OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Generate Low-poly models from High-poly models automatically. More...
Classes | |
class | Ogre::LodCollapseCost |
class | Ogre::LodCollapser |
struct | Ogre::LodConfig |
struct | Ogre::LodData |
struct | Ogre::LodIndexBuffer |
Thread-safe buffer for storing Hardware index buffer. More... | |
struct | Ogre::LodInputBuffer |
Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More... | |
struct | Ogre::LodLevel |
Structure for automatic Lod configuration. More... | |
struct | Ogre::LodOutputBuffer |
Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More... | |
class | Ogre::LodOutsideMarker |
This class will mark vertices of a mesh, which are visible from far away (from outside). More... | |
struct | Ogre::LodVertexBuffer |
Thread-safe buffer for storing Hardware vertex buffer. More... | |
class | Ogre::MeshLodGenerator |
struct | Ogre::ProfiledEdge |
Typedefs | |
typedef std::vector< ProfiledEdge > | Ogre::LodProfile |
Generate Low-poly models from High-poly models automatically.
typedef std::vector<ProfiledEdge> Ogre::LodProfile |