|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Interface used to by the Terrain instance to allocate GPU buffers. More...
#include <OgreTerrain.h>
 Inheritance diagram for Ogre::Terrain::GpuBufferAllocator:
 Inheritance diagram for Ogre::Terrain::GpuBufferAllocator:| Public Member Functions | |
| GpuBufferAllocator () | |
| virtual | ~GpuBufferAllocator () | 
| virtual void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta)=0 | 
| Allocate (or reuse) vertex buffers for a terrain LOD.  More... | |
| virtual void | freeAllBuffers ()=0 | 
| Free any buffers we're holding.  More... | |
| virtual void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf)=0 | 
| Free (or return to the pool) vertex buffers for terrain.  More... | |
| virtual HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)=0 | 
| Get a shared index buffer for a given number of settings.  More... | |
Interface used to by the Terrain instance to allocate GPU buffers.
| 
 | inline | 
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Allocate (or reuse) vertex buffers for a terrain LOD.
| numVertices | The total number of vertices | 
| destPos | Pointer to a vertex buffer for positions, to be bound | 
| destDelta | Pointer to a vertex buffer for deltas, to be bound | 
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
| 
 | pure virtual | 
Free (or return to the pool) vertex buffers for terrain.
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
| 
 | pure virtual | 
Get a shared index buffer for a given number of settings.
| batchSize | The batch size along one edge | 
| vdatasize | The size of the referenced vertex data along one edge | 
| vertexIncrement | The number of vertices to increment for each new indexed row / column | 
| xoffset | The x offset from the start of vdatasize, at that resolution | 
| yoffset | The y offset from the start of vdatasize, at that resolution | 
| numSkirtRowsCols | Number of rows and columns of skirts | 
| skirtRowColSkip | The number of rows / cols to skip in between skirts | 
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
| 
 | pure virtual | 
Free any buffers we're holding.
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.