OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Image

Classes

class  Ogre::ASTCCodec
 Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. More...
 
class  Ogre::DDSCodec
 Codec specialized in loading DDS (Direct Draw Surface) images. More...
 
class  Ogre::ETCCodec
 Codec specialized in loading ETC (Ericsson Texture Compression) images. More...
 
class  Ogre::FreeImageCodec
 Codec specialized in images loaded using FreeImage. More...
 
class  Ogre::FreeImagePlugin
 
class  Ogre::Image
 Class representing an image file. More...
 
class  Ogre::ImageCodec
 Codec specialized in images. More...
 
class  Ogre::PixelBox
 A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
 
class  Ogre::PixelUtil
 Some utility functions for packing and unpacking pixel data. More...
 
class  Ogre::PVRTCCodec
 Codec specialized in loading PVRTC (PowerVR) images. More...
 

Typedefs

typedef std::vector< const Image * > Ogre::ConstImagePtrList
 
typedef std::vector< Image * > Ogre::ImagePtrList
 
typedef std::vector< PixelFormatOgre::PixelFormatList
 

Enumerations

enum  Ogre::ImageFlags { Ogre::IF_COMPRESSED = 0x00000001, Ogre::IF_CUBEMAP = 0x00000002, Ogre::IF_3D_TEXTURE = 0x00000004 }
 
enum  Ogre::PixelComponentType {
  Ogre::PCT_BYTE = 0, Ogre::PCT_SHORT = 1, Ogre::PCT_FLOAT16 = 2, Ogre::PCT_FLOAT32 = 3,
  Ogre::PCT_SINT = 4, Ogre::PCT_UINT = 5, Ogre::PCT_COUNT = 6
}
 Pixel component format. More...
 
enum  Ogre::PixelFormat {
  Ogre::PF_UNKNOWN = 0, Ogre::PF_L8, Ogre::PF_BYTE_L = PF_L8, Ogre::PF_L16,
  Ogre::PF_SHORT_L = PF_L16, Ogre::PF_A8, Ogre::PF_BYTE_A = PF_A8, Ogre::PF_BYTE_LA,
  Ogre::PF_R5G6B5, Ogre::PF_B5G6R5, Ogre::PF_A4R4G4B4, Ogre::PF_A1R5G5B5,
  Ogre::PF_R8G8B8, Ogre::PF_B8G8R8, Ogre::PF_A8R8G8B8, Ogre::PF_A8B8G8R8,
  Ogre::PF_B8G8R8A8, Ogre::PF_A2R10G10B10, Ogre::PF_A2B10G10R10, Ogre::PF_DXT1,
  Ogre::PF_DXT2, Ogre::PF_DXT3, Ogre::PF_DXT4, Ogre::PF_DXT5,
  Ogre::PF_FLOAT16_RGB, Ogre::PF_FLOAT16_RGBA, Ogre::PF_FLOAT32_RGB, Ogre::PF_FLOAT32_RGBA,
  Ogre::PF_X8R8G8B8, Ogre::PF_X8B8G8R8, Ogre::PF_R8G8B8A8, Ogre::PF_DEPTH16,
  Ogre::PF_DEPTH = PF_DEPTH16, Ogre::PF_SHORT_RGBA, Ogre::PF_R3G3B2, Ogre::PF_FLOAT16_R,
  Ogre::PF_FLOAT32_R, Ogre::PF_SHORT_GR, Ogre::PF_FLOAT16_GR, Ogre::PF_FLOAT32_GR,
  Ogre::PF_SHORT_RGB, Ogre::PF_PVRTC_RGB2, Ogre::PF_PVRTC_RGBA2, Ogre::PF_PVRTC_RGB4,
  Ogre::PF_PVRTC_RGBA4, Ogre::PF_PVRTC2_2BPP, Ogre::PF_PVRTC2_4BPP, Ogre::PF_R11G11B10_FLOAT,
  Ogre::PF_R8_UINT, Ogre::PF_R8G8_UINT, Ogre::PF_R8G8B8_UINT, Ogre::PF_R8G8B8A8_UINT,
  Ogre::PF_R16_UINT, Ogre::PF_R16G16_UINT, Ogre::PF_R16G16B16_UINT, Ogre::PF_R16G16B16A16_UINT,
  Ogre::PF_R32_UINT, Ogre::PF_R32G32_UINT, Ogre::PF_R32G32B32_UINT, Ogre::PF_R32G32B32A32_UINT,
  Ogre::PF_R8_SINT, Ogre::PF_R8G8_SINT, Ogre::PF_R8G8B8_SINT, Ogre::PF_R8G8B8A8_SINT,
  Ogre::PF_R16_SINT, Ogre::PF_R16G16_SINT, Ogre::PF_R16G16B16_SINT, Ogre::PF_R16G16B16A16_SINT,
  Ogre::PF_R32_SINT, Ogre::PF_R32G32_SINT, Ogre::PF_R32G32B32_SINT, Ogre::PF_R32G32B32A32_SINT,
  Ogre::PF_R9G9B9E5_SHAREDEXP, Ogre::PF_BC4_UNORM, Ogre::PF_BC4_SNORM, Ogre::PF_BC5_UNORM,
  Ogre::PF_BC5_SNORM, Ogre::PF_BC6H_UF16, Ogre::PF_BC6H_SF16, Ogre::PF_BC7_UNORM,
  Ogre::PF_R8, Ogre::PF_RG8, Ogre::PF_R8_SNORM, Ogre::PF_R8G8_SNORM,
  Ogre::PF_R8G8B8_SNORM, Ogre::PF_R8G8B8A8_SNORM, Ogre::PF_R16_SNORM, Ogre::PF_R16G16_SNORM,
  Ogre::PF_R16G16B16_SNORM, Ogre::PF_R16G16B16A16_SNORM, Ogre::PF_ETC1_RGB8, Ogre::PF_ETC2_RGB8,
  Ogre::PF_ETC2_RGBA8, Ogre::PF_ETC2_RGB8A1, Ogre::PF_ATC_RGB, Ogre::PF_ATC_RGBA_EXPLICIT_ALPHA,
  Ogre::PF_ATC_RGBA_INTERPOLATED_ALPHA, Ogre::PF_ASTC_RGBA_4X4_LDR, Ogre::PF_ASTC_RGBA_5X4_LDR, Ogre::PF_ASTC_RGBA_5X5_LDR,
  Ogre::PF_ASTC_RGBA_6X5_LDR, Ogre::PF_ASTC_RGBA_6X6_LDR, Ogre::PF_ASTC_RGBA_8X5_LDR, Ogre::PF_ASTC_RGBA_8X6_LDR,
  Ogre::PF_ASTC_RGBA_8X8_LDR, Ogre::PF_ASTC_RGBA_10X5_LDR, Ogre::PF_ASTC_RGBA_10X6_LDR, Ogre::PF_ASTC_RGBA_10X8_LDR,
  Ogre::PF_ASTC_RGBA_10X10_LDR, Ogre::PF_ASTC_RGBA_12X10_LDR, Ogre::PF_ASTC_RGBA_12X12_LDR, Ogre::PF_DEPTH32,
  Ogre::PF_COUNT, Ogre::PF_BYTE_RGB = PF_B8G8R8, Ogre::PF_BYTE_BGR = PF_R8G8B8, Ogre::PF_BYTE_BGRA = PF_A8R8G8B8,
  Ogre::PF_BYTE_RGBA = PF_A8B8G8R8
}
 The pixel format used for images, textures, and render surfaces. More...
 
