OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::SceneLoaderManager Class Reference

This class defines an interface for registering and using SceneLoaders. More...

#include <OgreSceneLoaderManager.h>

+ Inheritance diagram for Ogre::SceneLoaderManager:

Public Member Functions

 SceneLoaderManager ()
 
virtual ~SceneLoaderManager ()
 
SceneLoader_getSceneLoader (const String &name) const
 
void load (const String &filename, const String &groupName, SceneNode *rootNode)
 Load a scene from a SceneLoader. More...
 
void load (DataStreamPtr &stream, const String &groupName, SceneNode *rootNode)
 Load a scene from a SceneLoader. More...
 
void registerSceneLoader (const String &name, const StringVector &ext, SceneLoader *sl)
 Register a new SceneLoader. More...
 
void unregisterSceneLoader (const String &name)
 

Static Public Member Functions

static SceneLoaderManagergetSingleton (void)
 Get the singleton instance. More...
 
static SceneLoaderManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

This class defines an interface for registering and using SceneLoaders.

Constructor & Destructor Documentation

◆ SceneLoaderManager()

Ogre::SceneLoaderManager::SceneLoaderManager ( )

◆ ~SceneLoaderManager()

virtual Ogre::SceneLoaderManager::~SceneLoaderManager ( )
virtual

Member Function Documentation

◆ registerSceneLoader()

void Ogre::SceneLoaderManager::registerSceneLoader ( const String name,
const StringVector ext,
SceneLoader sl 
)

Register a new SceneLoader.

Parameters
nameThe name for the SceneLoader for lookup.
extA StringVector containing the supported extensions for the SceneLoader being registered.
slPointer to the SceneLoader instance.

◆ unregisterSceneLoader()

void Ogre::SceneLoaderManager::unregisterSceneLoader ( const String name)

◆ _getSceneLoader()

SceneLoader* Ogre::SceneLoaderManager::_getSceneLoader ( const String name) const
inline

◆ load() [1/2]

void Ogre::SceneLoaderManager::load ( const String filename,
const String groupName,
SceneNode rootNode 
)

Load a scene from a SceneLoader.

Parameters
filenameThe name (and path) of the file to be loaded. This is also used to determine the SceneLoader to use by the file extension.
groupNameThe name of a resource group which should be used if any resources are created during the parse of this script.
rootNodeThe root node for the scene being loaded.

◆ load() [2/2]

void Ogre::SceneLoaderManager::load ( DataStreamPtr stream,
const String groupName,
SceneNode rootNode 
)

Load a scene from a SceneLoader.

Parameters
streamWeak reference to a data stream which is the source of the scene. This is also used to determine the SceneLoader to use by the file extension.
groupNameThe name of a resource group which should be used if any resources are created during the parse of this script.
rootNodeThe root node for the scene being loaded.

◆ getSingleton()

static SceneLoaderManager& Ogre::SceneLoaderManager::getSingleton ( void  )
static

Get the singleton instance.

◆ getSingletonPtr()

static SceneLoaderManager* Ogre::SceneLoaderManager::getSingletonPtr ( void  )
static

Get the singleton instance.


The documentation for this class was generated from the following file: