|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Generate Low-poly models from High-poly models automatically. More...
| Classes | |
| class | Ogre::LodCollapseCost | 
| class | Ogre::LodCollapser | 
| struct | Ogre::LodConfig | 
| struct | Ogre::LodData | 
| struct | Ogre::LodIndexBuffer | 
| Thread-safe buffer for storing Hardware index buffer.  More... | |
| struct | Ogre::LodInputBuffer | 
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer.  More... | |
| struct | Ogre::LodLevel | 
| Structure for automatic Lod configuration.  More... | |
| struct | Ogre::LodOutputBuffer | 
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer.  More... | |
| class | Ogre::LodOutsideMarker | 
| This class will mark vertices of a mesh, which are visible from far away (from outside).  More... | |
| struct | Ogre::LodVertexBuffer | 
| Thread-safe buffer for storing Hardware vertex buffer.  More... | |
| class | Ogre::MeshLodGenerator | 
| struct | Ogre::ProfiledEdge | 
| Typedefs | |
| typedef std::vector< ProfiledEdge > | Ogre::LodProfile | 
Generate Low-poly models from High-poly models automatically.
| typedef std::vector<ProfiledEdge> Ogre::LodProfile |