enum  Ogre::PixelFormatFlags {
  Ogre::PFF_HASALPHA = 0x00000001, Ogre::PFF_COMPRESSED = 0x00000002, Ogre::PFF_FLOAT = 0x00000004, Ogre::PFF_DEPTH = 0x00000008,
  Ogre::PFF_NATIVEENDIAN = 0x00000010, Ogre::PFF_LUMINANCE = 0x00000020, Ogre::PFF_INTEGER = 0x00000040
}
 Flags defining some on/off properties of pixel formats. More...
 

Detailed Description

Typedef Documentation

◆ ImagePtrList

typedef std::vector<Image*> Ogre::ImagePtrList

◆ ConstImagePtrList

typedef std::vector<const Image*> Ogre::ConstImagePtrList

◆ PixelFormatList

typedef std::vector<PixelFormat> Ogre::PixelFormatList

Enumeration Type Documentation

◆ ImageFlags

Enumerator
IF_COMPRESSED 
IF_CUBEMAP 
IF_3D_TEXTURE 

◆ PixelFormat

The pixel format used for images, textures, and render surfaces.

Note
the components are specified in "packed" native byte order. For PF_BYTE_* formats this means that platform endianess changes the order: e.g. Ogre::PF_BYTE_RGBA on little endian (x86) forms an integer as Ogre::PF_A8B8G8R8, while on big endian it "packs" as Ogre::PF_R8G8B8A8
Enumerator
PF_UNKNOWN 

Unknown pixel format.

PF_L8 

8-bit pixel format, all bits luminance.

PF_BYTE_L 
PF_L16 

16-bit pixel format, all bits luminance.

PF_SHORT_L 
PF_A8 

8-bit pixel format, all bits alpha.

PF_BYTE_A 
PF_BYTE_LA 

2 byte pixel format, 1 byte luminance, 1 byte alpha

PF_R5G6B5 

16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.

PF_B5G6R5 

16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.

