OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::Font Class Reference

Class representing a font in the system. More...

#include <OgreFont.h>

+ Inheritance diagram for Ogre::Font:

Classes

struct  GlyphInfo
 Information about the position and size of a glyph in a texture. More...
 

Public Types

typedef Ogre::uint32 CodePoint
 
typedef std::pair< CodePoint, CodePointCodePointRange
 A range of code points, inclusive on both ends. More...
 
typedef std::vector< CodePointRangeCodePointRangeList
 
enum  LoadingFlags {
  LF_DEFAULT = 0, LF_INCLUDE_NON_RELOADABLE = 1, LF_ONLY_UNREFERENCED = 2, LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3,
  LF_PRESERVE_STATE = 4
}
 Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More...
 
enum  LoadingState {
  LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING,
  LOADSTATE_PREPARED, LOADSTATE_PREPARING
}
 Enum identifying the loading state of the resource. More...
 
typedef Ogre::FloatRect UVRect
 

Public Member Functions

 Font (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor. More...
 
virtual ~Font ()
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event. More...
 
void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event. More...
 
void _fireUnloadingComplete (void)
 Firing of unloading complete event. More...
 
void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
void addCodePointRange (const CodePointRange &range)
 Adds a range of code points to the list of code point ranges to generate glyphs for, if this is a truetype based font. More...
 
virtual void addListener (Listener *lis)
 Register a listener on this resource. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
void clearCodePointRanges ()
 Clear the list of code point ranges. More...
 
void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource. More...
 
bool getAntialiasColour (void) const
 Gets whether or not the colour of this font is antialiased as it is generated from a true type font. More...
 
uint getCharacterSpacer (void) const
 Gets the spacing to allocate for font characters to overlap each other. More...
 
const CodePointRangeListgetCodePointRangeList () const
 Get a const reference to the list of code point ranges to be used to generate glyphs from a truetype font. More...
 
ResourceManagergetCreator (void)
 Gets the manager which created this resource. More...
 
Real getGlyphAspectRatio (CodePoint id) const
 Gets the aspect ratio (width / height) of this character. More...
 
const GlyphInfogetGlyphInfo (CodePoint id) const
 Gets the information available for a glyph corresponding to a given code point, or throws an exception if it doesn't exist;. More...
 
const UVRectgetGlyphTexCoords (CodePoint id) const
 Returns the texture coordinates of the associated glyph. More...
 
virtual const StringgetGroup (void) const
 Gets the group which this resource is a member of. More...
 
virtual ResourceHandle getHandle (void) const
 
virtual LoadingState getLoadingState () const
 Returns the current loading state. More...
 
const MaterialPtrgetMaterial () const
 Gets the material generated for this font, as a weak reference. More...
 
const MaterialPtrgetMaterial ()
 Gets the material generated for this font, as a weak reference. More...
 
virtual const StringgetName (void) const
 Gets resource name. More...
 
const StringgetOrigin (void) const
 Get the origin of this resource, e.g. More...
 
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary (void) const
 
String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object. More...
 
virtual size_t getSize (void) const
 Retrieves info about the size of the resource. More...
 
const StringgetSource (void) const
 Gets the source this font (either an image or a truetype font). More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
int getTrueTypeMaxBearingY () const
 Gets the maximum baseline distance of all glyphs used in the texture. More...
 
uint getTrueTypeResolution (void) const
 Gets the resolution (dpi) of the font used to generate the texture. More...
 
Real getTrueTypeSize (void) const
 Gets the point size of the font used to generate the texture. More...
 
FontType getType (void) const
 Gets the type of font. More...
 
virtual bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading. More...
 
virtual bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise. More...
 
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading. More...
 
virtual bool isManuallyLoaded (void) const
 Is this resource manually loaded? More...
 
virtual bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise. More...
 
virtual bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise. More...
 
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already. More...
 
void loadResource (Resource *resource)
 Implementation of ManualResourceLoader::loadResource, called when the Texture that this font creates needs to (re)load. More...
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void prepareResource (Resource *resource)
 Called when a resource wishes to load. More...
 
virtual void reload (LoadingFlags flags=LF_DEFAULT)
 Reloads the resource, if it is already loaded. More...
 
virtual void removeListener (Listener *lis)
 Remove a listener on this resource. More...
 
void setAntialiasColour (bool enabled)
 Sets whether or not the colour of this font is antialiased as it is generated from a true type font. More...
 
