|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
#include <OgreCompositionTargetPass.h>
 Inheritance diagram for Ogre::CompositionTargetPass:
 Inheritance diagram for Ogre::CompositionTargetPass:| Public Types | |
| enum | InputMode { IM_NONE, IM_PREVIOUS } | 
| Input mode of a TargetPass.  More... | |
| typedef std::vector< CompositionPass * > | Passes | 
| typedef VectorIterator< Passes > | PassIterator | 
| Public Member Functions | |
| CompositionTargetPass (CompositionTechnique *parent) | |
| ~CompositionTargetPass () | |
| bool | _isSupported (void) | 
| Determine if this target pass is supported on the current rendering device.  More... | |
| CompositionPass * | createPass (CompositionPass::PassType type=CompositionPass::PT_RENDERQUAD) | 
| Create a new pass, and return a pointer to it.  More... | |
| InputMode | getInputMode () const | 
| Get input mode.  More... | |
| float | getLodBias () | 
| Get the scene LOD bias used by this pass.  More... | |
| const String & | getMaterialScheme (void) const | 
| Get the material scheme used by this target pass.  More... | |
| size_t | getNumPasses () | 
| Get the number of passes.  More... | |
| bool | getOnlyInitial () | 
| Get "only initial" flag.  More... | |
| const String & | getOutputName () const | 
| Get output local texture name.  More... | |
| CompositionTechnique * | getParent () | 
| Get parent object.  More... | |
| CompositionPass * | getPass (size_t idx) | 
| Get a pass.  More... | |
| const Passes & | getPasses () const | 
| Get the Passes in this TargetPass.  More... | |
| PassIterator | getPassIterator (void) | 
| Get an iterator over the Passes in this TargetPass.  More... | |
| bool | getShadowsEnabled (void) const | 
| Get whether shadows are enabled in this target pass.  More... | |
| uint32 | getVisibilityMask () | 
| Get the scene visibility mask used by this pass.  More... | |
| void | removeAllPasses () | 
| Remove all passes.  More... | |
| void | removePass (size_t idx) | 
| Remove a pass.  More... | |
| void | setInputMode (InputMode mode) | 
| Set input mode of this TargetPass.  More... | |
| void | setLodBias (float bias) | 
| Set the scene LOD bias used by this pass.  More... | |
| void | setMaterialScheme (const String &schemeName) | 
| Set the material scheme used by this target pass.  More... | |
| void | setOnlyInitial (bool value) | 
| Set "only initial" flag.  More... | |
| void | setOutputName (const String &out) | 
| Set output local texture name.  More... | |
| void | setShadowsEnabled (bool enabled) | 
| Set whether shadows are enabled in this target pass.  More... | |
| void | setVisibilityMask (uint32 mask) | 
| Set the scene visibility mask used by this pass.  More... | |
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
| typedef std::vector<CompositionPass *> Ogre::CompositionTargetPass::Passes | 
| Ogre::CompositionTargetPass::CompositionTargetPass | ( | CompositionTechnique * | parent | ) | 
| Ogre::CompositionTargetPass::~CompositionTargetPass | ( | ) | 
| void Ogre::CompositionTargetPass::setInputMode | ( | InputMode | mode | ) | 
Set input mode of this TargetPass.
| InputMode Ogre::CompositionTargetPass::getInputMode | ( | ) | const | 
Get input mode.
| void Ogre::CompositionTargetPass::setOutputName | ( | const String & | out | ) | 
Set output local texture name.
| const String& Ogre::CompositionTargetPass::getOutputName | ( | ) | const | 
Get output local texture name.
| void Ogre::CompositionTargetPass::setOnlyInitial | ( | bool | value | ) | 
Set "only initial" flag.
This makes that this target pass is only executed initially after the effect has been enabled.
| bool Ogre::CompositionTargetPass::getOnlyInitial | ( | ) | 
Get "only initial" flag.
| void Ogre::CompositionTargetPass::setVisibilityMask | ( | uint32 | mask | ) | 
Set the scene visibility mask used by this pass.
| uint32 Ogre::CompositionTargetPass::getVisibilityMask | ( | ) | 
Get the scene visibility mask used by this pass.
| void Ogre::CompositionTargetPass::setMaterialScheme | ( | const String & | schemeName | ) | 
Set the material scheme used by this target pass.
| const String& Ogre::CompositionTargetPass::getMaterialScheme | ( | void | ) | const | 
Get the material scheme used by this target pass.
| void Ogre::CompositionTargetPass::setShadowsEnabled | ( | bool | enabled | ) | 
Set whether shadows are enabled in this target pass.
| bool Ogre::CompositionTargetPass::getShadowsEnabled | ( | void | ) | const | 
Get whether shadows are enabled in this target pass.
| void Ogre::CompositionTargetPass::setLodBias | ( | float | bias | ) | 
Set the scene LOD bias used by this pass.
The default is 1.0, everything below that means lower quality, higher means higher quality.
| float Ogre::CompositionTargetPass::getLodBias | ( | ) | 
Get the scene LOD bias used by this pass.
| CompositionPass* Ogre::CompositionTargetPass::createPass | ( | CompositionPass::PassType | type = CompositionPass::PT_RENDERQUAD | ) | 
Create a new pass, and return a pointer to it.
| void Ogre::CompositionTargetPass::removePass | ( | size_t | idx | ) | 
Remove a pass.
It will also be destroyed.
| CompositionPass* Ogre::CompositionTargetPass::getPass | ( | size_t | idx | ) | 
Get a pass.
| size_t Ogre::CompositionTargetPass::getNumPasses | ( | ) | 
Get the number of passes.
| 
 | inline | 
Get the Passes in this TargetPass.
| void Ogre::CompositionTargetPass::removeAllPasses | ( | ) | 
Remove all passes.
| PassIterator Ogre::CompositionTargetPass::getPassIterator | ( | void | ) | 
Get an iterator over the Passes in this TargetPass.
| CompositionTechnique* Ogre::CompositionTargetPass::getParent | ( | ) | 
Get parent object.
| bool Ogre::CompositionTargetPass::_isSupported | ( | void | ) | 
Determine if this target pass is supported on the current rendering device.