OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
|
Classes | |
class | Ogre::ASTCCodec |
Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. More... | |
class | Ogre::DDSCodec |
Codec specialized in loading DDS (Direct Draw Surface) images. More... | |
class | Ogre::ETCCodec |
Codec specialized in loading ETC (Ericsson Texture Compression) images. More... | |
class | Ogre::FreeImageCodec |
Codec specialized in images loaded using FreeImage. More... | |
class | Ogre::FreeImagePlugin |
class | Ogre::Image |
Class representing an image file. More... | |
class | Ogre::ImageCodec |
Codec specialized in images. More... | |
class | Ogre::PixelBox |
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More... | |
class | Ogre::PixelUtil |
Some utility functions for packing and unpacking pixel data. More... | |
class | Ogre::PVRTCCodec |
Codec specialized in loading PVRTC (PowerVR) images. More... | |
Typedefs | |
typedef std::vector< const Image * > | Ogre::ConstImagePtrList |
typedef std::vector< Image * > | Ogre::ImagePtrList |
typedef std::vector< PixelFormat > | Ogre::PixelFormatList |
typedef std::vector<Image*> Ogre::ImagePtrList |
typedef std::vector<const Image*> Ogre::ConstImagePtrList |
typedef std::vector<PixelFormat> Ogre::PixelFormatList |
enum Ogre::ImageFlags |
enum Ogre::PixelFormat |
The pixel format used for images, textures, and render surfaces.
Enumerator | |
---|---|
PF_UNKNOWN | Unknown pixel format. |
PF_L8 | 8-bit pixel format, all bits luminance. |
PF_BYTE_L | |
PF_L16 | 16-bit pixel format, all bits luminance. |
PF_SHORT_L | |
PF_A8 | 8-bit pixel format, all bits alpha. |
PF_BYTE_A | |
PF_BYTE_LA | 2 byte pixel format, 1 byte luminance, 1 byte alpha |
PF_R5G6B5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
PF_B5G6R5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
PF_A4R4G4B4 | 16-bit pixel format, 4 bits for alpha, red, green and blue. |
PF_A1R5G5B5 | 16-bit pixel format, 5 bits for blue, green, red and 1 for alpha. |
PF_R8G8B8 | 24-bit pixel format, 8 bits for red, green and blue. |
PF_B8G8R8 | 24-bit pixel format, 8 bits for blue, green and red. |
PF_A8R8G8B8 | 32-bit pixel format, 8 bits for alpha, red, green and blue. |
PF_A8B8G8R8 | 32-bit pixel format, 8 bits for blue, green, red and alpha. |
PF_B8G8R8A8 | 32-bit pixel format, 8 bits for blue, green, red and alpha. |
PF_A2R10G10B10 | 32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue. |
PF_A2B10G10R10 | 32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha. |
PF_DXT1 | DDS (DirectDraw Surface) DXT1 format. |
PF_DXT2 | DDS (DirectDraw Surface) DXT2 format. |
PF_DXT3 | DDS (DirectDraw Surface) DXT3 format. |
PF_DXT4 | DDS (DirectDraw Surface) DXT4 format. |
PF_DXT5 | DDS (DirectDraw Surface) DXT5 format. |
PF_FLOAT16_RGB | 48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue |
PF_FLOAT16_RGBA | 64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha |
PF_FLOAT32_RGB | 96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue |
PF_FLOAT32_RGBA | 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha |
PF_X8R8G8B8 | 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like Ogre::PF_A8R8G8B8, but alpha will get discarded |
PF_X8B8G8R8 | 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like Ogre::PF_A8B8G8R8, but alpha will get discarded |
PF_R8G8B8A8 | 32-bit pixel format, 8 bits for red, green, blue and alpha. |
PF_DEPTH16 | Depth texture format. |
PF_DEPTH | |
PF_SHORT_RGBA | 64-bit pixel format, 16 bits for red, green, blue and alpha |
PF_R3G3B2 | 8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red. |
PF_FLOAT16_R | 16-bit pixel format, 16 bits (float) for red |
PF_FLOAT32_R | 32-bit pixel format, 32 bits (float) for red |
PF_SHORT_GR | 32-bit pixel format, 16-bit green, 16-bit red |
PF_FLOAT16_GR | 32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red |
PF_FLOAT32_GR | 64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red |
PF_SHORT_RGB | 48-bit pixel format, 16 bits for red, green and blue |
PF_PVRTC_RGB2 | PVRTC (PowerVR) RGB 2 bpp. |
PF_PVRTC_RGBA2 | PVRTC (PowerVR) RGBA 2 bpp. |
PF_PVRTC_RGB4 | PVRTC (PowerVR) RGB 4 bpp. |
PF_PVRTC_RGBA4 | PVRTC (PowerVR) RGBA 4 bpp. |
PF_PVRTC2_2BPP | PVRTC (PowerVR) Version 2, 2 bpp. |
PF_PVRTC2_4BPP | PVRTC (PowerVR) Version 2, 4 bpp. |
PF_R11G11B10_FLOAT | 32-bit pixel format, 11 bits (float) for red, 11 bits (float) for green, 10 bits (float) for blue |
PF_R8_UINT | 8-bit pixel format, 8 bits red (unsigned int). |
PF_R8G8_UINT | 16-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int). |
PF_R8G8B8_UINT | 24-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned int). |
PF_R8G8B8A8_UINT | 32-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned int), 8 bits alpha (unsigned int). |
PF_R16_UINT | 16-bit pixel format, 16 bits red (unsigned int). |
PF_R16G16_UINT | 32-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int). |
PF_R16G16B16_UINT | 48-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned int). |
PF_R16G16B16A16_UINT | 64-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned int), 16 bits alpha (unsigned int). |
PF_R32_UINT | 32-bit pixel format, 32 bits red (unsigned int). |
PF_R32G32_UINT | 64-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int). |
PF_R32G32B32_UINT | 96-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned int). |
PF_R32G32B32A32_UINT | 128-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned int), 32 bits alpha (unsigned int). |
PF_R8_SINT | 8-bit pixel format, 8 bits red (signed int). |
PF_R8G8_SINT | 16-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int). |
PF_R8G8B8_SINT | 24-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int). |
PF_R8G8B8A8_SINT | 32-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int), 8 bits alpha (signed int). |
PF_R16_SINT | 16-bit pixel format, 16 bits red (signed int). |
PF_R16G16_SINT | 32-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int). |
PF_R16G16B16_SINT | 48-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int). |
PF_R16G16B16A16_SINT | 64-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int), 16 bits alpha (signed int). |
PF_R32_SINT | 32-bit pixel format, 32 bits red (signed int). |
PF_R32G32_SINT | 64-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int). |
PF_R32G32B32_SINT | 96-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int). |
PF_R32G32B32A32_SINT | 128-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int), 32 bits alpha (signed int). |
PF_R9G9B9E5_SHAREDEXP | 32-bit pixel format, 9 bits for blue, green, red plus a 5 bit exponent. |
PF_BC4_UNORM | DDS (DirectDraw Surface) BC4 format (unsigned normalised) |
PF_BC4_SNORM | DDS (DirectDraw Surface) BC4 format (signed normalised) |
PF_BC5_UNORM | DDS (DirectDraw Surface) BC5 format (unsigned normalised) |
PF_BC5_SNORM | DDS (DirectDraw Surface) BC5 format (signed normalised) |
PF_BC6H_UF16 | DDS (DirectDraw Surface) BC6H format (unsigned 16 bit float) |
PF_BC6H_SF16 | DDS (DirectDraw Surface) BC6H format (signed 16 bit float) |
PF_BC7_UNORM | DDS (DirectDraw Surface) BC7 format (unsigned normalised) |
PF_R8 | 8-bit pixel format, all bits red. |
PF_RG8 | 16-bit pixel format, 8 bits red, 8 bits green. |
PF_R8_SNORM | 8-bit pixel format, 8 bits red (signed normalised int). |
PF_R8G8_SNORM | 16-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int). |
PF_R8G8B8_SNORM | 24-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int), 8 bits green (signed normalised int). |
PF_R8G8B8A8_SNORM | 32-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int), 8 bits green (signed normalised int), 8 bits alpha (signed normalised int). |
PF_R16_SNORM | 16-bit pixel format, 16 bits red (signed normalised int). |
PF_R16G16_SNORM | 32-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int). |
PF_R16G16B16_SNORM | 48-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int), 16 bits green (signed normalised int). |
PF_R16G16B16A16_SNORM | 64-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int), 16 bits green (signed normalised int), 16 bits alpha (signed normalised int). |
PF_ETC1_RGB8 | ETC1 (Ericsson Texture Compression) |
PF_ETC2_RGB8 | ETC2 (Ericsson Texture Compression) |
PF_ETC2_RGBA8 | ETC2 (Ericsson Texture Compression) |
PF_ETC2_RGB8A1 | ETC2 (Ericsson Texture Compression) |
PF_ATC_RGB | ATC (AMD_compressed_ATC_texture) |
PF_ATC_RGBA_EXPLICIT_ALPHA | ATC (AMD_compressed_ATC_texture) |
PF_ATC_RGBA_INTERPOLATED_ALPHA | ATC (AMD_compressed_ATC_texture) |
PF_ASTC_RGBA_4X4_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 4x4) |
PF_ASTC_RGBA_5X4_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x4) |
PF_ASTC_RGBA_5X5_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x5) |
PF_ASTC_RGBA_6X5_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x5) |
PF_ASTC_RGBA_6X6_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x6) |
PF_ASTC_RGBA_8X5_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x5) |
PF_ASTC_RGBA_8X6_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x6) |
PF_ASTC_RGBA_8X8_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x8) |
PF_ASTC_RGBA_10X5_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x5) |
PF_ASTC_RGBA_10X6_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x6) |
PF_ASTC_RGBA_10X8_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x8) |
PF_ASTC_RGBA_10X10_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x10) |
PF_ASTC_RGBA_12X10_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x10) |
PF_ASTC_RGBA_12X12_LDR | ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x12) |
PF_DEPTH32 | |
PF_COUNT | Number of pixel formats currently defined. |
PF_BYTE_RGB | 24-bit pixel format, 8 bits for blue, green and red. |
PF_BYTE_BGR | 24-bit pixel format, 8 bits for red, green and blue. |
PF_BYTE_BGRA | 32-bit pixel format, 8 bits for alpha, red, green and blue. |
PF_BYTE_RGBA | 32-bit pixel format, 8 bits for blue, green, red and alpha. |
Flags defining some on/off properties of pixel formats.
Pixel component format.