D3D11RenderToVertexBuffer(D3D11Device &device, D3D11HardwareBufferManagerBase *bufManager) | Ogre::D3D11RenderToVertexBuffer | |
getMaxVertexCount() const | Ogre::RenderToVertexBuffer | inline |
getOperationType() const | Ogre::RenderToVertexBuffer | inline |
getRenderOperation(RenderOperation &op) | Ogre::D3D11RenderToVertexBuffer | virtual |
getRenderToBufferMaterial() | Ogre::RenderToVertexBuffer | inline |
getResetsEveryUpdate() const | Ogre::RenderToVertexBuffer | inline |
getSourceRenderable() const | Ogre::RenderToVertexBuffer | inline |
getVertexDeclaration() | Ogre::RenderToVertexBuffer | |
reallocateBuffer(size_t index) | Ogre::D3D11RenderToVertexBuffer | |
RenderToVertexBuffer() | Ogre::RenderToVertexBuffer | |
reset() | Ogre::RenderToVertexBuffer | inlinevirtual |
setMaxVertexCount(unsigned int maxVertexCount) | Ogre::RenderToVertexBuffer | inline |
setOperationType(RenderOperation::OperationType operationType) | Ogre::RenderToVertexBuffer | inline |
setRenderToBufferMaterialName(const String &materialName) | Ogre::RenderToVertexBuffer | |
setResetsEveryUpdate(bool resetsEveryUpdate) | Ogre::RenderToVertexBuffer | inline |
setSourceRenderable(Renderable *source) | Ogre::RenderToVertexBuffer | inline |
update(SceneManager *sceneMgr) | Ogre::D3D11RenderToVertexBuffer | virtual |
~D3D11RenderToVertexBuffer(void) | Ogre::D3D11RenderToVertexBuffer | virtual |
~RenderToVertexBuffer() | Ogre::RenderToVertexBuffer | virtual |