OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
#include <OgreUnifiedHighLevelGpuProgram.h>
Classes | |
class | CmdDelegate |
Command object for setting delegate (can set more than once) More... | |
Public Types | |
enum | LoadingFlags { LF_DEFAULT = 0, LF_INCLUDE_NON_RELOADABLE = 1, LF_ONLY_UNREFERENCED = 2, LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3, LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
UnifiedHighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor, should be used only by factory classes. More... | |
~UnifiedHighLevelGpuProgram () | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
GpuProgram * | _getBindingDelegate (void) |
Returns the GpuProgram which should be bound to the pipeline. More... | |
const HighLevelGpuProgramPtr & | _getDelegate () const |
Get the chosen delegate. More... | |
uint32 | _getHash (uint32 seed=0) const |
internal method to get the microcode cache id More... | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
void | addDelegateProgram (const String &name) |
Adds a new delegate program to the list. More... | |
void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
void | clearDelegatePrograms () |
Remove all delegate programs. More... | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
GpuProgramParametersSharedPtr | createParameters (void) |
Creates a new parameters object compatible with this program definition. More... | |
void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
virtual Vector3 | getComputeGroupDimensions (void) const |
Returns the number of process groups dispatched by this compute program. More... | |
const GpuNamedConstants & | getConstantDefinitions () const |
Get the full list of GpuConstantDefinition instances. More... | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
GpuProgramParametersSharedPtr | getDefaultParameters (void) |
Get a reference to the default parameters which are to be used for all uses of this program. More... | |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
const String & | getLanguage (void) const |
Returns a string that specifies the language of the gpu programs as specified in a material script. More... | |
LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
const String & | getManualNamedConstantsFile () const |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
ushort | getNumberOfPosesIncluded (void) const |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More... | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
bool | getPassFogStates (void) const |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More... | |
bool | getPassSurfaceAndLightStates (void) const |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More... | |
bool | getPassTransformStates (void) const |
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More... | |
const String & | getPreprocessorDefines (void) const |
Gets the preprocessor defines used to compile the program. More... | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
const String & | getSource (void) const |
Gets the assembler source for this program. More... | |
const String & | getSourceFile (void) const |
Gets the name of the file used as source for this program. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
const String & | getSyntaxCode (void) const |
Gets the syntax code for this program e.g. More... | |
GpuProgramType | getType (void) const |
Get the program type. More... | |
bool | hasCompileError (void) const |
Did this program encounter a compile error when loading? More... | |
bool | hasDefaultParameters (void) const |
Returns true if default parameters have been set up. More... | |
virtual bool | isAdjacencyInfoRequired (void) const |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
bool | isMorphAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform morph animation. More... | |
bool | isPoseAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform pose animation. More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
bool | isSkeletalAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform skeletal animation. More... | |
bool | isSupported (void) const |
Returns whether this program can be supported on the current renderer and hardware. More... | |
bool | isVertexTextureFetchRequired (void) const |
Returns whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. More... | |
void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
void | resetCompileError (void) |
Reset a compile error if it occurred, allowing the load to be retried. More... | |
virtual void | setAdjacencyInfoRequired (bool r) |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual void | setComputeGroupDimensions (Vector3 dimensions) |
Sets the number of process groups dispatched by this compute program. More... | |
void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More... | |
void | setManualNamedConstantsFile (const String ¶mDefFile) |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
virtual void | setMorphAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform morph animation. More... | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | setPoseAnimationIncluded (ushort poseCount) |
Sets whether a vertex program includes the required instructions to perform pose animation. More... | |
void | setPreprocessorDefines (const String &defines) |
Sets the preprocessor defines used to compile the program. More... | |
virtual void | setSkeletalAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform skeletal animation. More... | |
void | setSource (const String &source) |
Sets the source assembly for this program from an in-memory string. More... | |
void | setSourceFile (const String &filename) |
Sets the filename of the source assembly for this program. More... | |
void | setSyntaxCode (const String &syntax) |
Sets the syntax code for this program e.g. More... | |
void | setType (GpuProgramType t) |
Set the program type (only valid before load) More... | |
virtual void | setVertexTextureFetchRequired (bool r) |
Sets whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static String | _resolveIncludes (const String &source, Resource *resourceBeingLoaded, const String &fileName) |
Scan the source for #include and replace with contents from OGRE resources. More... | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
static int | getPriority (String shaderLanguage) |
static const String | getProgramTypeName (GpuProgramType programType) |
static void | setPriority (String shaderLanguage, int priority) |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.
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inherited |
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inherited |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
Ogre::UnifiedHighLevelGpuProgram::UnifiedHighLevelGpuProgram | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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Constructor, should be used only by factory classes.
