OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
|
Classes | |
class | GLSLGpuProgram |
GLSL low level compiled shader object - this class is used to get at the linked program object and provide an interface for GLRenderSystem calls. More... | |
class | GLSLLinkProgram |
C++ encapsulation of GLSL Program Object. More... | |
class | GLSLLinkProgramManager |
class | GLSLProgram |
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More... | |
class | GLSLProgramFactory |
Factory class for GLSL programs. More... | |
Functions | |
String | getObjectInfo (GLuint obj) |
just return the info without logging it More... | |
String | logObjectInfo (const String &msg, GLhandleARB obj) |
if there is a message in GL info log then post it in the Ogre Log More... | |
void | reportGLSLError (GLenum glErr, const String &ogreMethod, const String &errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog=false, const bool forceException=false) |
Check for GL errors and report them in the Ogre Log. More... | |
String Ogre::GLSL::getObjectInfo | ( | GLuint | obj | ) |
just return the info without logging it