OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
MeshLodGenerator

Generate Low-poly models from High-poly models automatically. More...

Classes

class  Ogre::LodCollapseCost
 
class  Ogre::LodCollapser
 
struct  Ogre::LodConfig
 
struct  Ogre::LodData
 
struct  Ogre::LodIndexBuffer
 Thread-safe buffer for storing Hardware index buffer. More...
 
struct  Ogre::LodInputBuffer
 Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...
 
struct  Ogre::LodLevel
 Structure for automatic Lod configuration. More...
 
struct  Ogre::LodOutputBuffer
 Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More...
 
class  Ogre::LodOutsideMarker
 This class will mark vertices of a mesh, which are visible from far away (from outside). More...
 
struct  Ogre::LodVertexBuffer
 Thread-safe buffer for storing Hardware vertex buffer. More...
 
class  Ogre::MeshLodGenerator
 
struct  Ogre::ProfiledEdge
 

Typedefs

typedef std::vector< ProfiledEdgeOgre::LodProfile
 

Detailed Description

Generate Low-poly models from High-poly models automatically.

Typedef Documentation

◆ LodProfile

typedef std::vector<ProfiledEdge> Ogre::LodProfile