|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
 Inheritance diagram for Ogre::SubMesh:
 Inheritance diagram for Ogre::SubMesh:| Public Types | |
| typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator | 
| typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator | 
| typedef std::vector< unsigned short > | IndexMap | 
| Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).  More... | |
| typedef std::vector< IndexData * > | LODFaceList | 
| typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList | 
| Multimap of verex bone assignments (orders by vertex index)  More... | |
| Public Member Functions | |
| SubMesh () | |
| ~SubMesh () | |
| void | _compileBoneAssignments (void) | 
| Must be called once to compile bone assignments into geometry buffer.  More... | |
| void | _getRenderOperation (RenderOperation &rend, ushort lodIndex=0) | 
| Returns a RenderOperation structure required to render this mesh.  More... | |
| void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) | 
| Assigns a vertex to a bone with a given weight, for skeletal animation.  More... | |
| void | addTextureAlias (const String &aliasName, const String &textureName) | 
| Adds the alias or replaces an existing one and associates the texture name to it.  More... | |
| void | clearBoneAssignments (void) | 
| Removes all bone assignments for this mesh.  More... | |
| SubMesh * | clone (const String &newName, Mesh *parentMesh=0) | 
| Makes a copy of this submesh object and gives it a new name.  More... | |
| void | generateExtremes (size_t count) | 
| Generate the submesh extremes (.  More... | |
| AliasTextureIterator | getAliasTextureIterator (void) const | 
| Gets an constant iterator to access all texture alias names assigned to this submesh.  More... | |
| BoneAssignmentIterator | getBoneAssignmentIterator (void) | 
| Gets an iterator for access all bone assignments.  More... | |
| const VertexBoneAssignmentList & | getBoneAssignments () | 
| Gets a const reference to the list of bone assignments.  More... | |
| const String & | getMaterialName (void) const | 
| size_t | getTextureAliasCount (void) const | 
| Gets the number of texture aliases assigned to the sub mesh.  More... | |
| bool | getVertexAnimationIncludesNormals () const | 
| Returns whether animation on dedicated vertex data includes normals.  More... | |
| VertexAnimationType | getVertexAnimationType (void) const | 
| Get the type of any vertex animation used by dedicated geometry.  More... | |
| bool | hasTextureAliases (void) const | 
| returns true if the sub mesh has texture aliases  More... | |
| bool | isBuildEdgesEnabled (void) const | 
| Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.  More... | |
| bool | isMatInitialised (void) const | 
| Returns true if a material has been assigned to the submesh, otherwise returns false.  More... | |
| void | removeAllTextureAliases (void) | 
| removes all texture aliases from the sub mesh  More... | |
| void | removeTextureAlias (const String &aliasName) | 
| Remove a specific texture alias name from the sub mesh.  More... | |
| void | setBuildEdgesEnabled (bool b) | 
| void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | 
| Sets the name of the Material which this SubMesh will use.  More... | |
| bool | updateMaterialUsingTextureAliases (void) | 
| The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.  More... | |
| Public Attributes | |
| IndexMap | blendIndexToBoneIndexMap | 
| std::vector< Vector3 > | extremityPoints | 
| A list of extreme points on the submesh (optional).  More... | |
| IndexData * | indexData | 
| Face index data.  More... | |
| LODFaceList | mLodFaceList | 
| RenderOperation::OperationType | operationType | 
| The render operation type used to render this submesh.  More... | |
| Mesh * | parent | 
| Reference to parent Mesh (not a smart pointer so child does not keep parent alive).  More... | |
| bool | useSharedVertices | 
| Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.  More... | |
| VertexData * | vertexData | 
| Dedicated vertex data (only valid if useSharedVertices = false).  More... | |
| Friends | |
| class | Mesh | 
| class | MeshSerializerImpl | 
| class | MeshSerializerImpl_v1_1 | 
| class | MeshSerializerImpl_v1_2 | 
Defines a part of a complete mesh.
| typedef std::vector<unsigned short> Ogre::SubMesh::IndexMap | 
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
| typedef std::vector<IndexData*> Ogre::SubMesh::LODFaceList | 
| typedef std::multimap<size_t, VertexBoneAssignment> Ogre::SubMesh::VertexBoneAssignmentList | 
Multimap of verex bone assignments (orders by vertex index)
| Ogre::SubMesh::SubMesh | ( | ) | 
| Ogre::SubMesh::~SubMesh | ( | ) | 
| void Ogre::SubMesh::setMaterialName | ( | const String & | matName, | 
| const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME | ||
| ) | 
| const String& Ogre::SubMesh::getMaterialName | ( | void | ) | const | 
| bool Ogre::SubMesh::isMatInitialised | ( | void | ) | const | 
Returns true if a material has been assigned to the submesh, otherwise returns false.
| void Ogre::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, | 
| ushort | lodIndex = 0 | ||
| ) | 
Returns a RenderOperation structure required to render this mesh.
| rend | Reference to a RenderOperation structure to populate. | 
| lodIndex | The index of the LOD to use. | 
| void Ogre::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) | 
Assigns a vertex to a bone with a given weight, for skeletal animation.
| void Ogre::SubMesh::clearBoneAssignments | ( | void | ) | 
| BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator | ( | void | ) | 
Gets an iterator for access all bone assignments.
| 
 | inline | 
Gets a const reference to the list of bone assignments.
| void Ogre::SubMesh::_compileBoneAssignments | ( | void | ) | 
Must be called once to compile bone assignments into geometry buffer.
| AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator | ( | void | ) | const | 
Gets an constant iterator to access all texture alias names assigned to this submesh.
Adds the alias or replaces an existing one and associates the texture name to it.
| aliasName | is the name of the alias. | 
| textureName | is the name of the texture to be associated with the alias | 
| void Ogre::SubMesh::removeTextureAlias | ( | const String & | aliasName | ) | 
Remove a specific texture alias name from the sub mesh.
| aliasName | is the name of the alias to be removed. If it is not found then it is ignored. | 
| void Ogre::SubMesh::removeAllTextureAliases | ( | void | ) | 
removes all texture aliases from the sub mesh
| 
 | inline | 
returns true if the sub mesh has texture aliases
| 
 | inline | 
Gets the number of texture aliases assigned to the sub mesh.
| bool Ogre::SubMesh::updateMaterialUsingTextureAliases | ( | void | ) | 
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
| VertexAnimationType Ogre::SubMesh::getVertexAnimationType | ( | void | ) | const | 
Get the type of any vertex animation used by dedicated geometry.
| 
 | inline | 
Returns whether animation on dedicated vertex data includes normals.
| void Ogre::SubMesh::generateExtremes | ( | size_t | count | ) | 
Generate the submesh extremes (.
| count | Number of extreme points to compute for the submesh. | 
| 
 | inline | 
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
| void Ogre::SubMesh::setBuildEdgesEnabled | ( | bool | b | ) | 
Makes a copy of this submesh object and gives it a new name.
| newName | The name to give the clone. | 
| parentMesh | Optional mesh to make the parent of the newly created clone. If you leave this blank, the clone will be parented to the same Mesh as the original. | 
| 
 | friend | 
| 
 | friend | 
| 
 | friend | 
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 | friend | 
| bool Ogre::SubMesh::useSharedVertices | 
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| RenderOperation::OperationType Ogre::SubMesh::operationType | 
The render operation type used to render this submesh.
| VertexData* Ogre::SubMesh::vertexData | 
Dedicated vertex data (only valid if useSharedVertices = false).
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| IndexData* Ogre::SubMesh::indexData | 
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| IndexMap Ogre::SubMesh::blendIndexToBoneIndexMap | 
| LODFaceList Ogre::SubMesh::mLodFaceList | 
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| std::vector<Vector3> Ogre::SubMesh::extremityPoints | 
A list of extreme points on the submesh (optional).
| Mesh* Ogre::SubMesh::parent | 
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).