OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Structure containing the configuration for one shadow texture. More...
#include <OgreShadowTextureManager.h>
Public Member Functions | |
ShadowTextureConfig () | |
Public Attributes | |
uint16 | depthBufferPoolId |
PixelFormat | format |
unsigned int | fsaa |
unsigned int | height |
unsigned int | width |
Structure containing the configuration for one shadow texture.
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inline |
unsigned int Ogre::ShadowTextureConfig::width |
unsigned int Ogre::ShadowTextureConfig::height |
PixelFormat Ogre::ShadowTextureConfig::format |
unsigned int Ogre::ShadowTextureConfig::fsaa |
uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |