|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
OGRE's property system allows you to associate values of arbitrary type with names, and have those values exposed via a self-describing interface. More...
#include "OgrePropertyPrerequisites.h"#include "OgreAny.h"#include "OgreString.h"#include "OgreException.h"#include "OgreQuaternion.h"#include "OgreMatrix4.h"#include <functional>| Classes | |
| class | Ogre::Property< T > | 
| Property instance with passthrough calls to a given object.  More... | |
| class | Ogre::PropertyBase | 
| Base interface for an instance of a property.  More... | |
| class | Ogre::PropertyDef | 
| Definition of a property of an object.  More... | |
| class | Ogre::PropertySet | 
| Defines a complete set of properties for a single object instance.  More... | |
| struct | Ogre::PropertyValue | 
| A simple structure designed just as a holder of property values between the instances of objects they might target.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef GeneralAllocatedObject | Ogre::PropertyAlloc | 
| typedef std::map< String, PropertyDef > | Ogre::PropertyDefMap | 
| Map from property name to shared definition.  More... | |
| typedef std::map< String, PropertyValue > | Ogre::PropertyValueMap | 
| Defines a transferable map of properties using wrapped value types (Ogre::Any)  More... | |
| Enumerations | |
| enum | Ogre::PropertyType { Ogre::PROP_SHORT = 0, Ogre::PROP_UNSIGNED_SHORT = 1, Ogre::PROP_INT = 2, Ogre::PROP_UNSIGNED_INT = 3, Ogre::PROP_LONG = 4, Ogre::PROP_UNSIGNED_LONG = 5, Ogre::PROP_REAL = 6, Ogre::PROP_STRING = 7, Ogre::PROP_VECTOR2 = 8, Ogre::PROP_VECTOR3 = 9, Ogre::PROP_VECTOR4 = 10, Ogre::PROP_COLOUR = 11, Ogre::PROP_BOOL = 12, Ogre::PROP_QUATERNION = 13, Ogre::PROP_MATRIX3 = 14, Ogre::PROP_MATRIX4 = 15, Ogre::PROP_UNKNOWN = 999 } | 
| The type of a property.  More... | |
OGRE's property system allows you to associate values of arbitrary type with names, and have those values exposed via a self-describing interface.
Unlike Ogre::StringInterface, the values are passed as their native types without needing conversion to or from strings; they are simply wrapped in an Ogre::Any and casts are performed to access them.