|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
 Inheritance diagram for Ogre::D3D11HardwareBuffer:
 Inheritance diagram for Ogre::D3D11HardwareBuffer:| Public Types | |
| enum | BufferType { VERTEX_BUFFER, INDEX_BUFFER, CONSTANT_BUFFER } | 
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required.  More... | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| See HardwareBuffer.  More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one.  More... | |
| void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| ID3D11Buffer * | getD3DBuffer (void) | 
| Get the D3D-specific buffer.  More... | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes.  More... | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created.  More... | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading.  More... | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked.  More... | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory.  More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing.  More... | |
| void * | lock (LockOptions options) | 
| void | readData (size_t offset, size_t length, void *pDest) | 
| See HardwareBuffer.  More... | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes.  More... | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer.  More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| See HardwareBuffer.  More... | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| 
 | inherited | 
Locking options.
| Ogre::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, | 
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut | ||
| ) | 
| Ogre::D3D11HardwareBuffer::~D3D11HardwareBuffer | ( | ) | 
| 
 | virtual | 
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
| 
 | virtual | 
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
| 
 | virtual | 
| void Ogre::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, | 
| size_t | srcOffset, | ||
| size_t | dstOffset, | ||
| size_t | length, | ||
| bool | discardWholeBuffer = false | ||
| ) | 
| 
 | virtual | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::HardwareBuffer.
| 
 | inline | 
Get the D3D-specific buffer.
References Ogre::ComPtr< T >::Get().
| 
 | inlinevirtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, and OGRE_EXCEPT.
Referenced by Ogre::HardwareBuffer::copyData(), Ogre::HardwareBufferLockGuard::lock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
| 
 | inlinevirtualinherited | 
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
| 
 | inlineinherited | 
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
| 
 | inlineinherited | 
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
Returns whether this buffer is held in system memory.
| 
 | inlineinherited | 
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
Returns whether or not this buffer is currently locked.
| 
 | inlineinherited | 
Pass true to suppress hardware upload of shadow buffer changes.