|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreLodPrerequisites.h"#include "OgreSharedPtr.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::LodIndexBuffer | 
| Thread-safe buffer for storing Hardware index buffer.  More... | |
| struct | Ogre::LodInputBuffer | 
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer.  More... | |
| struct | Ogre::LodInputBuffer::Submesh | 
| struct | Ogre::LodOutputBuffer | 
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer.  More... | |
| struct | Ogre::LodOutputBuffer::Submesh | 
| struct | Ogre::LodVertexBuffer | 
| Thread-safe buffer for storing Hardware vertex buffer.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |