OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreShadowTextureManager.h File Reference
#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

struct  Ogre::ShadowTextureConfig
 Structure containing the configuration for one shadow texture. More...
 
class  Ogre::ShadowTextureManager
 Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef ConstVectorIterator< ShadowTextureConfigList > Ogre::ConstShadowTextureConfigIterator
 
typedef std::vector< ShadowTextureConfig > Ogre::ShadowTextureConfigList
 
typedef std::vector< TexturePtr > Ogre::ShadowTextureList
 

Functions

_OgreExport bool Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
 
_OgreExport bool Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)