|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Binary Space Parition (BSP) based indoor level scene manager. More...
| Classes | |
| class | Ogre::BspIntersectionSceneQuery | 
| BSP specialisation of IntersectionSceneQuery.  More... | |
| class | Ogre::BspLevel | 
| Holds all the data associated with a Binary Space Parition (BSP) based indoor level.  More... | |
| class | Ogre::BspNode | 
| Encapsulates a node in a BSP tree.  More... | |
| class | Ogre::BspRaySceneQuery | 
| BSP specialisation of RaySceneQuery.  More... | |
| class | Ogre::BspSceneLoader | 
| Manages the locating and loading of BSP-based indoor levels.  More... | |
| class | Ogre::BspSceneManager | 
| Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree.  More... | |
| class | Ogre::BspSceneManagerFactory | 
| Factory for BspSceneManager.  More... | |
| class | Ogre::BspSceneNode | 
| Specialisation of SceneNode for the BspSceneManager.  More... | |
| class | Ogre::Quake3Level | 
| Support for loading and extracting data from a Quake3 level file.  More... | |
| class | Ogre::Quake3Shader | 
| Class for recording Quake3 shaders.  More... | |
| class | Ogre::Quake3ShaderManager | 
| Class for managing Quake3 custom shaders.  More... | |
| Typedefs | |
| typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr | 
Binary Space Parition (BSP) based indoor level scene manager.
| typedef SharedPtr<BspLevel> Ogre::BspLevelPtr |