OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::ShadowTextureConfig |
Structure containing the configuration for one shadow texture. More... | |
class | Ogre::ShadowTextureManager |
Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
typedef std::vector< ShadowTextureConfig > | Ogre::ShadowTextureConfigList |
typedef std::vector< TexturePtr > | Ogre::ShadowTextureList |
Functions | |
_OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
_OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |