OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Associate values of arbitrary type with names. More...
Files | |
file | OgreProperty.h |
OGRE's property system allows you to associate values of arbitrary type with names, and have those values exposed via a self-describing interface. | |
Classes | |
class | Ogre::Property< T > |
Property instance with passthrough calls to a given object. More... | |
class | Ogre::PropertyBase |
Base interface for an instance of a property. More... | |
class | Ogre::PropertyDef |
Definition of a property of an object. More... | |
class | Ogre::PropertySet |
Defines a complete set of properties for a single object instance. More... | |
struct | Ogre::PropertyValue |
A simple structure designed just as a holder of property values between the instances of objects they might target. More... | |
Typedefs | |
typedef GeneralAllocatedObject | Ogre::PropertyAlloc |
typedef std::map< String, PropertyDef > | Ogre::PropertyDefMap |
Map from property name to shared definition. More... | |
typedef std::map< String, PropertyValue > | Ogre::PropertyValueMap |
Defines a transferable map of properties using wrapped value types (Ogre::Any) More... | |
Enumerations | |
enum | Ogre::PropertyType { Ogre::PROP_SHORT = 0, Ogre::PROP_UNSIGNED_SHORT = 1, Ogre::PROP_INT = 2, Ogre::PROP_UNSIGNED_INT = 3, Ogre::PROP_LONG = 4, Ogre::PROP_UNSIGNED_LONG = 5, Ogre::PROP_REAL = 6, Ogre::PROP_STRING = 7, Ogre::PROP_VECTOR2 = 8, Ogre::PROP_VECTOR3 = 9, Ogre::PROP_VECTOR4 = 10, Ogre::PROP_COLOUR = 11, Ogre::PROP_BOOL = 12, Ogre::PROP_QUATERNION = 13, Ogre::PROP_MATRIX3 = 14, Ogre::PROP_MATRIX4 = 15, Ogre::PROP_UNKNOWN = 999 } |
The type of a property. More... | |
Associate values of arbitrary type with names.
typedef std::map<String, PropertyDef> Ogre::PropertyDefMap |
Map from property name to shared definition.
typedef std::map<String, PropertyValue> Ogre::PropertyValueMap |
Defines a transferable map of properties using wrapped value types (Ogre::Any)
enum Ogre::PropertyType |