|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Level of detail strategy based on distance from camera. More...
#include <OgreDistanceLodStrategy.h>
 Inheritance diagram for Ogre::DistanceLodStrategyBase:
 Inheritance diagram for Ogre::DistanceLodStrategyBase:| Public Member Functions | |
| DistanceLodStrategyBase (const String &name) | |
| Default constructor.  More... | |
| void | assertSorted (const Mesh::LodValueList &values) const | 
| Assert that the LOD values are sorted from greatest detail to least detail.  More... | |
| virtual Real | getBaseValue () const | 
| Get the value of the first (highest) level of detail.  More... | |
| virtual ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const | 
| Get the index of the LOD usage which applies to a given value.  More... | |
| virtual ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const | 
| Get the index of the LOD usage which applies to a given value.  More... | |
| const String & | getName () const | 
| Get the name of this strategy.  More... | |
| virtual Real | getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const =0 | 
| Get the squared depth from camera to the LOD object.  More... | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
| Compute the LOD value for a given movable object relative to a given camera.  More... | |
| bool | isReferenceViewEnabled () const | 
| Determine if use of the reference view is enabled.  More... | |
| virtual bool | isSorted (const Mesh::LodValueList &values) const | 
| Determine if the LOD values are sorted from greatest detail to least detail.  More... | |
| void | setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY) | 
| Sets the reference view upon which the distances were based.  More... | |
| void | setReferenceViewEnabled (bool value) | 
| Enables to disables use of the reference view.  More... | |
| virtual void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const | 
| Sort mesh LOD usage list from greatest to least detail.  More... | |
| virtual Real | transformBias (Real factor) const | 
| Transform LOD bias so it only needs to be multiplied by the LOD value.  More... | |
| virtual Real | transformUserValue (Real userValue) const | 
| Transform user supplied value to internal value.  More... | |
Level of detail strategy based on distance from camera.
This is an abstract base class for DistanceLodBoxStrategy and DistanceLodSphereStrategy.
| Ogre::DistanceLodStrategyBase::DistanceLodStrategyBase | ( | const String & | name | ) | 
Default constructor.
| 
 | virtual | 
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
Transform user supplied value to internal value.
Reimplemented from Ogre::LodStrategy.
| 
 | virtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
| 
 | virtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
| 
 | virtual | 
Sort mesh LOD usage list from greatest to least detail.
Implements Ogre::LodStrategy.
| 
 | virtual | 
Determine if the LOD values are sorted from greatest detail to least detail.
Implements Ogre::LodStrategy.
| 
 | pure virtual | 
Get the squared depth from camera to the LOD object.
Implemented in Ogre::DistanceLodBoxStrategy, and Ogre::DistanceLodSphereStrategy.
| void Ogre::DistanceLodStrategyBase::setReferenceView | ( | Real | viewportWidth, | 
| Real | viewportHeight, | ||
| Radian | fovY | ||
| ) | 
Sets the reference view upon which the distances were based.
| void Ogre::DistanceLodStrategyBase::setReferenceViewEnabled | ( | bool | value | ) | 
Enables to disables use of the reference view.
| bool Ogre::DistanceLodStrategyBase::isReferenceViewEnabled | ( | ) | const | 
Determine if use of the reference view is enabled.
| 
 | inherited | 
Compute the LOD value for a given movable object relative to a given camera.
| 
 | inherited | 
Assert that the LOD values are sorted from greatest detail to least detail.
| 
 | inlineinherited | 
Get the name of this strategy.