OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...
#include <OgreLodBuffer.h>
Classes | |
struct | Submesh |
Public Member Functions | |
void | fillBuffer (Ogre::MeshPtr mesh) |
Public Attributes | |
Real | boundingSphereRadius |
String | meshName |
LodVertexBuffer | sharedVertexBuffer |
std::vector< Submesh > | submesh |
Data representing all required information from a Mesh. Used by LodInputProviderBuffer.
void Ogre::LodInputBuffer::fillBuffer | ( | Ogre::MeshPtr | mesh | ) |
std::vector<Submesh> Ogre::LodInputBuffer::submesh |
LodVertexBuffer Ogre::LodInputBuffer::sharedVertexBuffer |
String Ogre::LodInputBuffer::meshName |
Real Ogre::LodInputBuffer::boundingSphereRadius |