|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
| Classes | |
| class | Ogre::Affine3 | 
| Transform specialization for 3D Affine - encapsulating a 3x4 Matrix.  More... | |
| class | Ogre::Matrix4 | 
| Transform specialization for projective - encapsulating a 4x4 Matrix.  More... | |
| class | Ogre::TransformBase | 
| Class encapsulating a standard 4x4 homogeneous matrix.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Functions | |
| Matrix4 | Ogre::operator* (const Matrix4 &m, const Matrix4 &m2) | 
| Affine3 | Ogre::operator* (const Affine3 &m, const Affine3 &m2) | 
| Vector3 | Ogre::operator* (const Matrix4 &m, const Vector3 &v) | 
| Vector transformation using '*'.  More... | |
| Vector3 | Ogre::operator* (const Affine3 &m, const Vector3 &v) | 
| Vector4 | Ogre::operator* (const Matrix4 &m, const Vector4 &v) | 
| Vector4 | Ogre::operator* (const Affine3 &m, const Vector4 &v) | 
| Vector4 | Ogre::operator* (const Vector4 &v, const Matrix4 &mat) | 
| Matrix4 | Ogre::operator+ (const Matrix4 &m, const Matrix4 &m2) | 
| Matrix addition.  More... | |
| Matrix4 | Ogre::operator- (const Matrix4 &m, const Matrix4 &m2) | 
| Matrix subtraction.  More... | |