPortals

PortalList Ogre::PCZone::mPortals
inherited

List of Portals which this zone contains (each portal leads to another zone)

◆ mAntiPortals

AntiPortalList Ogre::PCZone::mAntiPortals
inherited

◆ mPCZSM

PCZSceneManager* Ogre::PCZone::mPCZSM
inherited

Pointer to the pcz scene manager that created this zone.


The documentation for this class was generated from the following file: