OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Model of OpenGL program object created using the glLinkProgram method of linking. More...
#include <OgreGLSLMonolithicProgram.h>
Public Member Functions | |
GLSLMonolithicProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | |
Constructor should only be used by GLSLMonolithicProgramManager. More... | |
~GLSLMonolithicProgram (void) | |
void | activate (void) |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
void | bindFixedAttributes (GLuint program) |
void | extractLayoutQualifiers (void) |
GLSLShader * | getComputeShader () const |
GLSLShader * | getDomainShader () const |
GLSLShader * | getFragmentShader () const |
GLSLShader * | getGeometryShader () const |
uint | getGLProgramHandle (void) const |
Get the GL Handle for the program object. More... | |
GLSLShader * | getHullShader () const |
GLSLShader * | getVertexShader () const |
bool | isSkeletalAnimationIncluded (void) const |
Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
bool | isUsingShader (GLSLShaderCommon *shader) const |
query if the program is using the given shader More... | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
void | setTransformFeedbackVaryings (const std::vector< String > &nameStrings) |
void | updateAtomicCounters (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
Updates program object uniforms using data from pass iteration GpuProgramParameters. More... | |
void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniform blocks using data from GpuProgramParameters. More... | |
void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Static Public Member Functions | |
static int32 | getFixedAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the fixed attribute bindings normally used by GL for a semantic. More... | |
static void | useTightAttributeLayout () |
use alternate vertex attribute layout using only 8 vertex attributes More... | |
Model of OpenGL program object created using the glLinkProgram method of linking.
Linking using glLinkProgram is supported by OpenGL 2.0 and up, but does not allow hot-swapping shaders without recompiling the program object like GLSLSeparableProgram can. Hence the name 'monolithic'.
Ogre::GLSLMonolithicProgram::GLSLMonolithicProgram | ( | GLSLShader * | vertexProgram, |
GLSLShader * | hullProgram, | ||
GLSLShader * | domainProgram, | ||
GLSLShader * | geometryProgram, | ||
GLSLShader * | fragmentProgram, | ||
GLSLShader * | computeProgram | ||
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Constructor should only be used by GLSLMonolithicProgramManager.
Ogre::GLSLMonolithicProgram::~GLSLMonolithicProgram | ( | void | ) |
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virtual |
Makes a program object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLProgramCommon.
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virtual |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLShader::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgramCommon.
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virtual |
Updates program object uniform blocks using data from GpuProgramParameters.
normally called by GLSLShader::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgramCommon.
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virtual |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.
Implements Ogre::GLSLProgramCommon.
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inlinevirtual |
Implements Ogre::GLSLProgram.
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inherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlinevirtualinherited |
query if the program is using the given shader
Implements Ogre::GLSLProgramCommon.
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inherited |
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inherited |
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inlineinherited |
Sets whether the linked program includes the required instructions to perform skeletal animation.
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inlineinherited |
Returns whether the linked program includes the required instructions to perform skeletal animation.
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inlineinherited |
Get the GL Handle for the program object.
References OGRE_MAX_TEXTURE_COORD_SETS, and Ogre::VES_COUNT.
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staticinherited |
Get the fixed attribute bindings normally used by GL for a semantic.
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staticinherited |
use alternate vertex attribute layout using only 8 vertex attributes
For "Vivante GC1000" and "VideoCore IV" (notably in Raspberry Pi) on GLES2