|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
An object which renders geometry to a vertex. More...
#include <OgreD3D11RenderToVertexBuffer.h>
 Inheritance diagram for Ogre::D3D11RenderToVertexBuffer:
 Inheritance diagram for Ogre::D3D11RenderToVertexBuffer:| Public Member Functions | |
| D3D11RenderToVertexBuffer (D3D11Device &device, D3D11HardwareBufferManagerBase *bufManager) | |
| virtual | ~D3D11RenderToVertexBuffer (void) | 
| unsigned int | getMaxVertexCount () const | 
| Get the maximum number of vertices that the buffer will hold.  More... | |
| RenderOperation::OperationType | getOperationType () const | 
| What type of primitives does this object generate?  More... | |
| virtual void | getRenderOperation (RenderOperation &op) | 
| Get the render operation for this buffer.  More... | |
| const MaterialPtr & | getRenderToBufferMaterial () | 
| Get the material which is used to render the geometry into the vertex buffer.  More... | |
| bool | getResetsEveryUpdate () const | 
| Does this object reset its buffer each time it updates?  More... | |
| const Renderable * | getSourceRenderable () const | 
| Get the source renderable of this object.  More... | |
| VertexDeclaration * | getVertexDeclaration () | 
| Get the vertex declaration that the pass will output.  More... | |
| void | reallocateBuffer (size_t index) | 
| virtual void | reset () | 
| Reset the vertex buffer to the initial state.  More... | |
| void | setMaxVertexCount (unsigned int maxVertexCount) | 
| Set the maximum number of vertices that the buffer will hold.  More... | |
| void | setOperationType (RenderOperation::OperationType operationType) | 
| Set the type of primitives that this object generates.  More... | |
| void | setRenderToBufferMaterialName (const String &materialName) | 
| Set the material name which is used to render the geometry into the vertex buffer.  More... | |
| void | setResetsEveryUpdate (bool resetsEveryUpdate) | 
| Set whether this object resets its buffers each time it updates.  More... | |
| void | setSourceRenderable (Renderable *source) | 
| Set the source renderable of this object.  More... | |
| virtual void | update (SceneManager *sceneMgr) | 
| Update the contents of this vertex buffer by rendering.  More... | |
An object which renders geometry to a vertex.
| Ogre::D3D11RenderToVertexBuffer::D3D11RenderToVertexBuffer | ( | D3D11Device & | device, | 
| D3D11HardwareBufferManagerBase * | bufManager | ||
| ) | 
| 
 | virtual | 
| 
 | virtual | 
Get the render operation for this buffer.
Implements Ogre::RenderToVertexBuffer.
| 
 | virtual | 
Update the contents of this vertex buffer by rendering.
Implements Ogre::RenderToVertexBuffer.
| void Ogre::D3D11RenderToVertexBuffer::reallocateBuffer | ( | size_t | index | ) | 
| 
 | inherited | 
Get the vertex declaration that the pass will output.
| 
 | inlineinherited | 
Get the maximum number of vertices that the buffer will hold.
| 
 | inlineinherited | 
Set the maximum number of vertices that the buffer will hold.
| 
 | inlineinherited | 
What type of primitives does this object generate?
| 
 | inlineinherited | 
Set the type of primitives that this object generates.
| 
 | inlineinherited | 
Set whether this object resets its buffers each time it updates.
| 
 | inlineinherited | 
Does this object reset its buffer each time it updates?
| 
 | inlinevirtualinherited | 
Reset the vertex buffer to the initial state.
In the next update, the source renderable will be used as input.
| 
 | inlineinherited | 
Set the source renderable of this object.
During the first (and perhaps later) update of this object, this object's data will be used as input)
| 
 | inlineinherited | 
Get the source renderable of this object.
| 
 | inlineinherited | 
Get the material which is used to render the geometry into the vertex buffer.
| 
 | inherited | 
Set the material name which is used to render the geometry into the vertex buffer.