OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
#include <OgreHardwareVertexBuffer.h>
Public Types | |
typedef std::list< VertexElement > | VertexElementList |
Defines the list of vertex elements that makes up this declaration. More... | |
Public Member Functions | |
VertexDeclaration () | |
Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration. More... | |
virtual | ~VertexDeclaration () |
const VertexElement & | addElement (unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
Adds a new VertexElement to this declaration. More... | |
VertexDeclaration * | clone (HardwareBufferManagerBase *mgr=0) const OGRE_NODISCARD |
Clones this declaration. More... | |
void | closeGapsInSource (void) |
Remove any gaps in the source buffer list used by this declaration. More... | |
const VertexElement * | findElementBySemantic (VertexElementSemantic sem, unsigned short index=0) const |
Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic. More... | |
VertexElementList | findElementsBySource (unsigned short source) const |
Based on the current elements, gets the size of the vertex for a given buffer source. More... | |
VertexDeclaration * | getAutoOrganisedDeclaration (bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const |
Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template. More... | |
const VertexElement * | getElement (unsigned short index) const |
Get a single element. More... | |
size_t | getElementCount (void) const |
Get the number of elements in the declaration. More... | |
const VertexElementList & | getElements (void) const |
Gets read-only access to the list of vertex elements. More... | |
unsigned short | getMaxSource (void) const |
Gets the index of the highest source value referenced by this declaration. More... | |
unsigned short | getNextFreeTextureCoordinate () const |
Return the index of the next free texture coordinate set which may be added to this declaration. More... | |
size_t | getVertexSize (unsigned short source) const |
Gets the vertex size defined by this declaration for a given source. More... | |
const VertexElement & | insertElement (unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
Inserts a new VertexElement at a given position in this declaration. More... | |
void | modifyElement (unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
Modify an element in-place, params as addElement. More... | |
bool | operator!= (const VertexDeclaration &rhs) const |
bool | operator== (const VertexDeclaration &rhs) const |
void | removeAllElements (void) |
Remove all elements. More... | |
void | removeElement (unsigned short elem_index) |
Remove the element at the given index from this declaration. More... | |
void | removeElement (VertexElementSemantic semantic, unsigned short index=0) |
Remove the element with the given semantic and usage index. More... | |
void | sort (void) |
Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards. More... | |
Static Public Member Functions | |
static bool | vertexElementLess (const VertexElement &e1, const VertexElement &e2) |
Sort routine for vertex elements. More... | |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation.
typedef std::list<VertexElement> Ogre::VertexDeclaration::VertexElementList |
Defines the list of vertex elements that makes up this declaration.
Ogre::VertexDeclaration::VertexDeclaration | ( | ) |
Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration.
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virtual |
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Sort routine for vertex elements.
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inline |
Get the number of elements in the declaration.
References OGRE_NODISCARD.
const VertexElementList& Ogre::VertexDeclaration::getElements | ( | void | ) | const |
Gets read-only access to the list of vertex elements.
const VertexElement* Ogre::VertexDeclaration::getElement | ( | unsigned short | index | ) | const |
Get a single element.
void Ogre::VertexDeclaration::sort | ( | void | ) |
Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.
void Ogre::VertexDeclaration::closeGapsInSource | ( | void | ) |
Remove any gaps in the source buffer list used by this declaration.
VertexDeclaration* Ogre::VertexDeclaration::getAutoOrganisedDeclaration | ( | bool | skeletalAnimation, |
bool | vertexAnimation, | ||
bool | vertexAnimationNormals | ||
) | const |
Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.
skeletalAnimation | Whether this vertex data is going to be skeletally animated |
vertexAnimation | Whether this vertex data is going to be vertex animated |
vertexAnimationNormals | Whether vertex data animation is going to include normals animation |
unsigned short Ogre::VertexDeclaration::getMaxSource | ( | void | ) | const |
Gets the index of the highest source value referenced by this declaration.
const VertexElement& Ogre::VertexDeclaration::addElement | ( | unsigned short | source, |
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
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Adds a new VertexElement to this declaration.
source | The binding index of HardwareVertexBuffer which will provide the source for this element. See VertexBufferBinding for full information. |
offset | The offset in bytes where this element is located in the buffer |
theType | The data format of the element (3 floats, a colour etc) |
semantic | The meaning of the data (position, normal, diffuse colour etc) |
index | Optional index for multi-input elements like texture coordinates |
const VertexElement& Ogre::VertexDeclaration::insertElement | ( | unsigned short | atPosition, |
unsigned short | source, | ||
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
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) |
Inserts a new VertexElement at a given position in this declaration.
source | The binding index of HardwareVertexBuffer which will provide the source for this element. See VertexBufferBinding for full information. |
offset | The offset in bytes where this element is located in the buffer |
theType | The data format of the element (3 floats, a colour etc) |
semantic | The meaning of the data (position, normal, diffuse colour etc) |
index | Optional index for multi-input elements like texture coordinates |
void Ogre::VertexDeclaration::removeElement | ( | unsigned short | elem_index | ) |
Remove the element at the given index from this declaration.
void Ogre::VertexDeclaration::removeElement | ( | VertexElementSemantic | semantic, |
unsigned short | index = 0 |
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) |
Remove the element with the given semantic and usage index.
void Ogre::VertexDeclaration::removeAllElements | ( | void | ) |
Remove all elements.
void Ogre::VertexDeclaration::modifyElement | ( | unsigned short | elem_index, |
unsigned short | source, | ||
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
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Modify an element in-place, params as addElement.
const VertexElement* Ogre::VertexDeclaration::findElementBySemantic | ( | VertexElementSemantic | sem, |
unsigned short | index = 0 |
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) | const |
Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.
VertexElementList Ogre::VertexDeclaration::findElementsBySource | ( | unsigned short | source | ) | const |
Based on the current elements, gets the size of the vertex for a given buffer source.
source | The buffer binding index for which to get the vertex size. Gets a list of elements which use a given source. |
size_t Ogre::VertexDeclaration::getVertexSize | ( | unsigned short | source | ) | const |
Gets the vertex size defined by this declaration for a given source.
unsigned short Ogre::VertexDeclaration::getNextFreeTextureCoordinate | ( | ) | const |
Return the index of the next free texture coordinate set which may be added to this declaration.
VertexDeclaration* Ogre::VertexDeclaration::clone | ( | HardwareBufferManagerBase * | mgr = 0 | ) | const |
Clones this declaration.
mgr | Optional HardwareBufferManager to use for creating the clone (if null, use the current default). |
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inline |