|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Implementation of DirectX11 as a rendering system. More...
| Classes | |
| class | Ogre::D3D11RenderSystem | 
| Implementation of DirectX11 as a rendering system.  More... | |
| Macros | |
| #define | SUPPORT_SM2_0_HLSL_SHADERS 1 | 
| Enable recognizing SM2.0 HLSL shaders.  More... | |
Implementation of DirectX11 as a rendering system.
| #define SUPPORT_SM2_0_HLSL_SHADERS 1 | 
Enable recognizing SM2.0 HLSL shaders.
(the same shader code could be used by many RenderSystems, directly or via Cg)