OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include <OgreGLHardwarePixelBuffer.h>
Public Types | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
GLTextureBuffer (GLRenderSystem *renderSystem, GLTexture *parent, GLint face, GLint level, uint32 mWidth, uint32 mHeight, uint32 mDepth) | |
Texture constructor. More... | |
~GLTextureBuffer () | |
void | _clearSliceRTT (size_t zoffset) |
Notify TextureBuffer of destruction of render target. More... | |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
virtual void | bindToFramebuffer (uint32 attachment, uint32 zoffset) |
Bind surface to frame buffer. More... | |
void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
Copies a box from another PixelBuffer to a region of the this PixelBuffer. More... | |
void | blit (const HardwarePixelBufferSharedPtr &src) |
Convenience function that blits the entire source pixel buffer to this buffer. More... | |
virtual void | blitFromMemory (const PixelBox &src_orig, const Box &dstBox) |
Hardware implementation of blitFromMemory. More... | |
void | blitFromMemory (const PixelBox &src) |
Convenience function that blits a pixelbox from memory to the entire buffer. More... | |
void | blitFromTexture (GLTextureBuffer *src, const Box &srcBox, const Box &dstBox) |
Blitting implementation. More... | |
void | blitToMemory (const Box &srcBox, const PixelBox &dst) |
Copies a region of this pixelbuffer to normal memory. More... | |
void | blitToMemory (const PixelBox &dst) |
Convenience function that blits this entire buffer to a pixelbox. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
void | copyFromFramebuffer (uint32 zoffset) |
Copy from framebuffer. More... | |
virtual void | download (const PixelBox &data) |
Download a box of pixels from the card. More... | |
const PixelBox & | getCurrentLock () |
Get the current locked region. More... | |
uint32 | getDepth () const |
Gets the depth of this buffer. More... | |
PixelFormat | getFormat () const |
Gets the native pixel format of this buffer. More... | |
uint32 | getGLFormat () |
uint32 | getHeight () const |
Gets the height of this buffer. More... | |
RenderTexture * | getRenderTarget (size_t slice) |
Get a render target for this PixelBuffer, or a slice of it. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
uint32 | getWidth () const |
Gets the width of this buffer. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
virtual const PixelBox & | lock (const Box &lockBox, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void * | lock (LockOptions options) |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
virtual void | unlock (void) |
Releases the lock on this buffer. More... | |
virtual void | upload (const PixelBox &data, const Box &dest) |
Upload a box of pixels to this buffer on the card. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Texture surface.
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inherited |
Enums describing buffer usage; not mutually exclusive.
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inherited |
Locking options.
Ogre::GLTextureBuffer::GLTextureBuffer | ( | GLRenderSystem * | renderSystem, |
GLTexture * | parent, | ||
GLint | face, | ||
GLint | level, | ||
uint32 | mWidth, | ||
uint32 | mHeight, | ||
uint32 | mDepth | ||
) |
Texture constructor.
Ogre::GLTextureBuffer::~GLTextureBuffer | ( | ) |
Bind surface to frame buffer.
Needs FBO extension.
Reimplemented from Ogre::GLHardwarePixelBufferCommon.
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virtual |
Get a render target for this PixelBuffer, or a slice of it.
The texture this was acquired from must have TU_RENDERTARGET set, otherwise it is possible to render to it and this method will throw an ERR_RENDERSYSTEM exception.
slice | Which slice |
Reimplemented from Ogre::HardwarePixelBuffer.
Upload a box of pixels to this buffer on the card.
Reimplemented from Ogre::GLHardwarePixelBufferCommon.
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virtual |
Download a box of pixels from the card.
Reimplemented from Ogre::GLHardwarePixelBufferCommon.
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virtual |
Hardware implementation of blitFromMemory.
Reimplemented from Ogre::GLHardwarePixelBuffer.
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inlinevirtual |
Notify TextureBuffer of destruction of render target.
Reimplemented from Ogre::HardwarePixelBuffer.
void Ogre::GLTextureBuffer::copyFromFramebuffer | ( | uint32 | zoffset | ) |
Copy from framebuffer.
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virtual |
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
src | Source pixel buffer |
srcBox | Box describing the source region in src |
dstBox | Box describing the destination region in this buffer |
Reimplemented from Ogre::HardwarePixelBuffer.
void Ogre::GLTextureBuffer::blitFromTexture | ( | GLTextureBuffer * | src, |
const Box & | srcBox, | ||
const Box & | dstBox | ||
) |
Blitting implementation.
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inlineinherited |
Convenience function that blits a pixelbox from memory to the entire buffer.
The source image is scaled as needed.
src | PixelBox containing the source pixels and format in memory |
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virtualinherited |
Copies a region of this pixelbuffer to normal memory.
srcBox | Box describing the source region of this buffer |
dst | PixelBox describing the destination pixels and format in memory |
Implements Ogre::HardwarePixelBuffer.
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inlineinherited |
Convenience function that blits this entire buffer to a pixelbox.
The image is scaled as needed.
dst | PixelBox describing the destination pixels and format in memory |
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inlineinherited |
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virtualinherited |
Lock the buffer for (potentially) reading / writing.
lockBox | Region of the buffer to lock |
options | Locking options |
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virtualinherited |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
Reimplemented from Ogre::HardwareBuffer.
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inlineinherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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inherited |
Get the current locked region.
This is the same value as returned by lock(const Box, LockOptions)
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virtualinherited |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implements Ogre::HardwareBuffer.
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virtualinherited |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implements Ogre::HardwareBuffer.
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inherited |
Convenience function that blits the entire source pixel buffer to this buffer.
If source and destination dimensions don't match, scaling is done.
src | PixelBox containing the source pixels and format in memory |
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inlineinherited |
Gets the width of this buffer.
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inlineinherited |
Gets the height of this buffer.
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inlineinherited |
Gets the depth of this buffer.
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inlineinherited |
Gets the native pixel format of this buffer.
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inlinevirtualinherited |
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlinevirtualinherited |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
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inlinevirtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
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inlineinherited |
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether this buffer is held in system memory.
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether or not this buffer is currently locked.
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.