Class for serializing Materials to a .material script.
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#include <OgreMaterialSerializer.h>
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class | Listener |
| Class that allows listening in on the various stages of material serialization process. More...
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| MaterialSerializer () |
| default constructor More...
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virtual | ~MaterialSerializer () |
| default destructor More...
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void | addListener (Listener *listener) |
| Register a listener to this Serializer. More...
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void | beginSection (unsigned short level, const bool useMainBuffer=true) |
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void | clearQueue () |
| Clears the internal buffer. More...
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void | endSection (unsigned short level, const bool useMainBuffer=true) |
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void | exportMaterial (const MaterialPtr &pMat, const String &filename, bool exportDefaults=false, const bool includeProgDef=false, const String &programFilename="", const String &materialName="") |
| Exports a single in-memory Material to the named material script file. More...
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void | exportQueued (const String &filename, const bool includeProgDef=false, const String &programFilename="") |
| Exports queued material(s) to a named material script file. More...
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const String & | getQueuedAsString () const |
| Returns a string representing the parsed material(s) More...
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void | queueForExport (const MaterialPtr &pMat, bool clearQueued=false, bool exportDefaults=false, const String &materialName="") |
| Queue an in-memory Material to the internal buffer for export. More...
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String | quoteWord (const String &val) |
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void | removeListener (Listener *listener) |
| Remove a listener from this Serializer. More...
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void | writeAttribute (unsigned short level, const String &att, const bool useMainBuffer=true) |
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void | writeComment (unsigned short level, const String &comment, const bool useMainBuffer=true) |
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void | writeValue (const String &val, const bool useMainBuffer=true) |
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Class for serializing Materials to a .material script.
◆ SerializeEvent
Enumerator |
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MSE_PRE_WRITE | |
MSE_WRITE_BEGIN | |
MSE_WRITE_END | |
MSE_POST_WRITE | |
◆ MaterialSerializer()
Ogre::MaterialSerializer::MaterialSerializer |
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◆ ~MaterialSerializer()
virtual Ogre::MaterialSerializer::~MaterialSerializer |
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inlinevirtual |
◆ queueForExport()
void Ogre::MaterialSerializer::queueForExport |
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const MaterialPtr & |
pMat, |
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bool |
clearQueued = false , |
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bool |
exportDefaults = false , |
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const String & |
materialName = "" |
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Queue an in-memory Material to the internal buffer for export.
- Parameters
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pMat | Material pointer |
clearQueued | If true, any materials already queued will be removed |
exportDefaults | If true, attributes which are defaulted will be included in the script exported, otherwise they will be omitted |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
◆ exportQueued()
void Ogre::MaterialSerializer::exportQueued |
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const String & |
filename, |
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const bool |
includeProgDef = false , |
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const String & |
programFilename = "" |
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Exports queued material(s) to a named material script file.
- Parameters
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filename | the file name of the material script to be exported |
includeProgDef | If true, vertex program and fragment program definitions will be written at the top of the material script |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if there are program definitions to be exported and includeProgDef is false when calling queueForExport. |
◆ exportMaterial()
void Ogre::MaterialSerializer::exportMaterial |
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const MaterialPtr & |
pMat, |
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const String & |
filename, |
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bool |
exportDefaults = false , |
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const bool |
includeProgDef = false , |
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const String & |
programFilename = "" , |
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const String & |
materialName = "" |
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Exports a single in-memory Material to the named material script file.
- Parameters
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exportDefaults | if true then exports all values including defaults |
includeProgDef | if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename if programFilename is not empty |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if includeProgDef is false. |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
◆ getQueuedAsString()
const String& Ogre::MaterialSerializer::getQueuedAsString |
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const |
Returns a string representing the parsed material(s)
◆ clearQueue()
void Ogre::MaterialSerializer::clearQueue |
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Clears the internal buffer.
◆ addListener()
void Ogre::MaterialSerializer::addListener |
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Listener * |
listener | ) |
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◆ removeListener()
void Ogre::MaterialSerializer::removeListener |
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Listener * |
listener | ) |
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◆ beginSection()
void Ogre::MaterialSerializer::beginSection |
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unsigned short |
level, |
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const bool |
useMainBuffer = true |
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inline |
◆ endSection()
void Ogre::MaterialSerializer::endSection |
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unsigned short |
level, |
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const bool |
useMainBuffer = true |
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inline |
◆ writeAttribute()
void Ogre::MaterialSerializer::writeAttribute |
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unsigned short |
level, |
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const String & |
att, |
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const bool |
useMainBuffer = true |
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inline |
◆ writeValue()
void Ogre::MaterialSerializer::writeValue |
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const String & |
val, |
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const bool |
useMainBuffer = true |
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◆ quoteWord()
String Ogre::MaterialSerializer::quoteWord |
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const String & |
val | ) |
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◆ writeComment()
void Ogre::MaterialSerializer::writeComment |
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unsigned short |
level, |
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const String & |
comment, |
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const bool |
useMainBuffer = true |
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inline |
The documentation for this class was generated from the following file: