OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Class for managing Material settings for Ogre. More...
#include <OgreMaterialManager.h>
Classes | |
class | Listener |
Listener on any general material events. More... | |
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap |
typedef std::unordered_map< String, ResourcePtr > | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap |
Public Member Functions | |
MaterialManager () | |
Default constructor. More... | |
virtual | ~MaterialManager () |
Default destructor. More... | |
virtual Technique * | _arbitrateMissingTechniqueForActiveScheme (Material *mat, unsigned short lodIndex, const Renderable *rend) |
Internal method for sorting out missing technique for a scheme. More... | |
virtual unsigned short | _getActiveSchemeIndex (void) const |
Internal method - returns the active scheme index. More... | |
virtual unsigned short | _getSchemeIndex (const String &name) |
Internal method - returns index for a given material scheme name. More... | |
virtual const String & | _getSchemeName (unsigned short index) |
Internal method - returns name for a given material scheme index. More... | |
virtual void | _notifyAfterIlluminationPassesCreated (Technique *mat) |
Internal method for sorting out illumination passes for a scheme. More... | |
virtual void | _notifyBeforeIlluminationPassesCleared (Technique *mat) |
Internal method for sorting out illumination passes for a scheme. More... | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
virtual void | addListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING) |
Add a listener to handle material events. More... | |
MaterialPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new material. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
virtual const String & | getActiveScheme (void) const |
Returns the name of the active material scheme. More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
MaterialPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Get a resource by name. More... | |
unsigned int | getDefaultAnisotropy () const |
Get the default maxAnisotropy. More... | |
MaterialPtr | getDefaultMaterial (bool useLighting=true) |
Get a default material that is always available even when no resources were loaded. More... | |
virtual MaterialPtr | getDefaultSettings (void) const |
Returns a pointer to the default Material settings. More... | |
virtual FilterOptions | getDefaultTextureFiltering (FilterType ftype) const |
Get the default texture filtering. More... | |
Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. More... | |
size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. More... | |
size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. More... | |
const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. More... | |
bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. More... | |
void | initialise (void) |
Initialises the material manager, which also triggers it to parse all available .program and .material scripts. More... | |
ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
void | parseScript (DataStreamPtr &stream, const String &groupName) |
ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. More... | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
void | remove (const ResourcePtr &r) |
Remove a single resource. More... | |
void | remove (const String &name, const String &group=RGN_DEFAULT) |
void | remove (ResourceHandle handle) |
virtual void | removeAll (void) |
Removes all resources. More... | |
virtual void | removeListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING) |
Remove a listener handling material events. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) |
Returns whether the named resource exists in this manager. More... | |
bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. More... | |
virtual void | setActiveScheme (const String &schemeName) |
Sets the name of the active material scheme. More... | |
void | setDefaultAnisotropy (unsigned int maxAniso) |
Sets the default anisotropy level to be used for loaded textures, for when textures are loaded automatically (e.g. More... | |
virtual void | setDefaultTextureFiltering (TextureFilterOptions fo) |
Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More... | |
virtual void | setDefaultTextureFiltering (FilterType ftype, FilterOptions opts) |
Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More... | |
virtual void | setDefaultTextureFiltering (FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) |
Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More... | |
void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
void | unload (const String &name, const String &group=RGN_DEFAULT) |
Unloads a single resource by name. More... | |
void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. More... | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
Static Public Member Functions | |
static MaterialManager & | getSingleton (void) |
Get the singleton instance. More... | |
static MaterialManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Static Public Attributes | |
static String | DEFAULT_SCHEME_NAME |
Default material scheme. More... | |
Class for managing Material settings for Ogre.
Materials control the eventual surface rendering properties of geometry. This class manages the library of materials, dealing with programmatic registrations and lookups, as well as loading predefined Material settings from scripts.
When loaded from a script, a Material is in an 'unloaded' state and only stores the settings required. It does not at that stage load any textures. This is because the material settings may be loaded 'en masse' from bulk material script files, but only a subset will actually be required.
Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or archive added to the resource paths/archives. See ResourceManager for details.
For a definition of the material script format, see Material Scripts.
Ogre comes configured with a set of defaults for newly created materials. If you wish to have a different set of defaults, simply call getDefaultSettings() and change the returned Material's settings. All materials created from then on will be configured with the new defaults you have specified.
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Ogre::MaterialManager::MaterialManager | ( | ) |
Default constructor.
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Default destructor.
MaterialPtr Ogre::MaterialManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 |
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Create a new material.
MaterialPtr Ogre::MaterialManager::getByName | ( | const String & | name, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Get a resource by name.
MaterialPtr Ogre::MaterialManager::getDefaultMaterial | ( | bool | useLighting = true | ) |
Get a default material that is always available even when no resources were loaded.
useLighting | whether the material should be lit |
void Ogre::MaterialManager::initialise | ( | void | ) |
Initialises the material manager, which also triggers it to parse all available .program and .material scripts.
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Implements Ogre::ScriptLoader.
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Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
by Material class) or when 'load' is called with the default parameters by the application.
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Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
by Material class) or when 'load' is called with the default parameters by the application.
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Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
by Material class) or when 'load' is called with the default parameters by the application.
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Get the default texture filtering.
void Ogre::MaterialManager::setDefaultAnisotropy | ( | unsigned int | maxAniso | ) |
Sets the default anisotropy level to be used for loaded textures, for when textures are loaded automatically (e.g.
by Material class) or when 'load' is called with the default parameters by the application.
unsigned int Ogre::MaterialManager::getDefaultAnisotropy | ( | ) | const |
Get the default maxAnisotropy.
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Returns a pointer to the default Material settings.
The default settings begin as a single Technique with a single, non-programmable Pass:
References Ogre::BLANKSTRING.
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Internal method - returns index for a given material scheme name.
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Internal method - returns name for a given material scheme index.
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Internal method - returns the active scheme index.
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Returns the name of the active material scheme.
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Sets the name of the active material scheme.
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Add a listener to handle material events.
If schemeName is supplied, the listener will only receive events for that certain scheme.
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Remove a listener handling material events.
If the listener was added with a custom scheme name, it needs to be supplied here as well.
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Internal method for sorting out missing technique for a scheme.
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Internal method for sorting out illumination passes for a scheme.
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Internal method for sorting out illumination passes for a scheme.
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Get the singleton instance.
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Get the singleton instance.
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inherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
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Create a new resource, or retrieve an existing one with the same name if it already exists.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
Referenced by Ogre::TextureManager::getSampler().
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Set a limit on the amount of memory this resource handler may use.
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Get the limit on the amount of memory this resource handler may use.
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Gets the current memory usage, in bytes.
References OGRE_RESOURCE_GROUP_INIT.
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Unloads a single resource by name.
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Unloads a single resource by handle.
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Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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Unloads all resources.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. |
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inlineinherited |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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Caused all currently loaded resources to be reloaded.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere. |
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Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE, and OGRE_RESOURCE_GROUP_INIT.
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Remove a single resource.
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Removes all resources.
Reimplemented in Ogre::CompositorManager.
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Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
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Retrieves a pointer to a resource by name, or null if the resource does not exist.
Reimplemented in Ogre::GpuProgramManager.
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Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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inlineinherited |
Returns whether the named resource exists in this manager.
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Returns whether a resource with the given handle exists in this manager.
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virtualinherited |
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
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Notify this manager that a resource which it manages has been loaded.
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Notify this manager that a resource which it manages has been unloaded.
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Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
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Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
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inlineinherited |
Gets a string identifying the type of resource this manager handles.
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Sets whether this manager and its resources habitually produce log output.
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Gets whether this manager and its resources habitually produce log output.
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Create a resource pool, or reuse one that already exists.
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Destroy a resource pool.
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Destroy a resource pool.
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destroy all pools
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Returns an iterator over all resources in this manager.
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Default material scheme.
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