OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
|
Class for managing Compositor settings for Ogre. More...
#include <OgreCompositorManager.h>
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap |
typedef std::unordered_map< String, ResourcePtr > | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap |
typedef std::set< Texture * > | UniqueTextureSet |
Public Member Functions | |
CompositorManager () | |
virtual | ~CompositorManager () |
Renderable * | _getTexturedRectangle2D () |
Get a textured fullscreen 2D rectangle, for internal use. More... | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
void | _reconstructAllCompositorResources () |
Internal method for forcing all active compositors to recreate their resources. More... | |
void | _relocateChain (Viewport *sourceVP, Viewport *destVP) |
Relocates a compositor chain from one viewport to another. More... | |
CompositorInstance * | addCompositor (Viewport *vp, const String &compositor, int addPosition=-1) |
Add a compositor to a viewport. More... | |
CompositorPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new compositor. More... | |
Resource * | createImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *params) |
Overridden from ResourceManager. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
void | freePooledTextures (bool onlyIfUnreferenced=true) |
Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though). More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
CompositorPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Get a resource by name. More... | |
CompositorChain * | getCompositorChain (Viewport *vp) |
Get the compositor chain for a Viewport. More... | |
CompositorLogic * | getCompositorLogic (const String &name) |
Get a compositor logic by its name. More... | |
CustomCompositionPass * | getCustomCompositionPass (const String &name) |
Get a custom composition pass by its name. More... | |
bool | getHasCompositionPass (const String &name) |
bool | getHasCompositorLogic (const String &name) |
Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. More... | |
size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. More... | |
size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. More... | |
TexturePtr | getPooledTexture (const String &name, const String &localName, size_t w, size_t h, PixelFormat f, uint aa, const String &aaHint, bool srgb, UniqueTextureSet &texturesAlreadyAssigned, CompositorInstance *inst, CompositionTechnique::TextureScope scope) |
Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. More... | |
const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. More... | |
bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. More... | |
bool | hasCompositorChain (const Viewport *vp) const |
Returns whether exists compositor chain for a viewport. More... | |
bool | hasCompositorLogic (const String &name) |
Check if a compositor logic exists. More... | |
bool | hasCustomCompositionPass (const String &name) |
Check if a compositor pass exists. More... | |
void | initialise (void) |
Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts. More... | |
ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
void | parseScript (DataStreamPtr &stream, const String &groupName) |
ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
void | registerCompositorLogic (const String &name, CompositorLogic *logic) |
Register a compositor logic for listening in to expecting composition techniques. More... | |
void | registerCustomCompositionPass (const String &name, CustomCompositionPass *customPass) |
Register a custom composition pass. More... | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. More... | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
void | remove (const ResourcePtr &r) |
Remove a single resource. More... | |
void | remove (const String &name, const String &group=RGN_DEFAULT) |
void | remove (ResourceHandle handle) |
void | removeAll (void) |
Overridden from ResourceManager since we have to clean up chains too. More... | |
void | removeCompositor (Viewport *vp, const String &compositor) |
Remove a compositor from a viewport. More... | |
void | removeCompositorChain (const Viewport *vp) |
Remove the compositor chain from a viewport if exists. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) |
Returns whether the named resource exists in this manager. More... | |
bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. More... | |
void | setCompositorEnabled (Viewport *vp, const String &compositor, bool value) |
Set the state of a compositor on a viewport to enabled or disabled. More... | |
void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
void | unload (const String &name, const String &group=RGN_DEFAULT) |
Unloads a single resource by name. More... | |
void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. More... | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
void | unregisterCompositorLogic (const String &name) |
Removes a listener for compositor logic registered with registerCompositorLogic. More... | |
void | unregisterCustomCompositionPass (const String &name) |
void | unRegisterCustomCompositionPass (const String &name) |
Static Public Member Functions | |
static CompositorManager & | getSingleton (void) |
Get the singleton instance. More... | |
static CompositorManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Class for managing Compositor settings for Ogre.
Compositors provide the means to flexibly "composite" the final rendering result from multiple scene renders and intermediate operations like rendering fullscreen quads. This makes it possible to apply postfilter effects, HDRI postprocessing, and shadow effects to a Viewport.
typedef std::set<Texture*> Ogre::CompositorManager::UniqueTextureSet |
|
inherited |
|
inherited |
|
inherited |
|
inherited |
|
inherited |
Ogre::CompositorManager::CompositorManager | ( | ) |
|
virtual |
|
virtual |
Overridden from ResourceManager.
Implements Ogre::ResourceManager.
void Ogre::CompositorManager::initialise | ( | void | ) |
Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts.
CompositorPtr Ogre::CompositorManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
||
ManualResourceLoader * | loader = 0 , |
||
const NameValuePairList * | createParams = 0 |
||
) |
Create a new compositor.
CompositorPtr Ogre::CompositorManager::getByName | ( | const String & | name, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
||
) |
Get a resource by name.
|
virtual |
Implements Ogre::ScriptLoader.
CompositorChain* Ogre::CompositorManager::getCompositorChain | ( | Viewport * | vp | ) |
Get the compositor chain for a Viewport.
If there is none yet, a new compositor chain is registered. XXX We need a _notifyViewportRemoved to find out when this viewport disappears, so we can destroy its chain as well.
bool Ogre::CompositorManager::hasCompositorChain | ( | const Viewport * | vp | ) | const |
Returns whether exists compositor chain for a viewport.
void Ogre::CompositorManager::removeCompositorChain | ( | const Viewport * | vp | ) |
Remove the compositor chain from a viewport if exists.
