OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::EntityFactory Class Reference

Factory object for creating Entity instances. More...

#include <OgreEntity.h>

+ Inheritance diagram for Ogre::EntityFactory:

Public Member Functions

 EntityFactory ()
 
 ~EntityFactory ()
 
void _notifyTypeFlags (uint32 flag)
 Notify this factory of the type mask to apply. More...
 
MovableObjectcreateInstance (const String &name, SceneManager *manager, const NameValuePairList *params=0)
 Create a new instance of the object. More...
 
void destroyInstance (MovableObject *obj)
 Destroy an instance of the object. More...
 
const StringgetType (void) const
 Get the type of the object to be created. More...
 
uint32 getTypeFlags (void) const
 Gets the type flag for this factory. More...
 
virtual bool requestTypeFlags (void) const
 Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries? More...
 

Static Public Attributes

static String FACTORY_TYPE_NAME
 

Detailed Description

Factory object for creating Entity instances.

Constructor & Destructor Documentation

◆ EntityFactory()

Ogre::EntityFactory::EntityFactory ( )
inline

◆ ~EntityFactory()

Ogre::EntityFactory::~EntityFactory ( )
inline

Member Function Documentation

◆ getType()

const String& Ogre::EntityFactory::getType ( void  ) const
virtual

Get the type of the object to be created.

Implements Ogre::MovableObjectFactory.

◆ destroyInstance()

void Ogre::EntityFactory::destroyInstance ( MovableObject obj)
virtual

Destroy an instance of the object.

Implements Ogre::MovableObjectFactory.

◆ createInstance()

MovableObject* Ogre::MovableObjectFactory::createInstance ( const String name,
SceneManager manager,
const NameValuePairList params = 0 
)
inherited

Create a new instance of the object.

Parameters
nameThe name of the new object
managerThe SceneManager instance that will be holding the instance once created.
paramsName/value pair list of additional parameters required to construct the object (defined per subtype). Optional.

◆ requestTypeFlags()

virtual bool Ogre::MovableObjectFactory::requestTypeFlags ( void  ) const
inlinevirtualinherited

Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?

Remarks
The default implementation here is to return 'false', ie not to request a unique type mask from Root. For objects that never need to be excluded in SceneQuery results, that's fine, since the default implementation of MovableObject::getTypeFlags is to return all ones, hence matching any query type mask. However, if you want the objects created by this factory to be filterable by queries using a broad type, you have to give them a (preferably unique) type mask - and given that you don't know what other MovableObject types are registered, Root will allocate you one.

Reimplemented in Ogre::PortalFactory, and Ogre::AntiPortalFactory.

◆ _notifyTypeFlags()

void Ogre::MovableObjectFactory::_notifyTypeFlags ( uint32  flag)
inlineinherited

Notify this factory of the type mask to apply.

Remarks
This should normally only be called by Root in response to a 'true' result from requestTypeMask. However, you can actually use it yourself if you're careful; for example to assign the same mask to a number of different types of object, should you always wish them to be treated the same in queries.

◆ getTypeFlags()

uint32 Ogre::MovableObjectFactory::getTypeFlags ( void  ) const
inlineinherited

Gets the type flag for this factory.

Remarks
A type flag is like a query flag, except that it applies to all instances of a certain type of object.

Member Data Documentation

◆ FACTORY_TYPE_NAME

String Ogre::EntityFactory::FACTORY_TYPE_NAME
static

The documentation for this class was generated from the following file: