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    OGRE
    1.11.6
    
   Object-Oriented Graphics Rendering Engine 
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| ▼Core | |
| Animation | |
| Effects | |
| General | |
| Image | |
| LOD | |
| Materials | |
| Math | |
| RenderSystem | |
| Resources | |
| Scene | |
| ▼Optional Components | |
| Bites | Reusable utilities for rapid prototyping | 
| HLMS | High-level Material-System | 
| MeshLodGenerator | Generate Low-poly models from High-poly models automatically | 
| Overlay | Layers which is rendered on top of the 'normal' scene contents | 
| Paging | Render large modular structures | 
| Property | Associate values of arbitrary type with names | 
| RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process | 
| Terrain | Editable Terrain System with LOD, serialization and Paging support | 
| Volume | Volume Rendering with LOD aimed at terrain | 
| ▼Plugins | |
| BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager | 
| CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language | 
| EXRCodec | Codec specialized in loading OpenEXR high dynamic range images | 
| OctreeSceneManager | Octree datastructure for managing scene nodes | 
| OctreeZone | Octree version of PCZone | 
| PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially | 
| ParticleFX | Particle Effects (Emmiters, Affectors) | 
| STBIImageCodec | Codec specialized in images loaded using stb image (https://github.com/nothings/stb) | 
| ▼RenderSystems | |
| Direct3D11 | Implementation of DirectX11 as a rendering system | 
| Direct3D9 | Implementation of DirectX9 as a rendering system | 
| GL | Implementation of GL as a rendering system | 
| GL3Plus | Implementation of GL 3 as a rendering system | 
| GLES2 | Implementation of GL ES 2.x as a rendering system | 
| GLSupport | OpenGL Context creation using GLX, WGL, EGL, Cocoa |