CompositorInstance* Ogre::CompositorManager::addCompositor | ( | Viewport * | vp, |
const String & | compositor, | ||
int | addPosition = -1 |
||
) |
Add a compositor to a viewport.
By default, it is added to end of the chain, after the other compositors.
vp | Viewport to modify |
compositor | The name of the compositor to apply |
addPosition | At which position to add, defaults to the end (-1). |
Remove a compositor from a viewport.
void Ogre::CompositorManager::setCompositorEnabled | ( | Viewport * | vp, |
const String & | compositor, | ||
bool | value | ||
) |
Set the state of a compositor on a viewport to enabled or disabled.
Disabling a compositor stops it from rendering but does not free any resources. This can be more efficient than using removeCompositor and addCompositor in cases the filter is switched on and off a lot.
Renderable* Ogre::CompositorManager::_getTexturedRectangle2D | ( | ) |
Get a textured fullscreen 2D rectangle, for internal use.
|
virtual |
Overridden from ResourceManager since we have to clean up chains too.
Reimplemented from Ogre::ResourceManager.
void Ogre::CompositorManager::_reconstructAllCompositorResources | ( | ) |
Internal method for forcing all active compositors to recreate their resources.
TexturePtr Ogre::CompositorManager::getPooledTexture | ( | const String & | name, |
const String & | localName, | ||
size_t | w, | ||
size_t | h, | ||
PixelFormat | f, | ||
uint | aa, | ||
const String & | aaHint, | ||
bool | srgb, | ||
UniqueTextureSet & | texturesAlreadyAssigned, | ||
CompositorInstance * | inst, | ||
CompositionTechnique::TextureScope | scope | ||
) |
Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist.
It also takes into account whether a pooled texture has already been supplied to this same requester already, in which case it won't give the same texture twice (this is important for example if you request 2 ping-pong textures, you don't want to get the same texture for both requests!
void Ogre::CompositorManager::freePooledTextures | ( | bool | onlyIfUnreferenced = true | ) |
Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though).
void Ogre::CompositorManager::registerCompositorLogic | ( | const String & | name, |
CompositorLogic * | logic | ||
) |
Register a compositor logic for listening in to expecting composition techniques.
void Ogre::CompositorManager::unregisterCompositorLogic | ( | const String & | name | ) |
Removes a listener for compositor logic registered with registerCompositorLogic.
CompositorLogic* Ogre::CompositorManager::getCompositorLogic | ( | const String & | name | ) |
Get a compositor logic by its name.
bool Ogre::CompositorManager::hasCompositorLogic | ( | const String & | name | ) |
Check if a compositor logic exists.
|
inline |
void Ogre::CompositorManager::registerCustomCompositionPass | ( | const String & | name, |
CustomCompositionPass * | customPass | ||
) |
Register a custom composition pass.
void Ogre::CompositorManager::unregisterCustomCompositionPass | ( | const String & | name | ) |
|
inline |
CustomCompositionPass* Ogre::CompositorManager::getCustomCompositionPass | ( | const String & | name | ) |
Get a custom composition pass by its name.
bool Ogre::CompositorManager::hasCustomCompositionPass | ( | const String & | name | ) |
Check if a compositor pass exists.
|
inline |
Relocates a compositor chain from one viewport to another.
sourceVP | The viewport to take the chain from |
destVP | The viewport to connect the chain to |
|
static |
Get the singleton instance.
|
static |
Get the singleton instance.
|
inherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
|
inherited |
Create a new resource, or retrieve an existing one with the same name if it already exists.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
Referenced by Ogre::TextureManager::getSampler().
|
inherited |
Set a limit on the amount of memory this resource handler may use.
|
inherited |
Get the limit on the amount of memory this resource handler may use.
|
inlineinherited |
Gets the current memory usage, in bytes.
References OGRE_RESOURCE_GROUP_INIT.
|
inherited |
Unloads a single resource by name.
|
inherited |
Unloads a single resource by handle.
|
inlineinherited |
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
|
virtualinherited |
Unloads all resources.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. |
|
inlineinherited |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
|
virtualinherited |
Caused all currently loaded resources to be reloaded.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere. |
|
inlineinherited |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
|
inlineinherited |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE, and OGRE_RESOURCE_GROUP_INIT.
|
inherited |
Remove a single resource.
|
inherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
inherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
virtualinherited |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
|
virtualinherited |
Retrieves a pointer to a resource by name, or null if the resource does not exist.
Reimplemented in Ogre::GpuProgramManager.
|
virtualinherited |
Retrieves a pointer to a resource by handle, or null if the resource does not exist.
|
inlineinherited |
Returns whether the named resource exists in this manager.
|
inlineinherited |
Returns whether a resource with the given handle exists in this manager.
|
virtualinherited |
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
|
virtualinherited |
Notify this manager that a resource which it manages has been loaded.
|
virtualinherited |
Notify this manager that a resource which it manages has been unloaded.
|
inherited |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
|
inherited |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
|
inlinevirtualinherited |
Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
|
inlinevirtualinherited |
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
|
inlineinherited |
Gets a string identifying the type of resource this manager handles.
|
inlineinherited |
Sets whether this manager and its resources habitually produce log output.
|
inlineinherited |
Gets whether this manager and its resources habitually produce log output.
|
inherited |
Create a resource pool, or reuse one that already exists.
|
inherited |
Destroy a resource pool.
|
inherited |
Destroy a resource pool.
|
inherited |
destroy all pools
|
inlineinherited |
Returns an iterator over all resources in this manager.
|
inherited |