#include <OgreId.h>
◆ IdObject()
  
  | 
        
          | Ogre::IdObject::IdObject | ( | IdType | id | ) |  |  | inline | 
 
We don't call generateNewId() here, to prevent objects in the stack (i.e. 
local variables) that don't need an Id from incrementing the count; which is very dangerous if the caller is creating local objects from multiple threads (which should stay safe!). Instead our creator should do that. 
 
 
◆ getId()
  
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          | IdType Ogre::IdObject::getId | ( |  | ) | const |  | inline | 
 
Get the unique id of this object. 
 
 
◆ operator()() [1/2]
  
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          | bool Ogre::IdObject::operator() | ( | const IdObject * | left, |  
          |  |  | const IdObject * | right |  
          |  | ) |  |  |  | inline | 
 
 
◆ operator()() [2/2]
  
  | 
        
          | bool Ogre::IdObject::operator() | ( | const IdObject & | left, |  
          |  |  | const IdObject & | right |  
          |  | ) |  |  |  | inline | 
 
 
◆ IdCmp
The documentation for this class was generated from the following file: