|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Class that encapsulates an GL context. More...
#include <OgreGLContext.h>
| Public Member Functions | |
| GLContext () | |
| virtual | ~GLContext () | 
| std::vector< uint32 > & | _getFboDeferredForDestruction () | 
| FBOs deferred for destruction in proper GL context.  More... | |
| std::vector< uint32 > & | _getVaoDeferredForDestruction () | 
| VAOs deferred for destruction in proper GL context.  More... | |
| virtual GLContext * | clone () const OGRE_NODISCARD=0 | 
| Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.  More... | |
| template<class StateCacheManager > | |
| StateCacheManager * | createOrRetrieveStateCacheManager () | 
| Get the state cache manager, creating it on demand.  More... | |
| virtual void | endCurrent ()=0 | 
| This is called before another context is made current.  More... | |
| bool | getInitialized () | 
| virtual void | releaseContext () | 
| Release the render context.  More... | |
| virtual void | setCurrent ()=0 | 
| Enable the context.  More... | |
| void | setInitialized () | 
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GLSupport. This object can also be used to cache renderstate if we decide to do so in the future.
| 
 | inline | 
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Enable the context.
All subsequent rendering commands will go here.
| 
 | pure virtual | 
This is called before another context is made current.
By default, nothing is done here.
| 
 | inline | 
| 
 | inline | 
References OGRE_NODISCARD.
| 
 | pure virtual | 
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
| 
 | inlinevirtual | 
Release the render context.
| 
 | inline | 
Get the state cache manager, creating it on demand.
References OGRE_NEW.
| 
 | inline | 
VAOs deferred for destruction in proper GL context.
| 
 | inline | 
FBOs deferred for destruction in proper GL context.