#include <OgreD3D9ResourceManager.h>
◆ D3D9ResourceManager()
Ogre::D3D9ResourceManager::D3D9ResourceManager |
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◆ ~D3D9ResourceManager()
Ogre::D3D9ResourceManager::~D3D9ResourceManager |
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◆ notifyOnDeviceCreate()
void Ogre::D3D9ResourceManager::notifyOnDeviceCreate |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceDestroy()
void Ogre::D3D9ResourceManager::notifyOnDeviceDestroy |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceLost()
void Ogre::D3D9ResourceManager::notifyOnDeviceLost |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceReset()
void Ogre::D3D9ResourceManager::notifyOnDeviceReset |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ lockDeviceAccess()
void Ogre::D3D9ResourceManager::lockDeviceAccess |
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◆ unlockDeviceAccess()
void Ogre::D3D9ResourceManager::unlockDeviceAccess |
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◆ setCreationPolicy()
◆ getCreationPolicy()
◆ setAutoHardwareBufferManagement()
void Ogre::D3D9ResourceManager::setAutoHardwareBufferManagement |
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bool |
autoManagement | ) |
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inline |
Set/Get automatic hardware buffers management.
This has affect only when multiple devices involved during the runtime. When enabled, an explicit system memory backup is created for buffers with no read caps - so in case of device swaps the content of the buffers can be restored from this copy. The default is false in order to reduce system memory consumption.
◆ getAutoHardwareBufferManagement()
bool Ogre::D3D9ResourceManager::getAutoHardwareBufferManagement |
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const |
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inline |
◆ D3D9Resource
The documentation for this class was generated from the following file: