OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgreLodPrerequisites.h"
#include "OgreSharedPtr.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::LodIndexBuffer |
Thread-safe buffer for storing Hardware index buffer. More... | |
struct | Ogre::LodInputBuffer |
Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More... | |
struct | Ogre::LodInputBuffer::Submesh |
struct | Ogre::LodOutputBuffer |
Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More... | |
struct | Ogre::LodOutputBuffer::Submesh |
struct | Ogre::LodVertexBuffer |
Thread-safe buffer for storing Hardware vertex buffer. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |