OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::Ray Class Reference

Representation of a ray in space, i.e. More...

#include <OgreRay.h>

Public Member Functions

 Ray ()
 
 Ray (const Vector3 &origin, const Vector3 &direction)
 
const Vector3getDirection (void) const
 Gets the direction of the ray. More...
 
const Vector3getOrigin (void) const
 Gets the origin of the ray. More...
 
Vector3 getPoint (Real t) const
 Gets the position of a point t units along the ray. More...
 
RayTestResult intersects (const Plane &p) const
 Tests whether this ray intersects the given plane. More...
 
RayTestResult intersects (const PlaneBoundedVolume &p) const
 Tests whether this ray intersects the given plane bounded volume. More...
 
RayTestResult intersects (const Sphere &s, bool discardInside=true) const
 Tests whether this ray intersects the given sphere. More...
 
RayTestResult intersects (const AxisAlignedBox &box) const
 Tests whether this ray intersects the given box. More...
 
Vector3 operator* (Real t) const
 Gets the position of a point t units along the ray. More...
 
void setDirection (const Vector3 &dir)
 Sets the direction of the ray. More...
 
void setOrigin (const Vector3 &origin)
 Sets the origin of the ray. More...
 

Detailed Description

Representation of a ray in space, i.e.

a line with an origin and direction.

Constructor & Destructor Documentation

◆ Ray() [1/2]

Ogre::Ray::Ray ( )
inline

◆ Ray() [2/2]

Ogre::Ray::Ray ( const Vector3 origin,
const Vector3 direction 
)
inline

Member Function Documentation

◆ setOrigin()

void Ogre::Ray::setOrigin ( const Vector3 origin)
inline

Sets the origin of the ray.

◆ getOrigin()

const Vector3& Ogre::Ray::getOrigin ( void  ) const
inline

Gets the origin of the ray.

◆ setDirection()

void Ogre::Ray::setDirection ( const Vector3 dir)
inline

Sets the direction of the ray.

◆ getDirection()

const Vector3& Ogre::Ray::getDirection ( void  ) const
inline

Gets the direction of the ray.

◆ getPoint()

Vector3 Ogre::Ray::getPoint ( Real  t) const
inline

Gets the position of a point t units along the ray.

◆ operator*()

Vector3 Ogre::Ray::operator* ( Real  t) const
inline

Gets the position of a point t units along the ray.

◆ intersects() [1/4]

RayTestResult Ogre::Ray::intersects ( const Plane p) const
inline

Tests whether this ray intersects the given plane.

References Ogre::Math::Abs(), Ogre::Plane::d, Ogre::Vector< dims, T >::dotProduct(), and Ogre::Plane::normal.

Referenced by Ogre::Math::intersects().

◆ intersects() [2/4]

RayTestResult Ogre::Ray::intersects ( const PlaneBoundedVolume p) const
inline

Tests whether this ray intersects the given plane bounded volume.

References Ogre::Math::intersects(), Ogre::PlaneBoundedVolume::outside, Ogre::PlaneBoundedVolume::planes, and Ogre::Plane::POSITIVE_SIDE.

◆ intersects() [3/4]

RayTestResult Ogre::Ray::intersects ( const Sphere s,
bool  discardInside = true 
) const
inline

◆ intersects() [4/4]

RayTestResult Ogre::Ray::intersects ( const AxisAlignedBox box) const
inline

Tests whether this ray intersects the given box.

References Ogre::Math::intersects().


The documentation for this class was generated from the following file: