|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Structure containing the configuration for one shadow texture. More...
#include <OgreShadowTextureManager.h>
| Public Member Functions | |
| ShadowTextureConfig () | |
| Public Attributes | |
| uint16 | depthBufferPoolId | 
| PixelFormat | format | 
| unsigned int | fsaa | 
| unsigned int | height | 
| unsigned int | width | 
Structure containing the configuration for one shadow texture.
| 
 | inline | 
| unsigned int Ogre::ShadowTextureConfig::width | 
| unsigned int Ogre::ShadowTextureConfig::height | 
| PixelFormat Ogre::ShadowTextureConfig::format | 
| unsigned int Ogre::ShadowTextureConfig::fsaa | 
| uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |