|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreSingleton.h"#include "OgrePixelFormat.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::ShadowTextureConfig | 
| Structure containing the configuration for one shadow texture.  More... | |
| class | Ogre::ShadowTextureManager | 
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator | 
| typedef std::vector< ShadowTextureConfig > | Ogre::ShadowTextureConfigList | 
| typedef std::vector< TexturePtr > | Ogre::ShadowTextureList | 
| Functions | |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) | 
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |