|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
| Namespaces | |
| Ogre::EmitterCommands | |
| Classes | |
| class | Ogre::Billboard | 
| A billboard is a primitive which always faces the camera in every frame.  More... | |
| class | Ogre::BillboardChain | 
| Allows the rendering of a chain of connected billboards.  More... | |
| class | Ogre::BillboardChainFactory | 
| Factory object for creating BillboardChain instances.  More... | |
| class | Ogre::BillboardParticleRenderer | 
| Specialisation of ParticleSystemRenderer to render particles using a BillboardSet.  More... | |
| class | Ogre::BillboardParticleRendererFactory | 
| Factory class for BillboardParticleRenderer.  More... | |
| class | Ogre::BillboardSet | 
| A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other.  More... | |
| class | Ogre::BillboardSetFactory | 
| Factory object for creating BillboardSet instances.  More... | |
| class | Ogre::CompositionPass | 
| Object representing one pass or operation in a composition sequence.  More... | |
| class | Ogre::CompositionTargetPass | 
| Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.  More... | |
| class | Ogre::CompositionTechnique | 
| Base composition technique, can be subclassed in plugins.  More... | |
| class | Ogre::Compositor | 
| Class representing a Compositor object.  More... | |
| class | Ogre::CompositorChain | 
| Chain of compositor effects applying to one viewport.  More... | |
| class | Ogre::CompositorInstance | 
| An instance of a Compositor object for one Viewport.  More... | |
| class | Ogre::CompositorLogic | 
| Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically.  More... | |
| class | Ogre::CompositorManager | 
| Class for managing Compositor settings for Ogre.  More... | |
| class | Ogre::CustomCompositionPass | 
| Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes.  More... | |
| class | Ogre::Particle | 
| Class representing a single particle instance.  More... | |
| class | Ogre::ParticleAffector | 
| Abstract class defining the interface to be implemented by particle affectors.  More... | |
| class | Ogre::ParticleAffectorFactory | 
| Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.  More... | |
| class | Ogre::ParticleEmitter | 
| Abstract class defining the interface to be implemented by particle emitters.  More... | |
| class | Ogre::ParticleEmitterFactory | 
| Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses.  More... | |
| class | Ogre::ParticleIterator | 
| Convenience class to make it easy to step through all particles in a ParticleSystem.  More... | |
| class | Ogre::ParticleSystem | 
| Class defining particle system based special effects.  More... | |
| class | Ogre::ParticleSystemFactory | 
| Factory object for creating ParticleSystem instances.  More... | |
| class | Ogre::ParticleSystemManager | 
| Manages particle systems, particle system scripts (templates) and the available emitter & affector factories.  More... | |
| class | Ogre::ParticleSystemRenderer | 
| Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances.  More... | |
| class | Ogre::ParticleSystemRendererFactory | 
| Abstract class definition of a factory object for ParticleSystemRenderer.  More... | |
| class | Ogre::ParticleVisualData | 
| Abstract class containing any additional data required to be associated with a particle to perform the required rendering.  More... | |
| class | Ogre::RibbonTrail | 
| Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances.  More... | |
| class | Ogre::RibbonTrailFactory | 
| Factory object for creating RibbonTrail instances.  More... | |
| Enumerations | |
| enum | Ogre::BillboardOrigin { Ogre::BBO_TOP_LEFT, Ogre::BBO_TOP_CENTER, Ogre::BBO_TOP_RIGHT, Ogre::BBO_CENTER_LEFT, Ogre::BBO_CENTER, Ogre::BBO_CENTER_RIGHT, Ogre::BBO_BOTTOM_LEFT, Ogre::BBO_BOTTOM_CENTER, Ogre::BBO_BOTTOM_RIGHT } | 
| Enum covering what exactly a billboard's position means (center, top-left etc).  More... | |
| enum | Ogre::BillboardRotationType { Ogre::BBR_VERTEX, Ogre::BBR_TEXCOORD } | 
| The rotation type of billboard.  More... | |
| enum | Ogre::BillboardType { Ogre::BBT_POINT, Ogre::BBT_ORIENTED_COMMON, Ogre::BBT_ORIENTED_SELF, Ogre::BBT_PERPENDICULAR_COMMON, Ogre::BBT_PERPENDICULAR_SELF } | 
| The type of billboard to use.  More... | |
| Variables | |
| const size_t | Ogre::RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1 | 
Enum covering what exactly a billboard's position means (center, top-left etc).
| Enumerator | |
|---|---|
| BBO_TOP_LEFT | |
| BBO_TOP_CENTER | |
| BBO_TOP_RIGHT | |
| BBO_CENTER_LEFT | |
| BBO_CENTER | |
| BBO_CENTER_RIGHT | |
| BBO_BOTTOM_LEFT | |
| BBO_BOTTOM_CENTER | |
| BBO_BOTTOM_RIGHT | |
| enum Ogre::BillboardType | 
The type of billboard to use.
| const size_t Ogre::RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1 |