OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreResourceGroupManager.h File Reference
#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgreDataStream.h"
#include "OgreArchive.h"
#include "OgreIteratorWrappers.h"
#include "OgreCommon.h"
#include "Threading/OgreThreadHeaders.h"
#include <ctime>
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::ResourceGroupListener
 This class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
 
class  Ogre::ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
 
struct  Ogre::ResourceGroupManager::ResourceDeclaration
 Nested struct defining a resource declaration. More...
 
struct  Ogre::ResourceGroupManager::ResourceLocation
 Resource location entry. More...
 
class  Ogre::ResourceLoadingListener
 This class allows users to override resource loading behavior. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define OGRE_RESOURCE_GROUP_INIT   = RGN_AUTODETECT
 

Variables

_OgreExport const char *const Ogre::RGN_AUTODETECT
 Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups. More...
 
_OgreExport const char *const Ogre::RGN_DEFAULT
 Default resource group name. More...
 
_OgreExport const char *const Ogre::RGN_INTERNAL
 Internal resource group name (should be used by OGRE internal only) More...
 

Macro Definition Documentation

◆ OGRE_RESOURCE_GROUP_INIT