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not. More...
 
void setCharacterSpacer (uint charSpacer)
 Sets the spacing to allocate for font characters to overlap each other. More...
 
void setGlyphAspectRatio (CodePoint id, Real ratio)
 Sets the aspect ratio (width / height) of this character. More...
 
void setGlyphTexCoords (CodePoint id, Real u1, Real v1, Real u2, Real v2, Real textureAspect)
 Sets the texture coordinates of a glyph. More...
 
bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 
void setSource (const String &source)
 Sets the source of the font. More...
 
void setTrueTypeResolution (uint ttfResolution)
 Gets the resolution (dpi) of the font used to generate the texture (only required for FT_TRUETYPE). More...
 
void setTrueTypeSize (Real ttfSize)
 Sets the size of a truetype font (only required for FT_TRUETYPE). More...
 
void setType (FontType ftype)
 Sets the type of font. More...
 
virtual void touch (void)
 'Touches' the resource to indicate it has been used. More...
 
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 

Static Public Member Functions

static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 

Public Attributes

 OGRE_AUTO_MUTEX
 

Detailed Description

Class representing a font in the system.

Remarks
This class is simply a way of getting a font texture into the OGRE system and to easily retrieve the texture coordinates required to accurately render them. Fonts can either be loaded from precreated textures, or the texture can be generated using a truetype font. You can either create the texture manually in code, or you can use a .fontdef script to define it (probably more practical since you can reuse the definition more easily)
Note
This class extends both Resource and ManualResourceLoader since it is both a resource in it's own right, but it also provides the manual load implementation for the Texture it creates.

Member Typedef Documentation

◆ CodePoint

◆ UVRect

◆ CodePointRange

A range of code points, inclusive on both ends.

◆ CodePointRangeList

Member Enumeration Documentation

◆ LoadingState

Enum identifying the loading state of the resource.

Enumerator
LOADSTATE_UNLOADED 

Not loaded.

LOADSTATE_LOADING 

Loading is in progress.

LOADSTATE_LOADED 

Fully loaded.

LOADSTATE_UNLOADING 

Currently unloading.

LOADSTATE_PREPARED 

Fully prepared.

LOADSTATE_PREPARING 

Preparing is in progress.

◆ LoadingFlags

Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.

Enumerator
LF_DEFAULT 

Only reloadable resources are processed, reload restores initial state.

LF_INCLUDE_NON_RELOADABLE 

Process non-reloadable resources too.

LF_ONLY_UNREFERENCED 

Process only resources which are not referenced by any other object. Usefull to reduce resource consumption.

LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE 

Combination of LF_ONLY_UNREFERENCED and LF_INCLUDE_NON_RELOADABLE.

LF_PRESERVE_STATE 

Preserve some states during reloading, for example stencil shadows prepareness for Meshes.

Constructor & Destructor Documentation

◆ Font()

Ogre::Font::Font ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0 
)

Constructor.

See also
Resource

◆ ~Font()

virtual Ogre::Font::~Font ( )
virtual

Member Function Documentation

◆ setType()

void Ogre::Font::setType ( FontType  ftype)

Sets the type of font.

Must be set before loading.

◆ getType()

FontType Ogre::Font::getType ( void  ) const

Gets the type of font.

◆ setSource()

void Ogre::Font::setSource ( const String source)

Sets the source of the font.

Remarks
If you have created a font of type FT_IMAGE, this method tells the Font which image to use as the source for the characters. So the parameter should be the name of an appropriate image file. Note that when using an image as a font source, you will also need to tell the font where each character is located using setGlyphTexCoords (for each character).
If you have created a font of type FT_TRUETYPE, this method tells the Font which .ttf file to use to generate the text. You will also need to call setTrueTypeSize and setTrueTypeResolution, and call addCodePointRange as many times as required to define the range of glyphs you want to be available.
Parameters
sourceAn image file or a truetype font, depending on the type of this font

◆ getSource()

const String& Ogre::Font::getSource ( void  ) const

Gets the source this font (either an image or a truetype font).

◆ setCharacterSpacer()

void Ogre::Font::setCharacterSpacer ( uint  charSpacer)

Sets the spacing to allocate for font characters to overlap each other.