Ogre::UnifiedHighLevelGpuProgram::~UnifiedHighLevelGpuProgram | ( | ) |
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Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::HighLevelGpuProgram.
void Ogre::UnifiedHighLevelGpuProgram::addDelegateProgram | ( | const String & | name | ) |
Adds a new delegate program to the list.
void Ogre::UnifiedHighLevelGpuProgram::clearDelegatePrograms | ( | ) |
Remove all delegate programs.
const HighLevelGpuProgramPtr& Ogre::UnifiedHighLevelGpuProgram::_getDelegate | ( | ) | const |
Get the chosen delegate.
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Returns a string that specifies the language of the gpu programs as specified in a material script.
ie: asm, cg, hlsl, glsl
Reimplemented from Ogre::GpuProgram.
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Creates a new parameters object compatible with this program definition.
Reimplemented from Ogre::HighLevelGpuProgram.
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Returns the GpuProgram which should be bound to the pipeline.
Reimplemented from Ogre::HighLevelGpuProgram.
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Returns whether this program can be supported on the current renderer and hardware.
Reimplemented from Ogre::GpuProgram.
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Returns whether a vertex program includes the required instructions to perform skeletal animation.
Reimplemented from Ogre::GpuProgram.
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Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented from Ogre::GpuProgram.
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Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented from Ogre::GpuProgram.
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Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Reimplemented from Ogre::GpuProgram.
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Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented from Ogre::GpuProgram.
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Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented from Ogre::GpuProgram.
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Returns true if default parameters have been set up.
Reimplemented from Ogre::GpuProgram.
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Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)
Reimplemented from Ogre::GpuProgram.
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Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)
Reimplemented from Ogre::GpuProgram.
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Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls.
Reimplemented from Ogre::GpuProgram.
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Did this program encounter a compile error when loading?
Reimplemented from Ogre::GpuProgram.
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Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented from Ogre::GpuProgram.
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Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented from Ogre::Resource.
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Reloads the resource, if it is already loaded.
Reimplemented from Ogre::Resource.
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented from Ogre::Resource.
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented from Ogre::Resource.
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Returns whether the resource is currently in the process of background loading.
Reimplemented from Ogre::Resource.
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Returns the current loading state.
Reimplemented from Ogre::Resource.
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented from Ogre::Resource.
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Retrieves info about the size of the resource.
Reimplemented from Ogre::Resource.
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'Touches' the resource to indicate it has been used.
Reimplemented from Ogre::Resource.
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Returns whether this Resource has been earmarked for background loading.
Reimplemented from Ogre::Resource.
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Tells the resource whether it is background loaded or not.
Reimplemented from Ogre::Resource.
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Escalates the loading of a background loaded resource.
Reimplemented from Ogre::Resource.
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virtualinherited |
Get the full list of GpuConstantDefinition instances.
Reimplemented from Ogre::GpuProgram.
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inlineinherited |
Sets the preprocessor defines used to compile the program.
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inlineinherited |
Gets the preprocessor defines used to compile the program.
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staticinherited |
Scan the source for #include and replace with contents from OGRE resources.
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staticinherited |
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inherited |
Sets the filename of the source assembly for this program.
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inherited |
Sets the source assembly for this program from an in-memory string.
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inlineinherited |
Gets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inherited |
Sets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inlineinherited |
Gets the name of the file used as source for this program.
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inlineinherited |
Gets the assembler source for this program.
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inherited |
Set the program type (only valid before load)
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inlineinherited |
Get the program type.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform skeletal animation.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform morph animation.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform pose animation.
poseCount | The number of simultaneous poses the program can blend |
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inlinevirtualinherited |
Sets whether this vertex program requires support for vertex texture fetch from the hardware.
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inlinevirtualinherited |
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inlinevirtualinherited |
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inlinevirtualinherited |
Sets the number of process groups dispatched by this compute program.
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inlinevirtualinherited |
Returns the number of process groups dispatched by this compute program.
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inherited |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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inherited |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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inlineinherited |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
internal method to get the microcode cache id
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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inlinevirtualinherited |
Is this resource manually loaded?
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Referenced by Ogre::GpuProgramUsage::getProgramName(), and OgreBites::TrayManager::resourceLoadStarted().
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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inlineinherited |
Gets the manager which created this resource.
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inlineinherited |
Get the origin of this resource, e.g.
a script file name.
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inlineinherited |
Notify this resource of it's origin.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
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virtualinherited |
Manually mark the state of this resource as having been changed.
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inherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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inherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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inherited |
Firing of unloading complete event.
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inlineinherited |
Retrieves the parameter dictionary for this class.
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inlineinherited |
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inherited |
Retrieves a list of parameters valid for this object.
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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inherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
Generic parameter retrieval method.
name | The name of the parameter to get |
References Ogre::ParamCommand::doGet().
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inlineinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
References Ogre::StringInterface::setParameter().
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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inherited |