|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Specialisation of HardwareVertexBuffer for OpenGL ES. More...
#include <OgreGLES2HardwareVertexBuffer.h>
 Inheritance diagram for Ogre::GLES2HardwareVertexBuffer:
 Inheritance diagram for Ogre::GLES2HardwareVertexBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| GLES2HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
| void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required.  More... | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one.  More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one.  More... | |
| GLuint | getGLBufferId (void) const | 
| size_t | getInstanceDataStepRate () const | 
| Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.  More... | |
| HardwareBufferManagerBase * | getManager () const | 
| Return the manager of this buffer, if any.  More... | |
| size_t | getNumVertices (void) const | 
| Get the number of vertices in this buffer.  More... | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes.  More... | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created.  More... | |
| size_t | getVertexSize (void) const | 
| Gets the size in bytes of a single vertex in this buffer.  More... | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading.  More... | |
| bool | isInstanceData () const | 
| Get if this vertex buffer is an "instance data" buffer (per instance)  More... | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked.  More... | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory.  More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing.  More... | |
| void * | lock (LockOptions options) | 
| void | readData (size_t offset, size_t length, void *pDest) | 
| Reads data from the buffer and places it in the memory pointed to by pDest.  More... | |
| void | setInstanceDataStepRate (const size_t val) | 
| Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.  More... | |
| void | setIsInstanceData (const bool val) | 
| Set if this vertex buffer is an "instance data" buffer (per instance)  More... | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes.  More... | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer.  More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.  More... | |
Specialisation of HardwareVertexBuffer for OpenGL ES.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| 
 | inherited | 
Locking options.
| Ogre::GLES2HardwareVertexBuffer::GLES2HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, | 
| size_t | vertexSize, | ||
| size_t | numVertices, | ||
| HardwareBuffer::Usage | usage, | ||
| bool | useShadowBuffer | ||
| ) | 
| 
 | virtual | 
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read | 
| length | The size of the area to read, in bytes | 
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! | 
Implements Ogre::HardwareBuffer.
| 
 | virtual | 
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing | 
| length | The size of the data to write to, in bytes | 
| pSource | The source of the data to be written | 
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. | 
Implements Ogre::HardwareBuffer.
| 
 | virtual | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented from Ogre::HardwareBuffer.
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 | virtual | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::HardwareBuffer.
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 | inline | 
References Ogre::GLES2HardwareBuffer::getGLBufferId().
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 | inlineinherited | 
Return the manager of this buffer, if any.
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 | inlineinherited | 
Gets the size in bytes of a single vertex in this buffer.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlineinherited | 
Get the number of vertices in this buffer.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlineinherited | 
Get if this vertex buffer is an "instance data" buffer (per instance)
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 | inherited | 
Set if this vertex buffer is an "instance data" buffer (per instance)
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 | inherited | 
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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 | inherited | 
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
| 
 | inlinevirtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, and OGRE_EXCEPT.
Referenced by Ogre::HardwareBuffer::copyData(), Ogre::HardwareBufferLockGuard::lock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlineinherited | 
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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 | inlinevirtualinherited | 
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
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 | inlineinherited | 
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
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 | inlineinherited | 
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlineinherited | 
Returns whether this buffer is held in system memory.
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 | inlineinherited | 
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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 | inlineinherited | 
Returns whether or not this buffer is currently locked.
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 | inlineinherited | 
Pass true to suppress hardware upload of shadow buffer changes.