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OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Here is a list of all related documentation pages:
[detail level
1
2
3
]
▼
Manual
Introduction
The Core Objects
Resource Management
▼
Scripts
Material Scripts
Sets the specific operation used to blend source and destination pixels together.
Compositor Scripts
Particle Scripts
Overlay Scripts
Font Definition Scripts
High-level Programs
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Runtime Shader Generation
RTSS: Run Time Shader System
HLMS: High Level Material System
Mesh Tools
Hardware Buffers
Shadows
Animation
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Tutorials
Guide to building OGRE
Setting up an OGRE project
Your First Scene
Lights, Cameras, and Shadows
Working with NumPy
Trays GUI System
Volume Component
Manual mesh creation
Using the Profiler
External Texture Sources
Shadow Mapping in Ogre
Deferred Shading
Using the PCZ Scene Manager
Deprecated List
Bibliography
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