PF_A4R4G4B4 

16-bit pixel format, 4 bits for alpha, red, green and blue.

PF_A1R5G5B5 

16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.

PF_R8G8B8 

24-bit pixel format, 8 bits for red, green and blue.

PF_B8G8R8 

24-bit pixel format, 8 bits for blue, green and red.

PF_A8R8G8B8 

32-bit pixel format, 8 bits for alpha, red, green and blue.

PF_A8B8G8R8 

32-bit pixel format, 8 bits for blue, green, red and alpha.

PF_B8G8R8A8 

32-bit pixel format, 8 bits for blue, green, red and alpha.

PF_A2R10G10B10 

32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.

PF_A2B10G10R10 

32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.

PF_DXT1 

DDS (DirectDraw Surface) DXT1 format.

PF_DXT2 

DDS (DirectDraw Surface) DXT2 format.

PF_DXT3 

DDS (DirectDraw Surface) DXT3 format.

PF_DXT4 

DDS (DirectDraw Surface) DXT4 format.

PF_DXT5 

DDS (DirectDraw Surface) DXT5 format.

PF_FLOAT16_RGB 

48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue

PF_FLOAT16_RGBA 

64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha

PF_FLOAT32_RGB 

96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue

PF_FLOAT32_RGBA 

128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha

PF_X8R8G8B8 

32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like Ogre::PF_A8R8G8B8, but alpha will get discarded

PF_X8B8G8R8 

32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like Ogre::PF_A8B8G8R8, but alpha will get discarded

PF_R8G8B8A8 

32-bit pixel format, 8 bits for red, green, blue and alpha.

PF_DEPTH16 

Depth texture format.

PF_DEPTH 
PF_SHORT_RGBA 

64-bit pixel format, 16 bits for red, green, blue and alpha

PF_R3G3B2 

8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.

PF_FLOAT16_R 

16-bit pixel format, 16 bits (float) for red

PF_FLOAT32_R 

32-bit pixel format, 32 bits (float) for red

PF_SHORT_GR 

32-bit pixel format, 16-bit green, 16-bit red

PF_FLOAT16_GR 

32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red

PF_FLOAT32_GR 

64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red

PF_SHORT_RGB 

48-bit pixel format, 16 bits for red, green and blue

PF_PVRTC_RGB2 

PVRTC (PowerVR) RGB 2 bpp.

PF_PVRTC_RGBA2 

PVRTC (PowerVR) RGBA 2 bpp.

PF_PVRTC_RGB4 

PVRTC (PowerVR) RGB 4 bpp.

PF_PVRTC_RGBA4 

PVRTC (PowerVR) RGBA 4 bpp.

PF_PVRTC2_2BPP 

PVRTC (PowerVR) Version 2, 2 bpp.

PF_PVRTC2_4BPP 

PVRTC (PowerVR) Version 2, 4 bpp.

PF_R11G11B10_FLOAT 

32-bit pixel format, 11 bits (float) for red, 11 bits (float) for green, 10 bits (float) for blue

PF_R8_UINT 

8-bit pixel format, 8 bits red (unsigned int).

PF_R8G8_UINT 

16-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int).

PF_R8G8B8_UINT 

24-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned int).

PF_R8G8B8A8_UINT 

32-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned int), 8 bits alpha (unsigned int).

PF_R16_UINT 

16-bit pixel format, 16 bits red (unsigned int).

PF_R16G16_UINT 

32-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int).

PF_R16G16B16_UINT 

48-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned int).

PF_R16G16B16A16_UINT 

64-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned int), 16 bits alpha (unsigned int).

PF_R32_UINT 

32-bit pixel format, 32 bits red (unsigned int).

PF_R32G32_UINT 

64-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int).

PF_R32G32B32_UINT 

96-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned int).

PF_R32G32B32A32_UINT 

128-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned int), 32 bits alpha (unsigned int).

PF_R8_SINT 

8-bit pixel format, 8 bits red (signed int).

PF_R8G8_SINT 

16-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int).

PF_R8G8B8_SINT 

24-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int).

PF_R8G8B8A8_SINT 

32-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int), 8 bits alpha (signed int).

PF_R16_SINT 

16-bit pixel format, 16 bits red (signed int).

PF_R16G16_SINT 

32-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int).

PF_R16G16B16_SINT 

48-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int).

PF_R16G16B16A16_SINT 

64-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int), 16 bits alpha (signed int).

PF_R32_SINT 

32-bit pixel format, 32 bits red (signed int).

PF_R32G32_SINT 

64-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int).

PF_R32G32B32_SINT 

96-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int).

PF_R32G32B32A32_SINT 

128-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int), 32 bits alpha (signed int).

PF_R9G9B9E5_SHAREDEXP 

32-bit pixel format, 9 bits for blue, green, red plus a 5 bit exponent.