Parameters
charSpacerThe size of the character spacer, in points. Increasing it allows for more stretched-out fonts; decreasing it reduces memory and processing time. The default is "5".

◆ getCharacterSpacer()

uint Ogre::Font::getCharacterSpacer ( void  ) const

Gets the spacing to allocate for font characters to overlap each other.

Remarks
Returns the size of the character spacer, in points. A higher value allows for more stretched-out fonts. A low value reduces memory and processing time. The default is "5".

◆ setTrueTypeSize()

void Ogre::Font::setTrueTypeSize ( Real  ttfSize)

Sets the size of a truetype font (only required for FT_TRUETYPE).

Parameters
ttfSizeThe size of the font in points. Note that the size of the font does not affect how big it is on the screen, just how large it is in the texture and thus how detailed it is.

◆ setTrueTypeResolution()

void Ogre::Font::setTrueTypeResolution ( uint  ttfResolution)

Gets the resolution (dpi) of the font used to generate the texture (only required for FT_TRUETYPE).

Parameters
ttfResolutionThe resolution in dpi

◆ getTrueTypeSize()

Real Ogre::Font::getTrueTypeSize ( void  ) const

Gets the point size of the font used to generate the texture.

Remarks
Only applicable for FT_TRUETYPE Font objects. Note that the size of the font does not affect how big it is on the screen, just how large it is in the texture and thus how detailed it is.

◆ getTrueTypeResolution()

uint Ogre::Font::getTrueTypeResolution ( void  ) const

Gets the resolution (dpi) of the font used to generate the texture.

Remarks
Only applicable for FT_TRUETYPE Font objects.

◆ getTrueTypeMaxBearingY()

int Ogre::Font::getTrueTypeMaxBearingY ( ) const

Gets the maximum baseline distance of all glyphs used in the texture.

Remarks
Only applicable for FT_TRUETYPE Font objects. The baseline is the vertical origin of horizontal based glyphs. The bearingY attribute is the distance from the baseline (origin) to the top of the glyph's bounding box.
Note
This value is only available after the font has been loaded.

◆ getGlyphTexCoords()

const UVRect& Ogre::Font::getGlyphTexCoords ( CodePoint  id) const
inline

Returns the texture coordinates of the associated glyph.

Remarks
Parameter is a short to allow both ASCII and wide chars.
Parameters
idThe code point (unicode)
Returns
A rectangle with the UV coordinates, or null UVs if the code point was not present

◆ setGlyphTexCoords()

void Ogre::Font::setGlyphTexCoords ( CodePoint  id,
Real  u1,
Real  v1,
Real  u2,
Real  v2,
Real  textureAspect 
)
inline

Sets the texture coordinates of a glyph.

Remarks
You only need to call this if you're setting up a font loaded from a texture manually.
Note
Also sets the aspect ratio (width / height) of this character. textureAspect is the width/height of the texture (may be non-square)

◆ getGlyphAspectRatio()

Real Ogre::Font::getGlyphAspectRatio ( CodePoint  id) const
inline

Gets the aspect ratio (width / height) of this character.

◆ setGlyphAspectRatio()

void Ogre::Font::setGlyphAspectRatio ( CodePoint  id,
Real  ratio 
)
inline

Sets the aspect ratio (width / height) of this character.

Remarks
You only need to call this if you're setting up a font loaded from a texture manually.

◆ getGlyphInfo()

const GlyphInfo& Ogre::Font::getGlyphInfo ( CodePoint  id) const

Gets the information available for a glyph corresponding to a given code point, or throws an exception if it doesn't exist;.

◆ addCodePointRange()

void Ogre::Font::addCodePointRange ( const CodePointRange range)
inline

Adds a range of code points to the list of code point ranges to generate glyphs for, if this is a truetype based font.

Remarks
In order to save texture space, only the glyphs which are actually needed by the application are generated into the texture. Before this object is loaded you must call this method as many times as necessary to define the code point range that you need.

◆ clearCodePointRanges()

void Ogre::Font::clearCodePointRanges ( )
inline

Clear the list of code point ranges.

◆ getCodePointRangeList()

const CodePointRangeList& Ogre::Font::getCodePointRangeList ( ) const
inline

Get a const reference to the list of code point ranges to be used to generate glyphs from a truetype font.

◆ getMaterial() [1/2]

const MaterialPtr& Ogre::Font::getMaterial ( ) const
inline

Gets the material generated for this font, as a weak reference.

Remarks
This will only be valid after the Font has been loaded.

◆ getMaterial() [2/2]

const MaterialPtr& Ogre::Font::getMaterial ( )
inline

Gets the material generated for this font, as a weak reference.

Remarks
This will only be valid after the Font has been loaded.

◆ setAntialiasColour()

void Ogre::Font::setAntialiasColour ( bool  enabled)
inline

Sets whether or not the colour of this font is antialiased as it is generated from a true type font.

Remarks
This is valid only for a FT_TRUETYPE font. If you are planning on using alpha blending to draw your font, then it is a good idea to set this to false (which is the default), otherwise the darkening of the font will combine with the fading out of the alpha around the edges and make your font look thinner than it should. However, if you intend to blend your font using a colour blending mode (add or modulate for example) then it's a good idea to set this to true, in order to soften your font edges.

◆ getAntialiasColour()

bool Ogre::Font::getAntialiasColour ( void  ) const
inline

Gets whether or not the colour of this font is antialiased as it is generated from a true type font.

◆ loadResource()

void Ogre::Font::loadResource ( Resource resource)
virtual

Implementation of ManualResourceLoader::loadResource, called when the Texture that this font creates needs to (re)load.

Implements Ogre::ManualResourceLoader.

◆ prepare()

virtual void Ogre::Resource::prepare ( bool  backgroundThread = false)
virtualinherited

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

Parameters
backgroundThreadWhether this is occurring in a background thread

◆ load()

virtual void Ogre::Resource::load ( bool  backgroundThread = false)
virtualinherited

Loads the resource, if it is not already.

Remarks
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.
Parameters
backgroundThreadIndicates whether the caller of this method is the background resource loading thread.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ reload()

virtual void Ogre::Resource::reload ( LoadingFlags  flags = LF_DEFAULT)
virtualinherited

Reloads the resource, if it is already loaded.

Remarks
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented in Ogre::Mesh, and Ogre::UnifiedHighLevelGpuProgram.

◆ isReloadable()

virtual bool Ogre::Resource::isReloadable ( void  ) const
inlinevirtualinherited

Returns true if the Resource is reloadable, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isManuallyLoaded()

virtual bool Ogre::Resource::isManuallyLoaded ( void  ) const
inlinevirtualinherited

Is this resource manually loaded?

◆ unload()

virtual void Ogre::Resource::unload ( void  )
virtualinherited

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getSize()

virtual size_t Ogre::Resource::getSize ( void  ) const
inlinevirtualinherited

Retrieves info about the size of the resource.

Reimplemented in Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.

◆ touch()

virtual void Ogre::Resource::touch ( void  )
virtualinherited

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material, Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.

Referenced by Ogre::Material::touch().

◆ getName()

virtual const String& Ogre::Resource::getName ( void  ) const
inlinevirtualinherited

◆ getHandle()

virtual ResourceHandle Ogre::Resource::getHandle ( void  ) const
inlinevirtualinherited

Reimplemented in Ogre::SkeletonInstance.

◆ isPrepared()

virtual bool Ogre::Resource::isPrepared ( void  ) const
inlinevirtualinherited

Returns true if the Resource has been prepared, false otherwise.

◆ isLoaded()

virtual bool Ogre::Resource::isLoaded ( void  ) const
inlinevirtualinherited

Returns true if the Resource has been loaded, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isLoading()

virtual bool Ogre::Resource::isLoading ( ) const
inlinevirtualinherited

Returns whether the resource is currently in the process of background loading.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getLoadingState()

virtual LoadingState Ogre::Resource::getLoadingState ( ) const
inlinevirtualinherited

Returns the current loading state.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isBackgroundLoaded()

virtual bool Ogre::Resource::isBackgroundLoaded ( void  ) const
inlinevirtualinherited

Returns whether this Resource has been earmarked for background loading.

Remarks
This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ setBackgroundLoaded()

virtual void Ogre::Resource::setBackgroundLoaded ( bool  bl)
inlinevirtualinherited

Tells the resource whether it is background loaded or not.

See also
Resource::isBackgroundLoaded. Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ escalateLoading()

virtual void Ogre::Resource::escalateLoading ( )
virtualinherited

Escalates the loading of a background loaded resource.

Remarks
If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ addListener()

virtual void Ogre::Resource::addListener ( Listener lis)
virtualinherited

Register a listener on this resource.

See also
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ removeListener()

virtual void Ogre::Resource::removeListener ( Listener lis)
virtualinherited

Remove a listener on this resource.

See also
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getGroup()

virtual const String& Ogre::Resource::getGroup ( void  ) const
inlinevirtualinherited

Gets the group which this resource is a member of.

Reimplemented in Ogre::SkeletonInstance.

◆ changeGroupOwnership()

virtual void Ogre::Resource::changeGroupOwnership ( const String newGroup)
virtualinherited

Change the resource group ownership of a Resource.

Remarks
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters
newGroupName of the new group

◆ getCreator()

ResourceManager* Ogre::Resource::getCreator ( void  )
inlineinherited

Gets the manager which created this resource.

◆ getOrigin()

const String& Ogre::Resource::getOrigin ( void  ) const
inlineinherited

Get the origin of this resource, e.g.

a script file name.

Remarks
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

◆ _notifyOrigin()

void Ogre::Resource::_notifyOrigin ( const String origin)
inlineinherited

Notify this resource of it's origin.

◆ getStateCount()

virtual size_t Ogre::Resource::getStateCount ( ) const
inlinevirtualinherited

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

◆ _dirtyState()

virtual void Ogre::Resource::_dirtyState ( )
virtualinherited

Manually mark the state of this resource as having been changed.

Remarks
You only need to call this from outside if you explicitly want derived objects to think this object has changed.
See also
getStateCount.

◆ _fireLoadingComplete()

void Ogre::Resource::_fireLoadingComplete ( bool  wasBackgroundLoaded)
inherited

Firing of loading complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters
wasBackgroundLoadedWhether this was a background loaded event

◆ _firePreparingComplete()

void Ogre::Resource::_firePreparingComplete ( bool  wasBackgroundLoaded)
inherited

Firing of preparing complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters
wasBackgroundLoadedWhether this was a background loaded event

◆ _fireUnloadingComplete()

void Ogre::Resource::_fireUnloadingComplete ( void  )
inherited

Firing of unloading complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

◆ getParamDictionary() [1/2]

ParamDictionary* Ogre::StringInterface::getParamDictionary ( void  )
inlineinherited

Retrieves the parameter dictionary for this class.

Remarks
Only valid to call this after createParamDictionary.
Returns
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

◆ getParamDictionary() [2/2]

const ParamDictionary* Ogre::StringInterface::getParamDictionary ( void  ) const
inlineinherited

◆ getParameters()

const ParameterList& Ogre::StringInterface::getParameters ( void  ) const
inherited

Retrieves a list of parameters valid for this object.

Returns
A reference to a static list of ParameterDef objects.

◆ setParameter()

bool Ogre::StringInterface::setParameter ( const String name,
const String value 
)
inherited

Generic parameter setting method.

Remarks
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters
nameThe name of the parameter to set
valueString value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

◆ setParameterList()

void Ogre::StringInterface::setParameterList ( const NameValuePairList paramList)
inherited

Generic multiple parameter setting method.

Remarks
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters
paramListName/value pair list

◆ getParameter()

String Ogre::StringInterface::getParameter ( const String name) const
inlineinherited

Generic parameter retrieval method.

Remarks
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters
nameThe name of the parameter to get
Returns
String value of parameter, blank if not found

References Ogre::ParamCommand::doGet().

◆ copyParametersTo()

void Ogre::StringInterface::copyParametersTo ( StringInterface dest) const
inlineinherited

Method for copying this object's parameters to another object.

Remarks
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters
destPointer to object to have it's parameters set the same as this object.

References Ogre::StringInterface::setParameter().

◆ cleanupDictionary()

static void Ogre::StringInterface::cleanupDictionary ( )
staticinherited

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

◆ prepareResource()

virtual void Ogre::ManualResourceLoader::prepareResource ( Resource resource)
inlinevirtualinherited

Called when a resource wishes to load.

Note that this could get called in a background thread even in just a semithreaded ogre (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from this callback. Do that stuff in loadResource.

Parameters
resourceThe resource which wishes to load

Member Data Documentation

◆ OGRE_AUTO_MUTEX

Ogre::Resource::OGRE_AUTO_MUTEX
inherited

The documentation for this class was generated from the following file: