|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
This is technique requires true instancing hardware support. More...
#include <OgreInstanceBatchHW.h>
 Inheritance diagram for Ogre::InstanceBatchHW:
 Inheritance diagram for Ogre::InstanceBatchHW:| Public Types | |
| typedef std::vector< Vector4 > | CustomParamsVec | 
| typedef std::vector< InstancedEntity * > | InstancedEntityVec | 
| typedef SharedPtr< RenderSystemData > | RenderSystemDataPtr | 
| typedef std::vector< ShadowRenderable * > | ShadowRenderableList | 
| typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator | 
| Public Member Functions | |
| InstanceBatchHW (InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName) | |
| virtual | ~InstanceBatchHW () | 
| void | _boundsDirty (void) | 
| Overloaded so that we don't perform needless updates when in static mode.  More... | |
| void | _defragmentBatch (bool optimizeCulling, InstancedEntityVec &usedEntities, CustomParamsVec &usedParams) | 
| void | _defragmentBatchDiscard (void) | 
| MovableObjectFactory * | _getCreator (void) const | 
| Get the creator of this object, if any (internal use only)  More... | |
| const Vector4 & | _getCustomParam (InstancedEntity *instancedEntity, unsigned char idx) | 
| const Mesh::IndexMap * | _getIndexToBoneMap () const | 
| LightList * | _getLightList () | 
| Returns a pointer to the current list of lights for this object.  More... | |
| SceneManager * | _getManager (void) const | 
| Get the manager of this object, if any (internal use only)  More... | |
| MeshPtr & | _getMeshRef () | 
| const Ogre::MeshPtr & | _getMeshReference (void) const | 
| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
| Return the full transformation of the parent sceneNode or the attachingPoint node.  More... | |
| void | _markTransformSharingDirty () | 
| Tells that the list of entity instances with shared transforms has changed.  More... | |
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
| Internal method called to notify the object that it has been attached to a node.  More... | |
| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
| Notify the object of it's creator (internal use only)  More... | |
| void | _notifyCurrentCamera (Camera *cam) | 
| Internal method to notify the object of the camera to be used for the next rendering operation.  More... | |
| virtual void | _notifyManager (SceneManager *man) | 
| Notify the object of it's manager (internal use only)  More... | |
| virtual void | _notifyMoved (void) | 
| Internal method called to notify the object that it has been moved.  More... | |
| virtual void | _releaseManualHardwareResources () | 
| Notifies the movable object that hardware resources were lost.  More... | |
| virtual void | _restoreManualHardwareResources () | 
| Notifies the movable object that hardware resources should be restored.  More... | |
| void | _setCustomParam (InstancedEntity *instancedEntity, unsigned char idx, const Vector4 &newParam) | 
| void | _setInstancesPerBatch (size_t instancesPerBatch) | 
| Raises an exception if trying to change it after being built.  More... | |
| bool | _supportsSkeletalAnimation () const | 
| Returns true if this technique supports skeletal animation.  More... | |
| void | _updateBounds (void) | 
| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.  More... | |
| virtual void | _updateRenderQueue (RenderQueue *queue) | 
| Overloaded to avoid updating skeletons (which we don't support), check visibility on a per unit basis and finally updated the vertex buffer.  More... | |
| void | addQueryFlags (uint32 flags) | 
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... | |
| void | addVisibilityFlags (uint32 flags) | 
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... | |
| virtual RenderOperation | build (const SubMesh *baseSubMesh) | 
| Constructs all the data needed to use this batch, as well as the InstanceEntities.  More... | |
| void | buildFrom (const SubMesh *baseSubMesh, const RenderOperation &renderOperation) | 
| size_t | calculateMaxNumInstances (const SubMesh *baseSubMesh, uint16 flags) const | 
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
| Create a reference-counted AnimableValuePtr for the named value.  More... | |
| InstancedEntity * | createInstancedEntity () | 
| Returns a pointer to a new InstancedEntity ready to use Note it's actually preallocated, so no memory allocation happens at this point.  More... | |
| void | detachFromParent (void) | 
| Detaches an object from a parent SceneNode or TagPoint, if attached.  More... | |
| const StringVector & | getAnimableValueNames (void) const | 
| Gets a list of animable value names for this object.  More... | |
| const AxisAlignedBox & | getBoundingBox (void) const | 
| Retrieves the local axis-aligned bounding box for this object.  More... | |
| Real | getBoundingRadius (void) const | 
| Retrieves the radius of the origin-centered bounding sphere for this object.  More... | |
| bool | getCastShadows (void) const | 
| Returns whether shadow casting is enabled for this object.  More... | |
| virtual bool | getCastsShadows (void) const | 
| Method which reports whether this renderable would normally cast a shadow.  More... | |
| const Vector4 & | getCustomParameter (size_t index) const | 
| Gets the custom value associated with this Renderable at the given index.  More... | |
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
| Overridden member from ShadowCaster.  More... | |
| EdgeData * | getEdgeList (void) | 
| Returns details of the edges which might be used to determine a silhouette.  More... | |
| void | getInstancedEntitiesInUse (InstancedEntityVec &outEntities, CustomParamsVec &outParams) | 
| Fills the input vector with the instances that are currently being used or were requested.  More... | |
| const AxisAlignedBox & | getLightCapBounds (void) const | 
| Overridden member from ShadowCaster.  More... | |
| uint32 | getLightMask () const | 
| Get a bitwise mask which will filter the lights affecting this object.  More... | |
| const LightList & | getLights (void) const | 
| Gets a list of lights, ordered relative to how close they are to this renderable.  More... | |
| Listener * | getListener (void) const | 
| Gets the current listener for this object.  More... | |
| const MaterialPtr & | getMaterial (void) const | 
| Retrieves a weak reference to the material this renderable object uses.  More... | |
| const String & | getMovableType (void) const | 
| Returns the type name of this object.  More... | |
| const String & | getName (void) const | 
| Returns the name of this object.  More... | |
| unsigned short | getNumWorldTransforms (void) const | 
| Returns the number of world transform matrices this renderable requires.  More... | |
| Node * | getParentNode (void) const | 
| Returns the node to which this object is attached.  More... | |
| SceneNode * | getParentSceneNode (void) const | 
| Returns the scene node to which this object is attached.  More... | |
| Real | getPointExtrusionDistance (const Light *l) const | 
| Get the distance to extrude for a point/spot light.  More... | |
| bool | getPolygonModeOverrideable (void) const | 
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... | |
| uint32 | getQueryFlags (void) const | 
| Returns the query flags relevant for this object.  More... | |
| bool | getReceivesShadows () | 
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More... | |
| Real | getRenderingDistance (void) const | 
| Gets the distance at which batches are no longer rendered.  More... | |
| Real | getRenderingMinPixelSize () const | 
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... | |
| void | getRenderOperation (RenderOperation &op) | 
| Gets the render operation required to send this object to the frame buffer.  More... | |
| uint8 | getRenderQueueGroup (void) const | 
| Gets the queue group for this entity.  More... | |
| const RenderSystemDataPtr & | getRenderSystemData () const | 
| Gets RenderSystem private data.  More... | |
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | 
| Define a default implementation of method from ShadowCaster which implements no shadows.  More... | |
| Real | getSquaredViewDepth (const Camera *cam) const | 
| Returns the camera-relative squared depth of this renderable.  More... | |
| Technique * | getTechnique (void) const | 
| Retrieves a pointer to the Material Technique this renderable object uses.  More... | |
| virtual uint32 | getTypeFlags (void) const | 
| Get the 'type flags' for this MovableObject.  More... | |
| bool | getUseIdentityProjection (void) const | 
| Returns whether or not to use an 'identity' projection.  More... | |
| bool | getUseIdentityView (void) const | 
| Returns whether or not to use an 'identity' view.  More... | |
| const Any & | getUserAny (void) const | 
| const Any & | getUserAny (void) const | 
| UserObjectBindings & | getUserObjectBindings () | 
| Return an instance of user objects binding associated with this class.  More... | |
| UserObjectBindings & | getUserObjectBindings () | 
| Return an instance of user objects binding associated with this class.  More... | |
| const UserObjectBindings & | getUserObjectBindings () const | 
| Return an instance of user objects binding associated with this class.  More... | |
| const UserObjectBindings & | getUserObjectBindings () const | 
| Return an instance of user objects binding associated with this class.  More... | |
| uint32 | getVisibilityFlags (void) const | 
| Returns the visibility flags relevant for this object.  More... | |
| bool | getVisible (void) const | 
| Gets this object whether to be visible or not, if it has a renderable component.  More... | |
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | 
| Retrieves the axis-aligned bounding box for this object in world coordinates.  More... | |
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
| Retrieves the worldspace bounding sphere for this object.  More... | |
| void | getWorldTransforms (Matrix4 *xform) const | 
| Gets the world transform matrix / matrices for this renderable object.  More... | |
| bool | hasCustomParameter (size_t index) const | 
| Checks whether a custom value is associated with this Renderable at the given index.  More... | |
| bool | hasEdgeList (void) | 
| Returns whether the object has a valid edge list.  More... | |
| bool | isAttached (void) const | 
| Returns true if this object is attached to a SceneNode or TagPoint.  More... | |
| bool | isBatchFull (void) const | 
| bool | isBatchUnused (void) const | 
| Returns true if it no instanced entity has been requested or all of them have been removed.  More... | |
| bool | isDebugDisplayEnabled (void) const | 
| Gets whether debug display of this object is enabled.  More... | |
| virtual bool | isInScene (void) const | 
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More... | |
| bool | isParentTagPoint () const | 
| Gets whether the parent node is a TagPoint (or a SceneNode)  More... | |
| bool | isStatic () const | 
| Returns true if this batch was set as static.  More... | |
| virtual bool | isVisible (void) const | 
| Returns whether or not this object is supposed to be visible or not.  More... | |
| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | 
| Called immediately after the Renderable has been rendered.  More... | |
| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | 
| Called just prior to the Renderable being rendered.  More... | |
| const LightList & | queryLights (void) const | 
| Gets a list of lights, ordered relative to how close they are to this movable object.  More... | |
| void | removeCustomParameter (size_t index) | 
| Removes a custom value which is associated with this Renderable at the given index.  More... | |
| void | removeInstancedEntity (InstancedEntity *instancedEntity) | 
| Removes an InstancedEntity from the scene retrieved with getNewInstancedEntity, putting back into a queue.  More... | |
| void | removeQueryFlags (uint32 flags) | 
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... | |
| void | removeVisibilityFlags (uint32 flags) | 
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... | |
| void | setCastShadows (bool enabled) | 
| Sets whether or not this object will cast shadows.  More... | |
| void | setCustomParameter (size_t index, const Vector4 &value) | 
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.  More... | |
| void | setDebugDisplayEnabled (bool enabled) | 
| Sets whether or not the debug display of this object is enabled.  More... | |
| void | setLightMask (uint32 lightMask) | 
| Set a bitwise mask which will filter the lights affecting this object.  More... | |
| void | setListener (Listener *listener) | 
| Sets a listener for this object.  More... | |
| void | setPolygonModeOverrideable (bool override) | 
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... | |
| void | setQueryFlags (uint32 flags) | 
| Sets the query flags for this object.  More... | |
| void | setRenderingDistance (Real dist) | 
| Sets the distance at which the object is no longer rendered.  More... | |
| void | setRenderingMinPixelSize (Real pixelSize) | 
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... | |
| virtual void | setRenderQueueGroup (uint8 queueID) | 
| Sets the render queue group this entity will be rendered through.  More... | |
| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
| Sets the render queue group and group priority this entity will be rendered through.  More... | |
| void | setRenderSystemData (RenderSystemDataPtr val) const | 
| Sets RenderSystem private data.  More... | |
| void | setStaticAndUpdate (bool bStatic) | 
| void | setUseIdentityProjection (bool useIdentityProjection) | 
| Sets whether or not to use an 'identity' projection.  More... | |
| void | setUseIdentityView (bool useIdentityView) | 
| Sets whether or not to use an 'identity' view.  More... | |
| void | setUserAny (const Any &anything) | 
| void | setUserAny (const Any &anything) | 
| void | setVisibilityFlags (uint32 flags) | 
| Sets the visibility flags for this object.  More... | |
| void | setVisible (bool visible) | 
| Tells this object whether to be visible or not, if it has a renderable component.  More... | |
| virtual bool | useBoneWorldMatrices () const | 
| Tells whether world bone matrices need to be calculated.  More... | |
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | 
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More... | |
| Static Public Member Functions | |
| static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) | 
| Common implementation of releasing shadow renderables.  More... | |
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | 
| Utility method for extruding vertices based on a light.  More... | |
| static uint32 | getDefaultQueryFlags () | 
| Get the default query flags for all future MovableObject instances.  More... | |
| static uint32 | getDefaultVisibilityFlags () | 
| Get the default visibility flags for all future MovableObject instances.  More... | |
| static void | setDefaultQueryFlags (uint32 flags) | 
| Set the default query flags for all future MovableObject instances.  More... | |
| static void | setDefaultVisibilityFlags (uint32 flags) | 
| Set the default visibility flags for all future MovableObject instances.  More... | |
This is technique requires true instancing hardware support.
Basically it creates a cloned vertex buffer from the original, with an extra buffer containing 3 additional TEXCOORDS (12 bytes) repeated as much as the instance count. That will be used for each instance data.
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 | inherited | 
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 | inherited | 
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 | inherited | 
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 | inlinevirtualinherited | 
Called just prior to the Renderable being rendered.
Reimplemented in Ogre::BillboardChain.
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 | inlinevirtualinherited | 
Called immediately after the Renderable has been rendered.
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 | inlineinherited | 
Sets whether or not to use an 'identity' projection.
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 | inlineinherited | 
Returns whether or not to use an 'identity' projection.
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 | inlineinherited | 
Sets whether or not to use an 'identity' view.
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 | inlineinherited | 
Returns whether or not to use an 'identity' view.
| 
 | inlinevirtualinherited | 
Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity, and Ogre::StaticGeometry::GeometryBucket.
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 | inlineinherited | 
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
| index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. | 
| value | The value to associate. | 
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 | inlineinherited | 
Removes a custom value which is associated with this Renderable at the given index.
| index | Index of the parameter to remove. | 
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 | inlineinherited | 
Checks whether a custom value is associated with this Renderable at the given index.
| index | Index of the parameter to check for existence. | 
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 | inlineinherited | 
Gets the custom value associated with this Renderable at the given index.
| index | Index of the parameter to retrieve. | 
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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 | inlinevirtualinherited | 
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
| constantEntry | The auto constant entry referring to the parameter being updated | 
| params | The parameters object which this method should call to set the updated parameters. | 
Reimplemented in Ogre::SubEntity.
References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.
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 | inlineinherited | 
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
| override | true means that a lower camera detail will override this renderables detail level, false means it won't. | 
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 | inlineinherited | 
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Referenced by Ogre::BorderRenderable::getPolygonModeOverrideable().
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 | inlineinherited | 
Sets any kind of user value on this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
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 | inlineinherited | 
Sets any kind of user value on this object.
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 | inlineinherited | 
Retrieves the custom user value associated with this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
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 | inlineinherited | 
Retrieves the custom user value associated with this object.
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 | inlineinherited | 
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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 | inlineinherited | 
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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 | inlineinherited | 
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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 | inlineinherited | 
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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 | inlineinherited | 
Gets RenderSystem private data.
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 | inlineinherited | 
Sets RenderSystem private data.
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 | inlinevirtualinherited | 
Notify the object of it's creator (internal use only)
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 | inlineinherited | 
Get the creator of this object, if any (internal use only)
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 | inlinevirtualinherited | 
Notify the object of it's manager (internal use only)
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 | inlineinherited | 
Get the manager of this object, if any (internal use only)
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 | inlinevirtualinherited | 
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::BillboardSet, Ogre::StaticGeometry::Region, Ogre::Entity, and Ogre::ManualObject.
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 | inlinevirtualinherited | 
Notifies the movable object that hardware resources should be restored.
Reimplemented in Ogre::StaticGeometry::Region, and Ogre::Entity.
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 | inlineinherited | 
Returns the name of this object.
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 | inlineinherited | 
Returns the node to which this object is attached.
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 | inherited | 
Returns the scene node to which this object is attached.
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 | inlineinherited | 
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 | virtualinherited | 
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::ParticleSystem, Ogre::Light, Ogre::PortalBase, and Ogre::InstancedEntity.
Referenced by Ogre::PortalBase::_notifyAttached().
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 | inlineinherited | 
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 | inherited | 
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 | virtualinherited | 
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
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 | virtualinherited | 
Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light, Ogre::PortalBase, Ogre::InstancedEntity, and Ogre::PCZLight.
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 | virtualinherited | 
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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 | virtualinherited | 
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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 | inlineinherited | 
Tells this object whether to be visible or not, if it has a renderable component.
Referenced by Ogre::Light::setVisible().
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 | inlineinherited | 
Gets this object whether to be visible or not, if it has a renderable component.
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 | virtualinherited | 
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::StaticGeometry::Region.
Referenced by Ogre::Frustum::isCustomProjectionMatrixEnabled().
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 | inlineinherited | 
Sets the distance at which the object is no longer rendered.
| dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). | 
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 | inlineinherited | 
Gets the distance at which batches are no longer rendered.
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 | inlineinherited | 
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
| pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). | 
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 | inlineinherited | 
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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 | virtualinherited | 
Sets the render queue group this entity will be rendered through.
| queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. | 
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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 | virtualinherited | 
Sets the render queue group and group priority this entity will be rendered through.
| queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. | 
| priority | The priority within a group to use. | 
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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 | inlineinherited | 
Gets the queue group for this entity.
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 | virtualinherited | 
Return the full transformation of the parent sceneNode or the attachingPoint node.
Reimplemented in Ogre::InstancedEntity.
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 | inlineinherited | 
Sets the query flags for this object.
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 | inlineinherited | 
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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 | inlineinherited | 
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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 | inlineinherited | 
Returns the query flags relevant for this object.
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 | inlinestaticinherited | 
Set the default query flags for all future MovableObject instances.
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 | inlinestaticinherited | 
Get the default query flags for all future MovableObject instances.
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 | inlineinherited | 
Sets the visibility flags for this object.
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 | inlineinherited | 
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
| 
 | inlineinherited | 
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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 | inlineinherited | 
Returns the visibility flags relevant for this object.
| 
 | inlinestaticinherited | 
Set the default visibility flags for all future MovableObject instances.
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 | inlinestaticinherited | 
Get the default visibility flags for all future MovableObject instances.
| 
 | inlineinherited | 
Sets a listener for this object.
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 | inlineinherited | 
Gets the current listener for this object.
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 | inherited | 
Gets a list of lights, ordered relative to how close they are to this movable object.
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 | inlineinherited | 
Get a bitwise mask which will filter the lights affecting this object.
| 
 | inherited | 
Set a bitwise mask which will filter the lights affecting this object.
| 
 | inlineinherited | 
Returns a pointer to the current list of lights for this object.
| 
 | inlinevirtualinherited | 
Returns details of the edges which might be used to determine a silhouette.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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 | inlinevirtualinherited | 
Returns whether the object has a valid edge list.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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 | virtualinherited | 
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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 | virtualinherited | 
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
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 | virtualinherited | 
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
| 
 | inlineinherited | 
Sets whether or not this object will cast shadows.
| 
 | inlinevirtualinherited | 
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
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 | inherited | 
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
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 | virtualinherited | 
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.
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 | inlineinherited | 
Sets whether or not the debug display of this object is enabled.
| 
 | inlineinherited | 
Gets whether debug display of this object is enabled.
| 
 | staticinherited | 
Common implementation of releasing shadow renderables.
| 
 | staticinherited | 
Utility method for extruding vertices based on a light.
| vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. | 
| originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. | 
| lightPos | 4D light position in object space, when w=0.0f this represents a directional light. | 
| extrudeDist | The distance to extrude. | 
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 | inlineinherited | 
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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 | inlinevirtualinherited | 
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.