|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Frame Buffer Object abstraction. More...
#include <OgreGL3PlusFrameBufferObject.h>
 Inheritance diagram for Ogre::GL3PlusFrameBufferObject:
 Inheritance diagram for Ogre::GL3PlusFrameBufferObject:| Public Member Functions | |
| GL3PlusFrameBufferObject (GL3PlusFBOManager *manager, uint fsaa) | |
| ~GL3PlusFrameBufferObject () | |
| void | attachDepthBuffer (DepthBuffer *depthBuffer) | 
| This function acts very similar to.  More... | |
| bool | bind (bool recreateIfNeeded) | 
| Bind FrameBufferObject.  More... | |
| void | bindSurface (size_t attachment, const GLSurfaceDesc &target) | 
| Bind a surface to a certain attachment point.  More... | |
| void | detachDepthBuffer () | 
| GLContext * | getContext () const | 
| PixelFormat | getFormat () const | 
| int32 | getFSAA () const | 
| Accessors.  More... | |
| uint32 | getGLFBOID () const | 
| Get the GL id for the FBO.  More... | |
| uint32 | getGLMultisampleFBOID () const | 
| Get the GL id for the multisample FBO.  More... | |
| uint32 | getHeight () const | 
| GL3PlusFBOManager * | getManager () | 
| const GLSurfaceDesc & | getSurface (size_t attachment) const | 
| uint32 | getWidth () const | 
| void | notifyContextDestroyed (GLContext *context) | 
| void | swapBuffers () | 
| Swap buffers - only useful when using multisample buffers.  More... | |
| void | unbindSurface (size_t attachment) | 
| Unbind attachment.  More... | |
Frame Buffer Object abstraction.
| Ogre::GL3PlusFrameBufferObject::GL3PlusFrameBufferObject | ( | GL3PlusFBOManager * | manager, | 
| uint | fsaa | ||
| ) | 
| Ogre::GL3PlusFrameBufferObject::~GL3PlusFrameBufferObject | ( | ) | 
| 
 | virtual | 
Bind FrameBufferObject.
Attempt to bind on incompatible GL context will cause FBO destruction and optional recreation.
Implements Ogre::GLFrameBufferObjectCommon.
| void Ogre::GL3PlusFrameBufferObject::swapBuffers | ( | ) | 
Swap buffers - only useful when using multisample buffers.
| void Ogre::GL3PlusFrameBufferObject::attachDepthBuffer | ( | DepthBuffer * | depthBuffer | ) | 
This function acts very similar to.
| void Ogre::GL3PlusFrameBufferObject::detachDepthBuffer | ( | ) | 
| 
 | inline | 
| 
 | inherited | 
Bind a surface to a certain attachment point.
attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
| 
 | inherited | 
Unbind attachment.
| 
 | inlineinherited | 
Accessors.
| 
 | inherited | 
| 
 | inherited | 
| 
 | inherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
Get the GL id for the FBO.
| 
 | inlineinherited | 
Get the GL id for the multisample FBO.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
References OGRE_MAX_MULTIPLE_RENDER_TARGETS.