_clearSliceRTT(size_t zoffset) | Ogre::GLTextureBuffer | inlinevirtual |
_updateFromShadow(void) | Ogre::HardwareBuffer | inlinevirtual |
bindToFramebuffer(uint32 attachment, uint32 zoffset) | Ogre::GLTextureBuffer | virtual |
blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) | Ogre::GLTextureBuffer | virtual |
Ogre::GLHardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src) | Ogre::HardwarePixelBuffer | |
blitFromMemory(const PixelBox &src_orig, const Box &dstBox) | Ogre::GLTextureBuffer | virtual |
Ogre::GLHardwarePixelBufferCommon::blitFromMemory(const PixelBox &src) | Ogre::HardwarePixelBuffer | inline |
blitFromTexture(GLTextureBuffer *src, const Box &srcBox, const Box &dstBox) | Ogre::GLTextureBuffer | |
blitToMemory(const Box &srcBox, const PixelBox &dst) | Ogre::GLHardwarePixelBuffer | virtual |
Ogre::GLHardwarePixelBufferCommon::blitToMemory(const PixelBox &dst) | Ogre::HardwarePixelBuffer | inline |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::HardwareBuffer | inlinevirtual |
copyData(HardwareBuffer &srcBuffer) | Ogre::HardwareBuffer | inlinevirtual |
copyFromFramebuffer(uint32 zoffset) | Ogre::GLTextureBuffer | |
download(const PixelBox &data) | Ogre::GLTextureBuffer | virtual |
getCurrentLock() | Ogre::HardwarePixelBuffer | |
getDepth() const | Ogre::HardwarePixelBuffer | inline |
getFormat() const | Ogre::HardwarePixelBuffer | inline |
getGLFormat() | Ogre::GLHardwarePixelBufferCommon | inline |
getHeight() const | Ogre::HardwarePixelBuffer | inline |
getRenderTarget(size_t slice) | Ogre::GLTextureBuffer | virtual |
getSizeInBytes(void) const | Ogre::HardwareBuffer | inline |
getUsage(void) const | Ogre::HardwareBuffer | inline |
getWidth() const | Ogre::HardwarePixelBuffer | inline |
GLHardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage) | Ogre::GLHardwarePixelBuffer | |
GLHardwarePixelBufferCommon(uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage) | Ogre::GLHardwarePixelBufferCommon | |
GLTextureBuffer(GLRenderSystem *renderSystem, GLTexture *parent, GLint face, GLint level, uint32 mWidth, uint32 mHeight, uint32 mDepth) | Ogre::GLTextureBuffer | |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | inline |
HardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::HardwarePixelBuffer | |
hasShadowBuffer(void) const | Ogre::HardwareBuffer | inline |
HBL_DISCARD enum value | Ogre::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
HBL_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_STATIC enum value | Ogre::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
isLocked(void) const | Ogre::HardwareBuffer | inline |
isSystemMemory(void) const | Ogre::HardwareBuffer | inline |
lock(const Box &lockBox, LockOptions options) | Ogre::HardwarePixelBuffer | virtual |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwarePixelBuffer | virtual |
Ogre::HardwareBuffer::lock(LockOptions options) | Ogre::HardwareBuffer | inline |
LockOptions enum name | Ogre::HardwareBuffer | |
readData(size_t offset, size_t length, void *pDest) | Ogre::HardwarePixelBuffer | virtual |
suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | inline |
unlock(void) | Ogre::HardwareBuffer | inlinevirtual |
upload(const PixelBox &data, const Box &dest) | Ogre::GLTextureBuffer | virtual |
Usage enum name | Ogre::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::HardwarePixelBuffer | virtual |
~GLHardwarePixelBufferCommon() | Ogre::GLHardwarePixelBufferCommon | virtual |
~GLTextureBuffer() | Ogre::GLTextureBuffer | |
~HardwareBuffer() | Ogre::HardwareBuffer | inlinevirtual |
~HardwarePixelBuffer() | Ogre::HardwarePixelBuffer | |