|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...
#include <OgreResourceManager.h>
 Inheritance diagram for Ogre::ResourceManager::ResourcePool:
 Inheritance diagram for Ogre::ResourceManager::ResourcePool:| Public Member Functions | |
| ResourcePool (const String &name) | |
| ~ResourcePool () | |
| virtual void | addItem (const ResourcePtr &i) | 
| Add a new item to the pool.  More... | |
| void | clear () | 
| Clear the pool.  More... | |
| const String & | getName () const | 
| Get the name of the pool.  More... | |
| virtual std::pair< bool, ResourcePtr > | removeItem () | 
| Get the next item from the pool.  More... | |
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
| Ogre::ResourceManager::ResourcePool::ResourcePool | ( | const String & | name | ) | 
| Ogre::ResourceManager::ResourcePool::~ResourcePool | ( | ) | 
| const String& Ogre::ResourceManager::ResourcePool::getName | ( | ) | const | 
Get the name of the pool.
| 
 | virtual | 
Clear the pool.
Reimplemented from Ogre::Pool< ResourcePtr >.
| 
 | inlinevirtualinherited | 
Get the next item from the pool.
References OGRE_LOCK_AUTO_MUTEX.
| 
 | inlinevirtualinherited | 
Add a new item to the pool.
References OGRE_LOCK_AUTO_MUTEX.