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| DefaultZone (PCZSceneManager *, const String &) |
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| ~DefaultZone () |
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virtual void | _addAntiPortal (AntiPortal *newAntiPortal) |
| Add an anti portal to the zone. More...
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void | _addNode (PCZSceneNode *) |
| Adds an SceneNode to this Zone. More...
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virtual void | _addPortal (Portal *newPortal) |
| Add a portal to the zone. More...
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void | _checkLightAgainstPortals (PCZLight *, unsigned long, PCZFrustum *, Portal *) |
| (recursive) check the given light against all portals in the zone More...
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void | _checkNodeAgainstPortals (PCZSceneNode *, Portal *) |
| (recursive) check the given node against all portals in the zone More...
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virtual void | _clearNodeLists (short nodeListTypes) |
| Remove all nodes from the node reference list and clear it. More...
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void | _findNodes (const AxisAlignedBox &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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void | _findNodes (const Sphere &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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void | _findNodes (const PlaneBoundedVolume &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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void | _findNodes (const Ray &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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virtual void | _removeAntiPortal (AntiPortal *removeAntiPortal) |
| Remove an anti portal from the zone. More...
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virtual void | _removePortal (Portal *removePortal) |
| Remove a portal from the zone. More...
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virtual void | createNodeZoneData (PCZSceneNode *) |
| Create zone specific data for a node. More...
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void | dirtyNodeByMovingPortals (void) |
| Mark nodes dirty base on moving portals. More...
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virtual Portal * | findMatchingPortal (Portal *) |
| Find a matching portal (for connecting portals) More...
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void | findVisibleNodes (PCZCamera *, NodeList &visibleNodeList, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes) |
| Find and add visible objects to the render queue. More...
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virtual void | getAABB (AxisAlignedBox &) |
| Get the world coordinate aabb of the zone. More...
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SceneNode * | getEnclosureNode (void) |
| Get a pointer to the enclosure node for this PCZone. More...
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unsigned long | getLastVisibleFrame (void) |
| Get the lastVisibleFrame counter value. More...
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PCZCamera * | getLastVisibleFromCamera () |
| Get the lastVisibleFromCamera pointer. More...
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const String & | getName (void) const |
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bool | getPortalsUpdated (void) |
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void * | getUserData (void) |
| Get & set the user data. More...
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const String & | getZoneTypeName () const |
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bool | hasSky (void) |
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virtual void | notifyBeginRenderScene (void) |
| Called when a _renderScene is called in the SceneManager. More...
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void | notifyCameraCreated (Camera *c) |
| called when the scene manager creates a camera because some zone managers (like TerrainZone) need the camera info. More...
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virtual void | notifyWorldGeometryRenderQueue (uint8 qid) |
| Called by PCZSM during setWorldGeometryRenderQueue() More...
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void | removeNode (PCZSceneNode *) |
| Removes all references to a SceneNode from this Zone. More...
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bool | requiresZoneSpecificNodeData (void) |
| Indicates whether or not this zone requires zone-specific data for each scene node. More...
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void | setEnclosureNode (PCZSceneNode *) |
| Set the enclosure node for this Zone. More...
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void | setHasSky (bool yesno) |
| If sky should be drawn with this zone. More...
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void | setLastVisibleFrame (unsigned long frameCount) |
| Set the lastVisibleFrame counter. More...
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void | setLastVisibleFromCamera (PCZCamera *camera) |
| Set the lastVisibleFromCamera pointer. More...
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bool | setOption (const String &, const void *) |
| Sets the options for the Zone. More...
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void | setPortalsUpdated (bool updated) |
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void | setUserData (void *userData) |
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virtual void | setZoneGeometry (const String &filename, PCZSceneNode *parentNode) |
| Called by PCZSM during setZoneGeometry() More...
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PCZone * | updateNodeHomeZone (PCZSceneNode *pczsn, bool allowBackTouces) |
| Update a node's home zone. More...
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void | updatePortalsZoneData (void) |
| Update the zone data for each portal. More...
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