PF_BC4_UNORM 

DDS (DirectDraw Surface) BC4 format (unsigned normalised)

PF_BC4_SNORM 

DDS (DirectDraw Surface) BC4 format (signed normalised)

PF_BC5_UNORM 

DDS (DirectDraw Surface) BC5 format (unsigned normalised)

PF_BC5_SNORM 

DDS (DirectDraw Surface) BC5 format (signed normalised)

PF_BC6H_UF16 

DDS (DirectDraw Surface) BC6H format (unsigned 16 bit float)

PF_BC6H_SF16 

DDS (DirectDraw Surface) BC6H format (signed 16 bit float)

PF_BC7_UNORM 

DDS (DirectDraw Surface) BC7 format (unsigned normalised)

PF_R8 

8-bit pixel format, all bits red.

PF_RG8 

16-bit pixel format, 8 bits red, 8 bits green.

PF_R8_SNORM 

8-bit pixel format, 8 bits red (signed normalised int).

PF_R8G8_SNORM 

16-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int).

PF_R8G8B8_SNORM 

24-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int), 8 bits green (signed normalised int).

PF_R8G8B8A8_SNORM 

32-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int), 8 bits green (signed normalised int), 8 bits alpha (signed normalised int).

PF_R16_SNORM 

16-bit pixel format, 16 bits red (signed normalised int).

PF_R16G16_SNORM 

32-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int).

PF_R16G16B16_SNORM 

48-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int), 16 bits green (signed normalised int).

PF_R16G16B16A16_SNORM 

64-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int), 16 bits green (signed normalised int), 16 bits alpha (signed normalised int).

PF_ETC1_RGB8 

ETC1 (Ericsson Texture Compression)

PF_ETC2_RGB8 

ETC2 (Ericsson Texture Compression)

PF_ETC2_RGBA8 

ETC2 (Ericsson Texture Compression)

PF_ETC2_RGB8A1 

ETC2 (Ericsson Texture Compression)

PF_ATC_RGB 

ATC (AMD_compressed_ATC_texture)

PF_ATC_RGBA_EXPLICIT_ALPHA 

ATC (AMD_compressed_ATC_texture)

PF_ATC_RGBA_INTERPOLATED_ALPHA 

ATC (AMD_compressed_ATC_texture)

PF_ASTC_RGBA_4X4_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 4x4)

PF_ASTC_RGBA_5X4_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x4)

PF_ASTC_RGBA_5X5_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x5)

PF_ASTC_RGBA_6X5_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x5)

PF_ASTC_RGBA_6X6_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x6)

PF_ASTC_RGBA_8X5_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x5)

PF_ASTC_RGBA_8X6_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x6)

PF_ASTC_RGBA_8X8_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x8)

PF_ASTC_RGBA_10X5_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x5)

PF_ASTC_RGBA_10X6_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x6)

PF_ASTC_RGBA_10X8_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x8)

PF_ASTC_RGBA_10X10_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x10)

PF_ASTC_RGBA_12X10_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x10)

PF_ASTC_RGBA_12X12_LDR 

ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x12)

PF_DEPTH32 
PF_COUNT 

Number of pixel formats currently defined.

PF_BYTE_RGB 

24-bit pixel format, 8 bits for blue, green and red.

PF_BYTE_BGR 

24-bit pixel format, 8 bits for red, green and blue.

PF_BYTE_BGRA 

32-bit pixel format, 8 bits for alpha, red, green and blue.

PF_BYTE_RGBA 

32-bit pixel format, 8 bits for blue, green, red and alpha.

◆ PixelFormatFlags

Flags defining some on/off properties of pixel formats.

Enumerator
PFF_HASALPHA 

This format has an alpha channel.

PFF_COMPRESSED 

This format is compressed.

This invalidates the values in elemBytes, elemBits and the bit counts as these might not be fixed in a compressed format.

PFF_FLOAT 

This is a floating point format.

PFF_DEPTH 

This is a depth format (for depth textures)

PFF_NATIVEENDIAN 

Format is in native endian.

Generally true for the 16, 24 and 32 bits formats which can be represented as machine integers.

PFF_LUMINANCE 

This is an intensity format instead of a RGB one.

The luminance replaces R,G and B. (but not A)

PFF_INTEGER 

This is an integer format.

◆ PixelComponentType

Pixel component format.

Enumerator
PCT_BYTE 
PCT_SHORT 

Byte per component (8 bit fixed 0.0..1.0)

PCT_FLOAT16 

Short per component (16 bit fixed 0.0..1.0))

PCT_FLOAT32 

16 bit float per component

PCT_SINT 

32 bit float per component

PCT_UINT 

Signed integer per component.

PCT_COUNT 

Unsigned integer per component.