OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::Ray, including all inherited members.
getDirection(void) const | Ogre::Ray | inline |
getOrigin(void) const | Ogre::Ray | inline |
getPoint(Real t) const | Ogre::Ray | inline |
intersects(const Plane &p) const | Ogre::Ray | inline |
intersects(const PlaneBoundedVolume &p) const | Ogre::Ray | inline |
intersects(const Sphere &s, bool discardInside=true) const | Ogre::Ray | inline |
intersects(const AxisAlignedBox &box) const | Ogre::Ray | inline |
operator*(Real t) const | Ogre::Ray | inline |
Ray() | Ogre::Ray | inline |
Ray(const Vector3 &origin, const Vector3 &direction) | Ogre::Ray | inline |
setDirection(const Vector3 &dir) | Ogre::Ray | inline |
setOrigin(const Vector3 &origin) | Ogre::Ray | inline |